Ok, so the other thread is getting huge, so I decided to start a new thread to host playtesting discussion.
There are many rules that we are considering for change with the next printing, but the next printing needs to be pretty close to perfect (or at least as awesome as we can make it with our limited resources). Many thanks to all of you who have given input thus far. Please keep it coming.
If you have issues with the game, this is the place to post it.
Post by josedominguez on Dec 28, 2010 8:11:55 GMT -9
I definately can't use the route rules as they stand, it's OK for small games, but with larger units it gets too confusing It's a lovely rules mechanic, excellent feel to it, but beyond a skirmish it gets too fiddly.
Agreed. We are going to be changing that one for sure. ;D
From now on play it thusly:
You will still make a nerve roll as usual to determine how many troops are running. You do not have to separate them and move them. You can either set them at the back of the rest of the unit, or if you prefer you could even have a dice counter at the back just to show how many have fled.
In the following psychology phase when you attempt to rally them, rally them as a group. Don't do any further separation. Just roll one die vs their Nerve. If it passes that whole group is rallied and rejoins the unit immediately. If it fails, then they are too freaked out to continue fighting. Just take them off the table. Then you'll need to roll for anyone who may have fled in that round of combat.
I'm not sure what sort of a marker I would make. All you really need is a dice to indicate how many have fled. Other than that you could use the routed status marker that Parduz did a few forum hoards ago. That would work just great I think.
If you had something else in mind shoot it my way. I'm having trouble thinking of what else you would need.
Post by josedominguez on Dec 31, 2010 5:34:15 GMT -9
A set of numbered counters representing how many models are routed..... maybe 1, 3 and 5 (like risk you could then represent any number with a combination of counters). You can't use dice as they just get rolled by mistake or left behind
Post by nikloveland on Oct 22, 2011 19:37:36 GMT -9
Wow, it's kinda funny to see how long ago we really started making changes to the game. Well, fast-forward to now... We've done loads more and are still playtesting. Actually just today we got the new Human Army List to the table. I need to finish writing down the rules for Monsters and Warmachines then I'll have the core rules finished. There's a few major changes but the game should still be recognizable to players. You'll be happy to note the Psychology has been streamlined as well as the combat. Magic and Shooting remain largely the same but the spells are better balanced. Models are purchased in groups and the standard army size is now 100 points. Anyway, that's enough rambling for tonight. I'm off to bed.
P.S. I do like the counters idea as an optional play aid.
For some reason, in this playtesting, I keep getting my butt kicked. I keep telling Nik, I'm just figuring out all the stuff that doesn't work while we are playtesting so that when it comes to real games, I will have already eliminated all the poor strategies.
Post by josedominguez on Oct 24, 2011 5:01:08 GMT -9
Hmmm, if he's playtesting then he's not drawing. Not sure where I stand on this now
Works very well in 15mm with the psychology rules changed. I'm pretty much starting to think that needs to be the standard in 'big' wargames. A 3' by 3' board is the equivalent of a 7'6" 30mm scale board. WH40k would actually be a playable game at 15mm.
Well, maybe not, but it would be better
Now that my Silhouette is up and running the only thing limiting the size of games is space. And at 15mm the sky is the limit
Works very well in 15mm with the psychology rules changed. I'm pretty much starting to think that needs to be the standard in 'big' wargames.
Well this is very much meant to be a 'big' wargame (by that I mean not skirmish). We played on a 4'x5' board and it seemed to do ok with the 100pt armies. I do like 15mm because of the reduced space requirements. Maybe we'll have to include a section on playing in 15mm scale.
Post by nikloveland on Oct 24, 2011 14:29:05 GMT -9
So here it is! This is a preview of the new rules. It's not too pretty but it gets the job done (and this is much easier to make changes of course). I didn't include the magic items (since they will change) or the campaign rules but other than that it's all there just waiting to be picked apart. It's 21 pages but it's size 12 font (not trying to squish more on a page than is normal). I'll also get a summary page(s) up soon. I've already got the first side somewhat done. That should help those who want to 'just start playing'.
Post by nikloveland on Nov 26, 2011 10:14:25 GMT -9
So I figured I better make it easier to get the rules. I made a zip file with the Rules, Quick Reference, Spell List, and the two currently completed armies: Humans and Dwarves. I also included the registry sheets for planning your army.
cowboyleland: Now I have seen it. It doesn't advance our hobby, but anyone with half a brain who wanted 2nd rate figures could easily figure this out for themselves so I guess he isn't doing any harm.
Mar 19, 2019 17:53:59 GMT -9
berneart76: well, this is fun, (not) transferring all my papercrafting sets into the cloud. The stuff I got from DriveTrhruRPG was simple with their library desktop app,but my other stuff, sometimes with multiple duplicate copies is entertaining.
Mar 1, 2019 15:44:32 GMT -9
berneart76: Vermin King I usually use a mix of drybrush/watercolor/photocopy and occasionally posterizing at different levels of opacity.
Feb 26, 2019 20:46:54 GMT -9
berneart76: Vermin King, that's similar to the enhancing that I do on my texturing. I've found that sometimes I need to scale up or scale down the image (usually by 50 or 25 percent down or 200 or 300 percent up) to make get the enhancements to look "right"
Feb 26, 2019 20:44:53 GMT -9
Vermin King: On the zebras, I did multiple enhancements and cartoon filters and used them at 100%, and they still didn't look that different than the photos
Feb 26, 2019 12:27:26 GMT -9
Vermin King: When I make a figure or terrain piece based on a photo, I clean it up and align things to look 'right', then I create another layer and do enhancing and cartoonizing on it. I then adjust opacity over the photo image until it looks good. On the zebras,
Feb 26, 2019 12:26:35 GMT -9
Vermin King: berneart76, do you mean giving them green or purple manes and tails? and a few piercings? maybe a cig hanging out of their mouths?
Feb 26, 2019 12:24:18 GMT -9
Vermin King: cartoonizing a zebra doesn't do much
Feb 20, 2019 5:59:28 GMT -9
Vermin King: And due to the snow, I'm off tonight. I am going to miss the cash on the paycheck, but I'm glad they want their employees to be safe
Feb 15, 2019 10:52:24 GMT -9
ignatious: Actually I was referring to the two previous posts. I was trying to be subtle in order to sublimate the crassness. Read them again, but in Mel Brooks voice while he is winking, and nudging the person to his right.
Feb 9, 2019 13:38:11 GMT -9
Vermin King: Sure. Euphemize us
Feb 8, 2019 18:40:48 GMT -9
ignatious: would anyone care for a euphemism?
Feb 8, 2019 13:40:27 GMT -9
cowboyleland: We hadn't had snow for a few days. Last night the plow came down my street and did nothing but fill every ones driveways back in. Just for practice, I guess.
Feb 8, 2019 7:48:16 GMT -9
Vermin King: In KC we had an ice storm (with thunder sleet) the other night. Left things drivable, but last night the plow came down my street. They took all the rough edges off. Might as well have ran a Zamboni...
Feb 8, 2019 6:42:32 GMT -9
okumarts: Vermin King... Mind Blown!
Feb 5, 2019 19:32:30 GMT -9