I have begun work on my next series of stuff after I get through with the NCC line. It is going to be a series of mechs and perhaps a simple set of rules. I am having a little bit of trouble with deciding on the scale though and would like some feedback. The mechs I am desiging are about 4x the height of a person so at 30mm they will be 12cm(120mm) tall. Perhaps a little too large for a 4x4 foot gaming table. Next I thought about doing then in 15mm but that would make the finished product at 60mm in height but a nasty pain to build. There would also be structural problems with these due to the small parts. I was thinking about going with a 20mm scale. This was for several reasons. First its the smallest buildable size that I feel comfortable producing. Second scaleing down (to 15mm) and up (to 30mm) Can be done rather easily. Anyone have any constructive critisium, ideas, rants, flames and so on?
Post by bobrunnicles on Sept 12, 2009 1:30:22 GMT -9
Well, personally I'd prefer to have something that fits in scalewise with everything else I have from OneMonk etc, but it's your call in the end. I'm not limited to a 4'x4' table though, so a mech 4"-5" high would simply look AWESOME. If you ask me, anyway
Post by squirmydad on Sept 12, 2009 7:14:39 GMT -9
I would say stick with 30mm for consistency across the range. Being paper models, the end user can always scale the designs as they want. And this makes it easier to keep the details similar to the figures. JIM
Post by old squirmydad on Sept 12, 2009 9:52:22 GMT -9
I've always found it easier to scale down instead of scaling up. Models in 30mm scale are easy to mod and the textures hold up better when scaling down, than when going the other way.
If oyu are concerned about excluding the 15mm crowd and making it too hard for them to build some parts that become too small after the reduction you could consider making duplicates of some pieces 3d pieces in 2d or 2.5d. Like a 3d fist that you can attach a 3d cannon to could become one 2d piece of the fist and cannon in profile. This make sense? I hope so, haven't had my coffee yet.
OK 30mm it is. I might just make the mechs 3x taller then a person to keep the scales down though.
Let me explain the two part idea that I have a little better.
1) The model side. I have come up with a very convincing 2.5d system for building complex mech parts like legs and arms and will be sticking with 3d bodies. This system is quite versatile and allows for a HUGE amount of posing. One thing that I love is customizability. So I have made a universal joint system for attaching the legs and arms to the mechs body. With this I can develop several very different looking parts that can be interchanged with one and other.
2) The game side. I have come up with a system where each part (Legs, Body, R/L Arms) each have individual stats and abilities. There is also about 25 different weapons with stats that I have designed some handheld others mounted in the shoulders. Since each part has its own stats they can be interchanged to create a variety of different mechs to suit your play style. All that is needed now is a simple easy to learn core set of rules to govern Tuns, movement, combat and what not.
Ultimately if it all comes together I want to get a set of the game rules and 3 mech designs together for release as a core game pack. Then if things work out I can release other mech designs so that the part list grows and so does the expanse of the game.
cowboyleland: It looks like you guys are busy, but I would like to point out that the "Ghoul Design Tutorial." which would start to answer bobsomething 's question from Aug 10, is MIA (again)
Aug 13, 2019 6:13:32 GMT -9
squirmydad: I need to reset a primary domain or something.
Aug 12, 2019 12:05:38 GMT -9