If you can think of any other cargoes, by all means let me know.
I think the cargo labels are what make these look convincing. Because of that, I'm going to look these up in French, Spanish and German. If I can find the pictograms in Japanese and Mandarin, I'll include some of those, too.
I knew something was missing! I've added strings going around both other ways. They'll be on optional layers so you can mix up the look of your bales a little bit more.
Right now I have most of the cargo types labeled in Dutch, English, French, German and Spanish. That should keep things interesting. I couldn't translate some of the words satisfactorily, so I just skipped the ones I was less sure about.
I think I'll add some documentation paste-ons, add a couple more base colors, and then start laying out the PDFs. There's probably not a lot more I can do with these anyway.
Also, if I may, and this applies to the casks as well, I would love to not have the solid black lines along the scoring lines. It would be great to have dashed lines instead.
Well, the vote's now 1 to 1 on that issue. I've recently had someone else comment that they prefer the solid lines.
What's the advantage of dashed lines over solid lines?
On pieces that in reality would have hard edges, the solid black lines are fine. But on pieces that are simulating curved surfaces, like the barrels and the cloth bales, I think it looks much better to not interrupt the "curved" surfaces with solid lines.
It's the website of the Steamboat Arabia Museum in Kansas City.
Long story short, a sidewheeler bound for the frontier hit a tree snag and sank in shallow water just west of KC. By the 1980s, the river had moved so much that the final resting place of the Arabia was nearly a mile from the banks.
In 1988, some adventure-seeking and industrious blue-collar guys with zero excavation or curating experience dug up the remains, something like 200+ tons of 1850s cargo, settled some 50-60 feet below the surface, perfectly preserved in the anerobic environment.
This boat had everything: hardware, tools, clothes, building supplies, food, bartering goods, barrels, pretty much anything you could imagine heading for the frontier in pre-Civil War West.
There is a small gallery on their homepage, but they do allow photography in some areas of the museum, so a google image search may turn up some good pics too.
The above products, because they are relatively heavy and granular, were/are usually stored and transported in sacks, rather than large bales. It would be great to have a piece that features multiple sacks stacked in a 1x1 square shape. Here are some reference images:
I've got all the main cargoes covered, then. I figure it doesn't hurt to have a lot more to choose from. Some of the labels might be in a language you or your players don't understand, so they could be anything.
For other container types, I'm thinking about these:
Bolts of canvas/cloth Chests/trunks/crates Large brewing casks Sacks Stacks of lumber Straw/hay bales Tree logs
Afet, I think you're right. The good news is that I'd created some smaller (and squarish) bales before I moved onto the angled-edges version. Most of the goods that wouldn't have been found in a large bale probably would have been found in something smaller. So I can salvage most of the names (which I've already created graphics for) and provide a second bale type. Win-win!
cowboyleland: Now I have seen it. It doesn't advance our hobby, but anyone with half a brain who wanted 2nd rate figures could easily figure this out for themselves so I guess he isn't doing any harm.
Mar 19, 2019 17:53:59 GMT -9
berneart76: well, this is fun, (not) transferring all my papercrafting sets into the cloud. The stuff I got from DriveTrhruRPG was simple with their library desktop app,but my other stuff, sometimes with multiple duplicate copies is entertaining.
Mar 1, 2019 15:44:32 GMT -9
berneart76: Vermin King I usually use a mix of drybrush/watercolor/photocopy and occasionally posterizing at different levels of opacity.
Feb 26, 2019 20:46:54 GMT -9
berneart76: Vermin King, that's similar to the enhancing that I do on my texturing. I've found that sometimes I need to scale up or scale down the image (usually by 50 or 25 percent down or 200 or 300 percent up) to make get the enhancements to look "right"
Feb 26, 2019 20:44:53 GMT -9
Vermin King: On the zebras, I did multiple enhancements and cartoon filters and used them at 100%, and they still didn't look that different than the photos
Feb 26, 2019 12:27:26 GMT -9
Vermin King: When I make a figure or terrain piece based on a photo, I clean it up and align things to look 'right', then I create another layer and do enhancing and cartoonizing on it. I then adjust opacity over the photo image until it looks good. On the zebras,
Feb 26, 2019 12:26:35 GMT -9
Vermin King: berneart76, do you mean giving them green or purple manes and tails? and a few piercings? maybe a cig hanging out of their mouths?
Feb 26, 2019 12:24:18 GMT -9
Vermin King: cartoonizing a zebra doesn't do much
Feb 20, 2019 5:59:28 GMT -9
Vermin King: And due to the snow, I'm off tonight. I am going to miss the cash on the paycheck, but I'm glad they want their employees to be safe
Feb 15, 2019 10:52:24 GMT -9
ignatious: Actually I was referring to the two previous posts. I was trying to be subtle in order to sublimate the crassness. Read them again, but in Mel Brooks voice while he is winking, and nudging the person to his right.
Feb 9, 2019 13:38:11 GMT -9
Vermin King: Sure. Euphemize us
Feb 8, 2019 18:40:48 GMT -9
ignatious: would anyone care for a euphemism?
Feb 8, 2019 13:40:27 GMT -9
cowboyleland: We hadn't had snow for a few days. Last night the plow came down my street and did nothing but fill every ones driveways back in. Just for practice, I guess.
Feb 8, 2019 7:48:16 GMT -9
Vermin King: In KC we had an ice storm (with thunder sleet) the other night. Left things drivable, but last night the plow came down my street. They took all the rough edges off. Might as well have ran a Zamboni...
Feb 8, 2019 6:42:32 GMT -9
okumarts: Vermin King... Mind Blown!
Feb 5, 2019 19:32:30 GMT -9