Thanks fellas, I think I've cleaned up the gaffs-look closely at the big tracks-they don't quite meet up at the bottom. Scaling error that slipped past me. Fixed now, instructions are under way should be up in the store late next week.
"There is wisdom in turning as often as possible from the familiar to the unfamiliar: it keeps the mind nimble, it kills prejudice, and it fosters humour." George Santayana, philosopher (1863-1952)
Squirmydad NEVER ceases to impress me. This is phenomenal!! The pieces went together easily, and quickly. There were no instructions, but he had outlines where everything went, so it was a piece of cake.
(I realize he wil have instructions with his released version).
The wheels are the only "tricky" part, and they aren't really that. I am sure there is an easy way to do them, but I haven't found it yet. They are VERY original, and really set this vehicle's style and characterists.
I only had one part that I wasn't happy with. The bottom piece had tabe, and I felt they should have been on the body, and the bottom with no tabs (like the reinforcer). Then I realized that I should have glued the bottom to the body, and wrapped the ends on... That was MY error, and I am sure that will be addressed in the instructions.
SUMMARY:
It went together like butter, and looks like it can tear through any of my other models like... well, PAPER!
I suggest that anyone reading this pick this up!! You can see that it goes very well with these Sanity Studio Orcs that Labrat designed. If you play a game, you can use this beast!
Okay, now I feel bad. I'm finishing up mine tonight ...
It's a really sweet model. I'm doing the more elaborate wheels like the one Squirmydad did on the brown model, only I'm doing the Teal version.
I didn't think I would like the teal at first glance, but with the charcoal gray boiler and wheels, it looks very nice. I'm still doing the brown one next.
Next time I promise to write instructions before sending off the test-copies. That way you guys won't have to 'fumble' through them. Looks good, make me want to build some more Orcs actually.
The fact that I was able to build it WITHOUT instructions is a credit to you and your designing skills! There was only the one small issue, and had I not been trying to do this while getting ready for work (and then again on my lunch break), then I would have thought it through, and realized what I was doning first.
I also used the gun mount and the large gun barrel. I am pretty sure the gun mount was only supposed to be used with the smaller barrel... but I wanted this thing to be a cannon! I wouldn't think it would be fast, so it has to be powerful!
Actually, this was a very straightforward build. I chose to make the wheels more fiddly, but that was a personal decision. In the half hour I had left of my day after work yesterday, I only got two of the wheels done, but I had cut out the spokes for a different look. I chose to do the wheels last on this vehicle. Not sure if that is the recommended order. Everything else went well.
EDIT: Okay, got her done. When this is released, will the gsd files be for cut-out spokes or non-cut-out? By hand, it was a bit tedious, but definitely worth it visually.
Time to move on to taxes...
« Last Edit: Apr 14, 2012, 1:42pm by Vermin King »
Many things altered, fixed, expanded, layered pdfs made, gsd's done, accesories page done, instructions...need another two pages for the accessories...so tuesday next after DTRPG finishes some maintenance.
Man, oh man! That looks incredible!! I see now that my idea for the side guns won't work. Like I said, I wasn't sure how you were going to do the tracks.
Did you consider making a larger turret to go on top of the tank. It could be an alternate configuration. Maybe making it about 4x larger, and a little flatter... Just a suggestion.
It is your model, and only you know what is right for it.
"This is the 4th Edition of the Dungeons & Dragons Game ... It builds on what has gone before, and firmly establishes D&D for the next decade of play." D&D 4th ed. Player's Handbook (2008)
I did think about a turret, however, this is a very small steamtank and I thought it would look awkward. I have bigger cog cruiser designs in the works that do include turrets. I'm trying to avoid some of the GW40K silliness where the turret ends up being bigger than the tank hull, and there's three turrets that can't rotate without bumping in to each other.
There are some great early WW2 Soviet tank designs with multiple turrets (T36,T28), and a German "propoganda tank" (Neubaufahrzeuge?), that feature a large central turret and then a lower tier of smaller turrets with lighter guns. Those designs, while massive, still look balanced, and that's what I'm after.
Neubaufahrzeuge-
Soviet T36-
« Last Edit: Apr 21, 2012, 11:11am by squirmydad »
All very good points about the turrets. I seem to forget that in reality, to have a turret, you have to have a housing and whatnot inside of it. You are correct, sir.
As far as the "digger" goes, I have had that in my Wishlist on RPGnow.com. I just have too many more pressing items on there first. You are right though... that would go perfect with these sets and Dragnoz's figures!
With all of these items and sets coming out recently, I may have to try building larger ERA OF WAR armies! Once you bring out the BIG tank, I will start shooting for 1,500 to 2,000 point armies!
Joined: Mar 2008 Gender: Male Posts: 1,724 Location: Alaska
Re: Cog Cruisers (was Steam Works) « Reply #80 on May 19, 2012, 3:46pm »
I've fallen behind a bit in my projects due to a huge number of end of year productions wearing me out. I'm continuing to improve as a lighting designer but it does cut into my model-making energy.
One of the ideas that's getting test-built at present is a Russian three-wheeled steam tank inspired by the huge Tsar Tank from WW1.
Right now it's being called "Malenki Tsar", my google translate version of little tank. The only Russian I know is from my brother's pick up lines in high school for the village girls so if someone has a better idea for a name then I'll be sure to pass along a freebie version of this when completed.
Joined: Mar 2008 Gender: Male Posts: 1,724 Location: Alaska
Re: Cog Cruisers (was Steam Works) « Reply #81 on May 21, 2012, 2:08pm »
And the other test item for this week is the Holt 3-wheel steamtank, a real tank from 1915 that never saw battlefield service IRL. First a pic of my Vectorworks workspace when I'm converting something to 3D;
And then a 3d rendering without all of the clutter;
Both of these models are medium large and clock in at five pages each with their variant options. After this I promise to make more vehicles with treads and turrets.
Joined: Jan 2011 Gender: Male Posts: 1,884 Location: Kansas City
Re: Cog Cruisers (was Steam Works) « Reply #83 on May 21, 2012, 10:39pm »
1900 to 1930 saw an interesting amalgum of tank concepts. These are very interesting concepts, and certainly not the more outlandish ones. The line is coming together well.
very cool, thanks guys. It's funny, the Ram has been a much better seller, but the Tower was first and therefore kinda special to me. I've been tinkering with making the Tower into a layered pdf like I did for the Ram, computer time has been very scarce this summer though.
Well, I could agree with you, but then we would both be wrong
Joined: Apr 2008 Gender: Male Posts: 194 Location: Kingdom of Mourne
Re: Cog Cruisers (was Steam Works) « Reply #89 on Aug 9, 2012, 1:54pm »
Thanks for the reply,
What I meant was, is there a 15mm version, without the Guides and Shadow layers, that would facilitate building the variant version?
As for the secret project; I intend to take an A1 sheet of ******** and, using as many of **** *******'s ********s as I can make, create an entire **** (or at least a fair sized district of one). I already have three of ***'s ********** ***** **********s and will have them invade while your Steam Rams (two standard and (hopefully) one variant) valiantly defend the **** aided by two of *** ****** *****' ***** ***** ********s