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Post by silentsquirrel on May 30, 2009 15:33:51 GMT -9
Since there isn't an RPG board...
I'm looking for a new fantasy RPG. Tell me your favorites. Convince me that I should pick them up.
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Post by anvil242 on May 31, 2009 4:37:33 GMT -9
My group is splitting time between Iron Crown's HARP and Battlestar Galactica. Harp has the best magic system of any I have played, doesn't suffer from Feat Creep and is much simpler than Rolemaster. Margaret Weiss recently released the Cortex core system (Basis for Serenity and BSG) and it has magic in it. Haven't read it yet so can't comment, but cortex in general is a decent system. You might also consider Savage Worlds, plenty of support both free and otherwise, and the explorers edition is only $10.
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Post by Coisinha Verde on May 31, 2009 9:56:08 GMT -9
I recomend Mutants & Mastermind! Its a superhero game, but the system is very generic and its awsome! I use in fantasy games and its working very very well! ;D
"Warriors & Wizards" is a suplement os M&M for fantasy games, but i didnt read yet.
(sorry the bad english!)
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Post by abaddonwormwood on May 31, 2009 14:32:19 GMT -9
I would second Savage Worlds with one of the Fantasy settings. The total upside to SW is that it plays tabletop very nicely - meaning you get the maxium out of your hard work.
Ars Magica - have a look see, there is a edition that if free to download. Fantastic fluff.
Lord Abaddon of Wormwood
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Post by kane on May 31, 2009 18:46:40 GMT -9
Huge fan of Savage Worlds. Love generic rules sets that can do most anything. I also have been reading BESM 3rd edition and while it was originally built for anime inspired RPGs, it has been officially adapted to several other settings (Silver Age Sentinels most famously is the superhero version). The core book is OOP and hard to get, but its, if anything, MORE flexible than Savage Worlds. I have yet to come up with a power that can not be replicated VERY closely. It is DENSE, though and takes a bit of reading to wrap your head around.
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Post by silentsquirrel on Jun 1, 2009 8:28:09 GMT -9
Savage Worlds is at the top of my list right now (I already own it and a bunch of supplements) but I'm in a bit of a rut. I really like systems like SW that can be used in almost any genre, but I'm not opposed to setting-specific game engines either.
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Post by stevelortz on Jun 1, 2009 10:41:55 GMT -9
Savage Worlds is at the top of my list right now (I already own it and a bunch of supplements) but I'm in a bit of a rut. I really like systems like SW that can be used in almost any genre, but I'm not opposed to setting-specific game engines either. If you're in a rut, maybe its time to take a flyer and develop your own house rules that can do what you want. Don't think of your system as the main element of your game. Think of it as the frame for the storytelling, which IS the main element. Don't think of your system as something that ought to meet the standards other publications seem to meet, think of it as something that ought to meet the standards you want in a tool that's useful to you in running YOUR games. Some of the best games I've ever played in were games where we made the rules up as we went along! Have fun! Steve
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Post by silentsquirrel on Jun 1, 2009 11:16:50 GMT -9
Savage Worlds is at the top of my list right now (I already own it and a bunch of supplements) but I'm in a bit of a rut. I really like systems like SW that can be used in almost any genre, but I'm not opposed to setting-specific game engines either. If you're in a rut, maybe its time to take a flyer and develop your own house rules that can do what you want. Don't think of your system as the main element of your game. Think of it as the frame for the storytelling, which IS the main element. Don't think of your system as something that ought to meet the standards other publications seem to meet, think of it as something that ought to meet the standards you want in a tool that's useful to you in running YOUR games. Some of the best games I've ever played in were games where we made the rules up as we went along! Have fun! Steve If I had a quarter for every time I tried my hand at game mechanic design, I'd be retired already. It always ends in frustration, usually to the tune of "that's already been done before". There are so many things to consider: class or class-less? how crunchy? skill or power-based? how many and attributes and which ones? The list goes on. I tend to like Savage Worlds due to its speed, though Fudge and Fate are also near the top of my list. Those systems, however, tend to be a bit "grainy" - I like more scalability in my games overall. I find that simpler systems work better, but I like simple systems that have a finer "resolution" when it comes to things like skills. I don't know. In a way, I'm just blowing a lot of hot air. Around here, the only game people tend to play is D&D.
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Post by kane on Jun 1, 2009 11:24:45 GMT -9
I would seriously consider BESM 3rd edition. Sounds like your kind of game. Has as much granularity as you want, is classless, and has a power based system that includes skills. You can still get the PDF here. A bit pricey, but worth it, IMO. I did a search for BESM PDF and...wow, its popular on the black market apparently.
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Post by Aestelon on Jun 1, 2009 11:35:39 GMT -9
If you want your RPG to actually focus on roleplaying, you don't really even need rules, aside from common sense and good storytelling. Choose a setting, create your characters and play them to the hilt! Just use randomisers when you absolutely must have an unarguable result (which frankly is one of the GM's jobs anyway). I'd recommend having a look at No Dice ( which I'm talking about a fair bit at the mo ), which is about exactly this sort of thing.
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Post by godofrandomness on Jun 1, 2009 15:37:45 GMT -9
Well if you are looking for a NEW rpg check this list for any local store: www.freerpgday.com/stores.htmFree RPG day is almost like a new holiday. It's an attemt to spread the word of new game products, and encourages many companies to release free quickset rules and whatnot for new games. Paizo for example is releasing a free monster sampler for the Pathfinder game going live this august ( paizo.com/store/paizo/pathfinder/pathfinderRPG/v5748btpy87f9). I am contemplating taking a day off of work and driving an hour to the closest location just for that.
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Post by vectorsigma on Jun 1, 2009 17:51:39 GMT -9
I like BESM and have used it for several things, but be forewarned that although the power-build stuff is very free-form, you (as GM) may want to tweak some costs. There are implicit assumptions about the usefulness of powers that may not agree with your campaign's setting. That being said, if your players are more accustomed to D&D, there is a BESMd20 version, the bulk of which is available as a free SRD (google 'anime SRD' and you should find it).
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Post by silentsquirrel on Jun 3, 2009 12:44:00 GMT -9
All of this is driven by the fact that I'm trying to assemble a new gaming group here in Central Maine. It's a bit tricky as there's a shortage of game stores and the like in so rural a state. I've got some leads, though, so things are looking good. It should be weird trying to forge a group from a bunch of people who have never met each other. Time will tell, I suppose.
Because of the desire to get people playing, D&D may be the game of choice due to it being the "big dog". However, a couple people seem to like White Wolf stuff, especially Exalted. This is amusing only because White Wolf gave away Exalted 2E PDFs when WOTC pulled the plug on its PDF products. I've never played Exalted or any other White Wolf game, so I'm in the dark, there.
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Post by kane on Jun 3, 2009 13:04:50 GMT -9
I think BESM would actually be a great system for people that do not know eachother as you can have it so that say, a big nasty weapon is shared in the point cost of all the characters. Have a few players that want to do just that and split the cost of a tank to make a really GOOD tank.
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