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Post by BilliamBabble Inked Adventures on Aug 16, 2010 11:41:09 GMT -9
bit.ly/BasicDungeonPack (on DriveThruRPG) Currently retailing at $4 (but I can be bribed to reduce that with ink cartridges or guaranteed positive reviews leading to fame and fabulous fortune, and somehow send out a comp copy, before it ends up on Scribd anyway...) I'm really proud of this set, because it's basically a set of dungeon sections that I would have killed for as a teen. As a result it's become a nostalgic journey into 80's floor plans and board games. (Will post photos soon!) ( For an example of the style check out the free sample pack ) I plan to keep providing extension sets and the odd free page to supplement it. We're chatting in general about this range here (click) but feel free to add comments of suggestions or ask any questions about the product in this thread. Thanks Bb.
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Post by BilliamBabble Inked Adventures on Aug 16, 2010 16:56:55 GMT -9
Quick Update Thumbnails of the pages in the Modular Dungeon Cut-Up Sections Basic Pack:
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Post by curufea on Aug 16, 2010 20:41:14 GMT -9
Nice!
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Post by Craig Cartmell on Aug 17, 2010 23:34:52 GMT -9
Simply brilliant!
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Post by Floyd on Aug 18, 2010 5:04:50 GMT -9
I originally found this set back when it was sketch ideas on a forum (this was some time mid-late last year) there were also some sketches/simple colorings of some very gothic scifi corridors in that thread... I had downloaded the original sketch versions but we delighted to see these reach commercial release!
I love the retro/hand drawn style. You and the guy from Fantasy Cutouts are doing a great job in this area.
Thanks so much for designing and sharing these... they will make excellent use for some good old fashioned Dungeon Crawling and Hack n Slash nights at the table. They put me in the mind of the old Heritage Paint n PLay sets like Crypt of the Sorcerer and Caverens of Doom.
~F
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Post by BilliamBabble Inked Adventures on Aug 18, 2010 7:17:14 GMT -9
Thanks guys. Floyd, Fantasy Cut-outs Leo Hartas's Hovel is truly awesome and I think I have a long way to go before my fat ink lines match the delicate intricacies of his work. Strangely enough, I'm enjoying the fact that my art is mainly 2D atm and doesn't lead to thumbs being glued to tabs and so forth. Hartas says the hovel is a simple set to start paper modelling with, but I still think it requires a more steady hand than mine and must be a devil to pack away. Gorgeous artwork though. (jealous) Incidentally, do you think they would be a market for Gothic Sci-fi floor plans? - or at least a following for a set of free Goth-Fi plans?
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Post by Floyd on Aug 18, 2010 10:39:26 GMT -9
Incidentally, do you think they would be a market for Gothic Sci-fi floor plans? - or at least a following for a set of free Goth-Fi plans? I'd say if they are anything like those sketches I saw... watch out... ! yes. Absolutely. I cannot think of any hand drawn SciFi corridor/floor sets on the market right now... And it would definitely kindle that old school Warhammer Quest/Space Hulk 1st edition nostalgia. Test the waters like you did with your Fantasy Freebies... I think you'll find a pond full of hungry fish. ~F
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Post by onemonkeybeau on Aug 19, 2010 12:43:03 GMT -9
Hey BB!
My kids are thoroughly enjoying the Basic set!
I was wondering if you'd be able to put up some pictures of how you envision the use of some of the natural hazards?
my kids and I have some ideas, but were really wondering how you would use them.
Thanks!
onemonkeybeau
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Post by BilliamBabble Inked Adventures on Aug 20, 2010 10:31:54 GMT -9
Floyd, I think I'm certainly going to have to try some goth-sci-fi pieces. _ OneMonkeyBeau! Some of the natural hazards can be used in the rooms - larger bridge and chasm features may require two room halves where the rooms terminate as if running to a cliff edge. I'll mock something up soon. Unless you want to? If you have any ideas or suggestions of suggested amendments I'm all ears. (Like your advice for stand up doors - feel free to post that pic here maybe?)
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Post by onemonkeybeau on Aug 20, 2010 15:45:31 GMT -9
Cool! Sounds good.
I'll dig around and see if I have those pics somewhere on my HDD.
By the way, thanks for the new doors!
onemonkeybeau
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Post by sammo on Aug 21, 2010 1:32:23 GMT -9
I'm getting ready to run a dungeon crawl and decided to put this tile set to work. I found it to be pretty versatile, though I only used it to generate the floor plan. My players have a map, but I still prefer to furnish the rooms as they enter them, plus I have quite a few 3D props to use. Anyway, for those that are interested in seeing a Inked Adventures, dungeon level here you go.
