Here is the start of my first 3D vehicle. This is the main hull. The overall appearance will be similar to the Eagles from Space 1999. My Moon Hopper, I think will look like an early version of a vehicle that became the Eagle. This is what I have done so far. I'm not sure about the glass though?
OK, here is a basic drawing. The landing gear will have more to it when done. The front will be all glass with a frame and more windows on the body around the roof and floor areas. The main body is the middle area (6 inches long) and two 2 inch sections on ether side where the landing gear attaches. The nose and rear will also be separate pieces. The five motors will be three pieces each. Finally, the landing gear will be the hardest to design out, but I think I have something that will work.
Update on what I have done. The windows where changed to the ones above and I have started to build. I was also able to design and build some of the engines. I'm happy with how it came out, but I did go back and add a little detail to the main engine. I have decided to add a small spine to the top of the vehicle. The purpose of the spine is to make the craft will look more modular. I want to design two or more mid sections that can be swapped out. The challenge for the spine is that it has to be small, but still able to support the vehicle. I'm thinking of using two or three triangular tubes that may get covered for more strength. After that will be the landing gear.
Alright here is the spine I came up with. I don't think it changes the look that much. It is just two triangles formed from a single piece of paper. I need to do a little surgery and cut out the mid section, so it can be held in place with magnets and switched out with different modules. The modules I have in mind are a wider transport version, shipping cargo box, and nuclear waste transport. I did a little engine work too.
You know me... you haven't even finished the thing, and I have kit-bashing ideas!
For example, taking that large red thruster, and placeing about 4 of those in a cluster, and then the aft piece and bow pieces together (forgoing the long center hull), and making a ship that would be a fast orbiter craft that you could place a couple weapons on and it could out-run anything in the fleet (because of the tremendous thrust and small frame).
The downside is that most of the existing hull would be fuel cells, and that would be like strapping yourself to a rocket... sure it would be fast, but if there were a problem, you might hear... "Houston, we have a..." KA-BOOM!!
Just thinking outloud!
So, when will this be available?
Game Designer, BETA Tester, Model Designer, Figure Designer... HEY! It's what I do...
I'm not sure. It depends on how the landing gear comes out and a few other things. I also want to design a few different mid sections to swap out. I Think I'll need to do a photographic building guide for the landing gear too.
Well thankfully the landing gear came out correctly and I was able to separate the middle section. I added doors to the connecting areas, glued the spine on and added magnets to the inside of model. I need to finish assembling the model now, then design three more middle sections.
PS: I have a name for the Moon Hopper. Falcon, which goes in line with the Eagle and Hawk.
Last Edit: Nov 27, 2010 3:32:11 GMT -9 by Tommygun
Thanks guys. I wanted to show proof that I am still working on it. Here is one of about seven or so pods that you can add to the Falcon moon Hopper. Some of these pods are made to be attached to each other to form a mini base. Some will have digital Moon camo.
Last Edit: Nov 27, 2010 3:33:03 GMT -9 by Tommygun
Yes, is great. Tommy, you should scratch a bit that pod fresh paint, docking ships and picking cargo in low gravity is not easy and precise (try Orbiter - a "real" space flight simulator - to get an idea ).
P.S. You may even build 3D meshes of your ships and make them fly in Orbiter!
I'm not too sure of my ability to make convincing scratches yet, so I'm not doing any. I do have a very light mottled texture to my model, so it does not look too clean. I'm designing the nuclear waist carrier next.
Parduz: So, as always, i'm slow and silent but i'm trying to do that job
Jan 3, 2020 14:00:35 GMT -9
Parduz: Let me "shout" here that i'm not ignoring the minis database cataloguing job, but got a bit sidetracked by real life and the Legions of Steel 2ed beta testing. I also thought to reply to a couple of PMs but did'nt hit the "Send" button. Anyway, i'll do it!
Jan 3, 2020 13:58:53 GMT -9
okumarts: So cool when it's all in front of you like that. I can't wait to print off and build those tables.
Jan 2, 2020 11:11:08 GMT -9
mproteau (Paper Realms): Here's the heart of what I got done last year, Paper Realms terrain-wise.
Jan 2, 2020 7:37:18 GMT -9
Vermin King: That truly was amazing, sir. I hope 2020 will be a tremendous year for you
Jan 2, 2020 6:48:23 GMT -9
mproteau (Paper Realms): Oh my good lord. Well, I was working on a brilliant year-in-review post outlining all the things I managed to pull off, and mistakenly clicked the "x" button on the browser window. Please take a moment to close your eyes and imagine an amazing post.
Jan 2, 2020 5:28:11 GMT -9
Vermin King: 2020! I think this is going to be a great year
Jan 1, 2020 6:31:59 GMT -9
vongrimm: (Thought I'd already posted this, but apparently not ~_~) A belated Merry Christmas to everyone, hope ya'll had a good one! And Happy New Year as well! And lastly, a belated Happy B-Day to Shep!
Jan 1, 2020 0:02:17 GMT -9
squirmydad: Very cool Jazzart! Happy New Year's all!
Dec 31, 2019 22:40:24 GMT -9
jazzart: All my miniatures made in 2019. A prosperous and Happy new year everyone! Great adventures to you!
Dec 31, 2019 21:21:42 GMT -9