Post by squirmydad on Sept 19, 2009 19:49:11 GMT -9
These are cool, and a nice start to a cool human army.
I wouldn't make them limited however, it's a waste to make them, then take them down. They are digital, so just keep them up and make them previews for a larger commercial set in the future. I am of the camp that nothing should be wasted. JIM
Absolutely not a criticism. Your works improves from day to day. At present I would buy your sets.
But the orc's head is better, imho, in front of enemies ( for terrify them ). idem about battle standard.
the profile pose ( body and, firstly face ) is very good for figures that aim and have an arm forward and one back for their weapons ( archers, pikemen, few advancing/skirmish poses ... ), in in other cases body and face in front or body in front e face in 3/4 make better three-dimensionality and make more visually beautiful the play.
Post by stevelortz on Sept 20, 2009 18:54:20 GMT -9
Your 3/4 face is not at all bad! This is a very strong figure. Alexander Nevski has always been one of my favorite movies, even though it seems a bit dated now. Your Paladin Order would make a good stand in for the Teutonic Knights! I'm looking forward to the time when you tackle some mounted versions.
Have fun! Steve
Last Edit: Sept 20, 2009 18:57:57 GMT -9 by stevelortz
About the last one, i'm worried about the right shoulder: it seems to me that you should choose if the arm is protruded forward or backward and adjust the shoulder armor consequently... right now he "change pose" from back to front.... <edit> it will apply also to the sword "handle": right now it is on the background in both the sides...
Other than this, it is a great figure as all the others.
Ok...one step beyond and before I walk further, here is the first version of the mounted paladin... some issues are not yet set (3/4 or profile torso) and I need comments on the horse and barding to see if I am in a right direction... Hope you don't mind if I constanly ask for your advice :-[
Post by anitangel on Sept 22, 2009 13:25:01 GMT -9
I usually don't nitpick on this forum, but I wanted to let you know what has just got to my attention. On the horse tail and on the horse's hide you've used the exact same pattern/texture as anywhere else on the figure. There are easy tricks to get hair done. Jabbro has a tutorial on this site somewhere. But it could be that after it is printed the texture is not that noticeably... silky, textile like with the folds. I hope I make sense. I'm still missing shadows on the white robes.
If you get the 3/4 view figured out then you are on the right path to perfect. And congrats to your very own board
I basically adapted another tutorial to my needs. It is Photoshop specific.
Basically the layering options can be done in any program. The trick is the fibers of hair. I use grass blade brushes for this. (Single hair, use some scattering techniques and spray). It gets the job done fairly fast.
Post by gatchaman on Sept 28, 2009 11:38:46 GMT -9
it's not back... I just bring it today... I have a second computer but it's veeery old and veeery slow. I can only make the draft of my miniatures on it... if I try to do more it'll explode (I guess...I bought it in 2001...)
Vermin King: After 3 1/2 hours of updating, I got this xxxxxxxx Win10 computer runnable. I'm really going to miss the ease of Win 7. Amazing all the stuff I did here that is just gone ... except for what I posted
Aug 19, 2019 18:38:15 GMT -9
squirmydad: I hope...lmk if you find something broken.
Aug 19, 2019 15:23:57 GMT -9
squirmydad: Onemonk.com fully functional once again!
Aug 19, 2019 15:23:39 GMT -9
cowboyleland: It looks like you guys are busy, but I would like to point out that the "Ghoul Design Tutorial." which would start to answer bobsomething 's question from Aug 10, is MIA (again)
Aug 13, 2019 6:13:32 GMT -9
squirmydad: I need to reset a primary domain or something.
Aug 12, 2019 12:05:38 GMT -9