The paper test worked great. The floor dimensions are 5" x 8" and the roof lifts off easily. It has a tall, broad look to it. I'm using not-quite-plumb angles again, just like the Widow's House. They look really good next to each other.
So now I'm just setting up the Photoshop files with my usual pre-texture matting and my secret blend of speckling, shading, mud splatters, rust streaks, moss and other weathering.
There are 5 PDFs in this set. 3 of these pages get printed twice, so you'll need 8 sheets of cardstock.
Texture-wise, I'm going to go with my usual stone, brick, wood, plaster, 2 or 3 beam options, doors and windows. It's just a warehouse (which would work fine as a simple house), so it's not going to require much detailing inside or out.
The stone walls are done, and I'm pretty happy with the way they turned out. It takes a lot of work (relatively) to patch together the stone pieces, so I'll be thinking about some time-saving techniques the next time I use this texture.
The roofs are done. I chose a golden thatch, a grayed-out aged thatch, and wooden shingles in two colors.
Post by Vermin King on May 11, 2011 16:55:23 GMT -9
Your boat cargo will come in handy for stocking the warehouse. The wagons out front or loading in the doorway are a natural fit. I can also see this building sitting on a wharf with boats loading and unloading. Should be very useful.
If not too much trouble, would you consider a slate roof? That new stonework seems like it would be an up-scale warehouse, and to me that would mean a slate roof.
Just a thought.
I think the new texture is going to open up a lot of opportunity for new buildings added to the line-up. Am I reading this right that it requires individual placement of the stones when you are putting together the textures? Yowsah
There are no strangers in this world,only people I haven't embarrassed ... yet!
Added slate tiles, plus an old rough red clay tile texture I had forgotten about.
I do have to place the stones individually, but I can prepare some large wall sections that I can piece together. I really only need to worry about filling gaps or around doors and windows, and I can standardize those to some extent. Believe me, if there's a way to make a laborious task easier, I'll look for it!
This is my latest paper model, the 28mm/30mm Warehouse. It has a fully-textured interior and a lift-off roof for easy access. Its multiple texture layers let you customize the look inside and out, so you can get a unique-looking building every time you print it. It's many models in one!
Ciabs, I've sent the Archer bomber for Solid State War out to playtesters and I'm waiting for their feedback. If you want to check out the playtest pack, send me a private message or email me at firstname.lastname@example.org.
Parduz, I can create some crosspiece hedges pretty easily. I'll send some them to you -- let me know what you think.
berneart76: well, this is fun, (not) transferring all my papercrafting sets into the cloud. The stuff I got from DriveTrhruRPG was simple with their library desktop app,but my other stuff, sometimes with multiple duplicate copies is entertaining.
Mar 1, 2019 15:44:32 GMT -9
berneart76: Vermin King I usually use a mix of drybrush/watercolor/photocopy and occasionally posterizing at different levels of opacity.
Feb 26, 2019 20:46:54 GMT -9
berneart76: Vermin King, that's similar to the enhancing that I do on my texturing. I've found that sometimes I need to scale up or scale down the image (usually by 50 or 25 percent down or 200 or 300 percent up) to make get the enhancements to look "right"
Feb 26, 2019 20:44:53 GMT -9
Vermin King: On the zebras, I did multiple enhancements and cartoon filters and used them at 100%, and they still didn't look that different than the photos
Feb 26, 2019 12:27:26 GMT -9
Vermin King: When I make a figure or terrain piece based on a photo, I clean it up and align things to look 'right', then I create another layer and do enhancing and cartoonizing on it. I then adjust opacity over the photo image until it looks good. On the zebras,
Feb 26, 2019 12:26:35 GMT -9
Vermin King: berneart76, do you mean giving them green or purple manes and tails? and a few piercings? maybe a cig hanging out of their mouths?
Feb 26, 2019 12:24:18 GMT -9
Vermin King: cartoonizing a zebra doesn't do much
Feb 20, 2019 5:59:28 GMT -9
Vermin King: And due to the snow, I'm off tonight. I am going to miss the cash on the paycheck, but I'm glad they want their employees to be safe
Feb 15, 2019 10:52:24 GMT -9
ignatious: Actually I was referring to the two previous posts. I was trying to be subtle in order to sublimate the crassness. Read them again, but in Mel Brooks voice while he is winking, and nudging the person to his right.
Feb 9, 2019 13:38:11 GMT -9
Vermin King: Sure. Euphemize us
Feb 8, 2019 18:40:48 GMT -9
ignatious: would anyone care for a euphemism?
Feb 8, 2019 13:40:27 GMT -9
cowboyleland: We hadn't had snow for a few days. Last night the plow came down my street and did nothing but fill every ones driveways back in. Just for practice, I guess.
Feb 8, 2019 7:48:16 GMT -9
Vermin King: In KC we had an ice storm (with thunder sleet) the other night. Left things drivable, but last night the plow came down my street. They took all the rough edges off. Might as well have ran a Zamboni...
Feb 8, 2019 6:42:32 GMT -9
okumarts: Vermin King... Mind Blown!
Feb 5, 2019 19:32:30 GMT -9