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Post by BilliamBabble Inked Adventures on Aug 21, 2010 10:09:54 GMT -9
Sammo, just is just amazing. Looks great under the glass. I really like how you are using the curve corner pieces - it really gives the dungeon an architecturally sophisticated look. I want to fill those alcoves with statues and fountains. Would you mind if I post this in my customer/player uploads Flickr gallery? Which is a little empty atm... EDIT: Forgot the link ... www.flickr.com/groups/1422330@N20/Also, it's great to see that you're chopping up the rooms to customise make your own sizes which is what I hoped people would do. Have you spotted any obvious flaws I should know about? Anything too fiddly or redundant? Any wastage? I can see that perhaps I'm going to have to include a large room with corridor grey flagstones, since the large grey rooms that are there is standing out a bit too much with it's harsh lines next to the curve pieces. (The grey corridors vs. sandy-yellow rooms is a throw back or homage to a certain floor plan set for the 80s.) When it's ready, I'll post a medium to large chamber with standard corridor grey flagstones here. Nice one.
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Post by sammo on Aug 21, 2010 19:46:50 GMT -9
Feel free to use these photos however you want.
Nothing was really too fiddly to work with. I found that working with some of the smaller pieces it was easier to use glue sticks/tape and make a new larger piece to uses (the corridor with the half round alcoves is now all one piece, as are the 10’x10’ cells with the transition piece). Also the large rooms are one piece. I figure if I make a new room or two and a special stretch of corridor each time I set up I’ll have a decent library after a few dungeon runs.
If I had any complaint it would be that the transition pieces are just too small to handle easily and I’ll ruin some of the versatility if I glue them to the rooms. For the most part I’ve been just having the corridors overlap the rooms to make the doorway, but when I need the transition piece it’d be easier to handle if it had a few extra squares on it (one row inside the room and one outside). I may glue some transition pieces to some plain interior tiles and make my own. That’s a pretty minor issue though.
As for coloration, the only thing that stands out to me is the flagstone which looks so much busier than the rest of the tiles. I like the two tone of the sandstone/grey rooms. I’d like to see some corridors with the same color scheme. Or the same rooms (and corridors) set up with the same light grey color but have the alternate color be some kind of grey-blue color.
That’s my two cents worth anyway, keep up the good work.
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Post by BilliamBabble Inked Adventures on Aug 22, 2010 0:06:47 GMT -9
Excellent suggestion about the transition "connector" pieces - in one print test by friends online they were relatively ignored - longer pieces is a great suggestion. I think I was being too controlling about the 3D effect of the walls, but the practicality of use must prevail! Certainly, I'll post some uniformly coloured rooms here soon, but I may just have to be sneaky and save different colour corridors for different sets - proper sandy biege for pyramid tombs (although the walls may have to be changed), blue for "cold" dwarven halls maybe. Thanks for the tips.
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Post by Floyd on Aug 22, 2010 8:53:51 GMT -9
Certainly, I'll post some uniformly coloured rooms here soon, but I may just have to be sneaky and save different colour corridors for different sets - proper sandy biege for pyramid tombs (although the walls may have to be changed), blue for "cold" dwarven halls maybe. Thanks for the tips. that'd be perfect Billam! And very nice job Sammo that looks great. ~F
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Post by sammo on Aug 25, 2010 20:40:30 GMT -9
This floor plan worked out well for the dungeon crawl. My players are currently hiding behind a wall of iron trying to rest for H.P's and spells before heading down the stairs on our next game night.
I've made another few pieces and will lay out level 2 soon. I'll try and remember to take some pictures to share when I get it laid out.
an additional request for future sets would be:
More round tiles (maybe a six and eight inch round) and a quarter round that could be combined (four times) to make a large round room (12 inches or so) for like a wizards tower.
Just suggestions.
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Post by sammo on Aug 25, 2010 22:38:27 GMT -9
Well I wound up with some extra time tonight and set out the next dungeon level...Enjoy (I know the two areas don't connect..there's a secret passage)
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Post by BilliamBabble Inked Adventures on Aug 26, 2010 14:09:24 GMT -9
Just fantastic. I like the fact that you're really pushing the rooms to their limit. I especially like the fact that you've adapted the diagonal corridors into room walls. Octagonal chambers were going to be a feature of a special map pack at some point. Okay, just for you ... (and everyone else who's bought the Basic Pack, and the merely curious) Here's that large room with corridor grey tiles. bit.ly/LargeRoomGreyPDF >500K 5 squares wide (25ft) by 9 squares long (45ft) It's a bit of a rush job and I had to resist adding any colour variation. I'll be adding it to a special section on my website soon devoted to Visual Errata and product support (something like that). I don't plan to revise the Basic Pack until next year. In the meantime I plan to post this and the Stairs page - which currently lacks shadow. I'm just in straightforward denial about the typos in the introduction. ___ With regards to a request for a Wizards Tower "round room" 6/8 squares radius (12/14 squares across) - I was already planning an "Under Tower" set of repeatable levels. An "under tower" is a continuation of a (possibly ruined) tower below ground, so that its a dungeon with circular levels. I've not worked on any windows or arrow slits for the sets, so settings were going to remain underground for a while. Also I hadn't quite considered the dimensions - including the drawing of fiddly stairs which encircle the rooms... However, straight forward walled "quarter" circles of a variety of dimensions could be useful to everyone. 2-4 pages... hmm. I will look into this... So your players believe a wall of iron can protect them? - mwhawa. That reminds me ... metal floors ...
