Post by BilliamBabble Inked Adventures on Sept 19, 2010 11:28:13 GMT -7
Okay. I'm appeasing myself because I haven't finished my current "Tombs/Catacombs" mini-map project yet, so I'm going to post random bits of graphics here, in order to convince myself of actual progress. One of the reasons is that I'm expanding a traditional dungeon map - mausoleum/crypt with some spooky skull filled corridors and rooms. The skull walls are lots of fun to draw, but the finished piece is now a long way off.
Main crypt area - experimenting with layout:
Working title "Inked Adventures: Bones, Tombs and Catacombs"(?) With the subheading "- a crypt for all occasions" Okay, perhaps I won't give up my day job just yet. ;D
I wanted to use names like "Undercrypt!" or "Undertomb" but they seem to be taken. *rolley eye smiley* Under-questy-halls-of-the-dead-Revenge-of-the-lich-king-tombs-of-darkness-III-return-of-the-zombie-dragon-ghoul-lords... etc.
If you're really nice to me, I might post some heavily watermarked scenery details.
I really like the oval chamber. The skeletal walls are perfectly suited for the catacombs level of a dungeon... and I especially like how the debris on the floor hints to where the grid is as opposed to having an explicit grid mucking up the visual. This way you can use the grid if you need to or ignore it if you don't... either way the grid is not taking anything away from the looks of the game.
I especially like how the debris on the floor hints to where the grid is as opposed to having an explicit grid mucking up the visual. This way you can use the grid if you need to or ignore it if you don't....
I'm very fond of "contrived but natural" grids, flagstones make the job easy but dirt floors are very different. I don't really like thin grid overlays on hand illustrated plans. In the Vexing Sands pack ( inkedadventures.com/main/?p=95 ) I tried to "imply" a grid on the desert floor piece, but we ended up including the option to print with a grid overlay, because is would be too subtle for some folk. I'm looking forward to tackling some cavern sections and getting back to work on some forest pieces, which also use a contrived-debris style. Of course it's then even harder to adapt to hex grids ... but that's a whole different kettle of fish.
Post by BilliamBabble Inked Adventures on Dec 5, 2010 9:07:11 GMT -7
Yup. I totally agree, publication for this pack is long overdue - I keep getting distracted by other projects and seem to lose whole weekends by fiddling with settings on web pages... Man, the weekends seem so short!
I'm having a big dilemma. I've been saying that this pack will be a "fixed" mini-map (i.e. the props and details are included in the rooms like with Evil Summonings, as opposed to a modular kit with loose scenery counters - as with the Basic Pack). As the set develops it will be better sold as the latter I believe. Or maybe a detailed mini-map with "blank" sections".
One solution might be layers. The open source software I'm using has a very simple way of exporting to PDF and I don't think there's any options to use layers, and I rather like the fact that the PDFs can be looked at on older viewers. ... Hmm ... *ponders*
Having just typed this I'm remembering that the OneBookShelf websites allow for free downloads of updated publications. So maybe if I just get this pack out there and if the feedback is negative, at least people who've bought it will have the option to download an amended edition for free. It'll probably be about $3 ($3.50 maybe) - but review copies are free to friendly bloggers. (send me an email or PM)
Maybe it's going to be just too perfect to share. All mine ... only for me, No share, No not for others ... Only for me ... MINE ...
Post by deathdragon on Dec 5, 2010 16:40:19 GMT -7
Why not pack both a layered version & a non layered with counters,that way all bases are covered (pun partially intended) wouldn't take much to convert the extra layers into pages of counters. If you need help with the layered pdf its not a problem really doesn't take too long to do