Ok, so the other thread is getting huge, so I decided to start a new thread to host playtesting discussion.
There are many rules that we are considering for change with the next printing, but the next printing needs to be pretty close to perfect (or at least as awesome as we can make it with our limited resources). Many thanks to all of you who have given input thus far. Please keep it coming.
If you have issues with the game, this is the place to post it.
Post by josedominguez on Dec 28, 2010 8:11:55 GMT -9
I definately can't use the route rules as they stand, it's OK for small games, but with larger units it gets too confusing It's a lovely rules mechanic, excellent feel to it, but beyond a skirmish it gets too fiddly.
Agreed. We are going to be changing that one for sure. ;D
From now on play it thusly:
You will still make a nerve roll as usual to determine how many troops are running. You do not have to separate them and move them. You can either set them at the back of the rest of the unit, or if you prefer you could even have a dice counter at the back just to show how many have fled.
In the following psychology phase when you attempt to rally them, rally them as a group. Don't do any further separation. Just roll one die vs their Nerve. If it passes that whole group is rallied and rejoins the unit immediately. If it fails, then they are too freaked out to continue fighting. Just take them off the table. Then you'll need to roll for anyone who may have fled in that round of combat.
I'm not sure what sort of a marker I would make. All you really need is a dice to indicate how many have fled. Other than that you could use the routed status marker that Parduz did a few forum hoards ago. That would work just great I think.
If you had something else in mind shoot it my way. I'm having trouble thinking of what else you would need.
Post by josedominguez on Dec 31, 2010 5:34:15 GMT -9
A set of numbered counters representing how many models are routed..... maybe 1, 3 and 5 (like risk you could then represent any number with a combination of counters). You can't use dice as they just get rolled by mistake or left behind
Post by nikloveland on Oct 22, 2011 19:37:36 GMT -9
Wow, it's kinda funny to see how long ago we really started making changes to the game. Well, fast-forward to now... We've done loads more and are still playtesting. Actually just today we got the new Human Army List to the table. I need to finish writing down the rules for Monsters and Warmachines then I'll have the core rules finished. There's a few major changes but the game should still be recognizable to players. You'll be happy to note the Psychology has been streamlined as well as the combat. Magic and Shooting remain largely the same but the spells are better balanced. Models are purchased in groups and the standard army size is now 100 points. Anyway, that's enough rambling for tonight. I'm off to bed.
P.S. I do like the counters idea as an optional play aid.
For some reason, in this playtesting, I keep getting my butt kicked. I keep telling Nik, I'm just figuring out all the stuff that doesn't work while we are playtesting so that when it comes to real games, I will have already eliminated all the poor strategies.
Post by josedominguez on Oct 24, 2011 5:01:08 GMT -9
Hmmm, if he's playtesting then he's not drawing. Not sure where I stand on this now
Works very well in 15mm with the psychology rules changed. I'm pretty much starting to think that needs to be the standard in 'big' wargames. A 3' by 3' board is the equivalent of a 7'6" 30mm scale board. WH40k would actually be a playable game at 15mm.
Well, maybe not, but it would be better
Now that my Silhouette is up and running the only thing limiting the size of games is space. And at 15mm the sky is the limit
Works very well in 15mm with the psychology rules changed. I'm pretty much starting to think that needs to be the standard in 'big' wargames.
Well this is very much meant to be a 'big' wargame (by that I mean not skirmish). We played on a 4'x5' board and it seemed to do ok with the 100pt armies. I do like 15mm because of the reduced space requirements. Maybe we'll have to include a section on playing in 15mm scale.
Post by nikloveland on Oct 24, 2011 14:29:05 GMT -9
So here it is! This is a preview of the new rules. It's not too pretty but it gets the job done (and this is much easier to make changes of course). I didn't include the magic items (since they will change) or the campaign rules but other than that it's all there just waiting to be picked apart. It's 21 pages but it's size 12 font (not trying to squish more on a page than is normal). I'll also get a summary page(s) up soon. I've already got the first side somewhat done. That should help those who want to 'just start playing'.
Post by nikloveland on Nov 26, 2011 10:14:25 GMT -9
So I figured I better make it easier to get the rules. I made a zip file with the Rules, Quick Reference, Spell List, and the two currently completed armies: Humans and Dwarves. I also included the registry sheets for planning your army.
Vermin King: For Papercuts this year, I am just going to use things created since last Papercuts. Bessie for the model and Onager Longhauler for the kitbash. I was going to build 10 Downing St for a Bessie backdrop, but that ain't happening
Aug 23, 2019 4:16:26 GMT -9
Vermin King: I've decided I need to stop trying to get stuff back that I lost and get back to working on new stuff. Until work stuff gets caught up, I need to fight the rebuilding aspect.
Aug 23, 2019 4:13:09 GMT -9
okumarts: Let me know if you need anything VK.
Aug 22, 2019 18:07:28 GMT -9
Vermin King: My Doctor Who stuff is all gone... and couldn't get onto the company database for 4 1/2 hours today. Life has got to get better
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Vermin King: It's been such a nightmare, I haven't been to OBS or your site yet. I just know they are gone
Aug 22, 2019 7:39:17 GMT -9
bravesirkevin: @vermin King, you should still be able to download the stuff you purchased from me again, if that helps. If you have any issues, just drop me a direct message and I'll send through whichever ones you can't download
Aug 21, 2019 18:28:51 GMT -9
Vermin King: And none of the Streetpaper Advent models were in there, and only seven of bravesirkevin's figures are in there, and none of my purchased ones... And the old Canon kid's models are still beyond reach
Aug 21, 2019 10:03:24 GMT -9
Vermin King: Oo, oo! I just saw the Olli Bizer models loading!
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Vermin King: I feel less 'at a complete loss', now. I found a thumb drive of 'Papercraft'. Not sure how old it is, but it does have the Zio models, old Streetpaper, old Canon and HP models, etc. Now it is just an overwhelming loss
Aug 21, 2019 8:17:58 GMT -9
wyvern: VK: Now you also have the "joy" of the painfully slow shutdown and reboot every time (at least once a month) that Windows is made "better" by yet more unwanted clutter being downloaded to your system, plus a scatter of useless "desktop.ini" files.
Aug 20, 2019 6:08:48 GMT -9
Vermin King: After 3 1/2 hours of updating, I got this xxxxxxxx Win10 computer runnable. I'm really going to miss the ease of Win 7. Amazing all the stuff I did here that is just gone ... except for what I posted
Aug 19, 2019 18:38:15 GMT -9
squirmydad: I hope...lmk if you find something broken.
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squirmydad: Onemonk.com fully functional once again!
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cowboyleland: It looks like you guys are busy, but I would like to point out that the "Ghoul Design Tutorial." which would start to answer bobsomething 's question from Aug 10, is MIA (again)
Aug 13, 2019 6:13:32 GMT -9