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Post by sammo on Aug 26, 2010 15:49:41 GMT -9
Thanks for the room update! As far as fiddly stairs on a round tower go. I'd be happy with a 4 inch curved tile that just shows the landing. But I suppose I may be putting your tile to the test as far as floorplans go, I'm not really diving into the features. It was actually good timing for me when you released this set. I've got a few dungeon tile sets and I was gearing up to do a big print run to make a modular set for all my dungeon planning. Glad I din't do it 2 weeks ago, because I love this set. I have a whole 3D dungeon set I made from hirst blocks along with tons of furnishings, but I have been wanting a 2D set for my glass table. The 3D requires most of the table (instead of just the area the players are currently using, plus it obscures view and you can't draw all over it with dry erase markers. Now I just pull it out for special occasions (like this one if anyone is interested...) i47.photobucket.com/albums/f182/sammo420/lich.jpgAnyway keep up the good work. Now I just need to decide how much oxygen my players have trapped behind the wall with them and if they will notice when it starts to run low.... ;D
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Post by BilliamBabble Inked Adventures on Aug 27, 2010 15:14:11 GMT -9
You do realise that I draw these sets because I can't afford the 3D stuff or have the patience to work with moulds? The amount of ink used in printing these sets can be a little shocking. I recommend plenty of planning. Or printing in greyscale, where possible. (Which reminds me, I really need to revise that Sample Pack which has a habit of crippling printers with it's brochure style parchment background - again I need to emphasise that the Basic Pack has simpler page borders) Thanks again, for my first "massive" dungeon level example.
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Post by sammo on Sept 3, 2010 22:33:27 GMT -9
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Post by Reivaj on Sept 4, 2010 5:28:50 GMT -9
Hey Sammo i like your big dungeon door. It´s great!
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Post by sammo on Sept 6, 2010 18:20:27 GMT -9
Thanks Reivaj!
But all I did was build it, all the awesome artwork is Billiam Babble's.
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Post by Floyd on Sept 7, 2010 7:22:08 GMT -9
Shoot! I missed the big door expansion... Off to grab it. ~F
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Post by BilliamBabble Inked Adventures on Sept 12, 2010 4:54:07 GMT -9
Wowzers. I'm glad to see it adapts well to being a sliding door. I may have to develop that. I've added a (large) Curved Section supplemental page to the free downloads on RPGNow - another quarter circle. Six square radius. >> inkedadventures.com/main/?p=192 << I think I'll work on a proper wizard's tower or some sort of "broch" pack with steps at a later date. (I'm holding Sammo partly responsible for a renewed fascination I'm having with curved and circular sections)
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Post by kane on Sept 12, 2010 10:59:13 GMT -9
Hey, late to the party. So does this include pieces to build custom size/shape rooms? This is EXACTLY what I have been waiting for the "big" guys to do but somehow never got done. Flat, walled dungeon tiles.
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Post by sammo on Sept 12, 2010 11:09:06 GMT -9
I picked up the round room section (thanks for the awesome free add on). It looks great I can't wait to get some in print and on my table.
Though my players' adventures are keeping them above ground for the moment, rest assured there will be at least on large round room the next time they head underground.
BTW if you want to use any of these photos go ahead, it's all your artwork anyway.
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Post by kane on Sept 14, 2010 22:17:57 GMT -9
Planning on picking this up, but one other question; how do you connect the pieces? I was planning on using them free-floating and see that if you have doors in place, you could use paper clips to hold them together, but if their is no door or archway...how would you hold them together?
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Post by sammo on Sept 15, 2010 6:23:09 GMT -9
I'm not sure if Billiam Babble has a specific solution, but as far as I could tell you could still use paperclips even without the door sections. Since all of the rooms are walled in you have to overlap the corridor to cover the wall to make the doorway, it would leave enough room to slide a paper clip and hold it together. For the corridors you could just have a one square overlap to give yourself enough room to clip them together.
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Post by onemonkeybeau on Sept 15, 2010 7:12:25 GMT -9
I mount them to Artboard (a thicker cardboard found in hobby stores). This does two things... 1. it adds a hefty weight and minimizes the 'sneeze factor' 2. the artboard adds a rough underside to grab onto my felt topped playing board. It works rather well and looks mighty fine too! onemonkeybeau
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