It's a building, but I'd like to get back to designing vehicles eventually. All of my projects feel like stepping-stones to something else, and I try to challenge myself each time. This one is unlike anything I've tried before. It's my biggest model so far, it has interior textures and lift-off roofs, it has not-quite-plumb angles, and I have to create some new textures for it. I'm about 90% confident that I'll solve all the problems that need solving.
This is going to be a big project, so I'm pacing myself and not setting a timetable for completion. Right now I'm still working on the cut-and-fold lines and build my paper test version to make sure everything fits together.
The main structure is complete, with the foyer, nave and library, and their roofs. Today I'm going to work on buttresses (easy), a fireplace (easy), chimney (easy), bookcases for the library (easy), a dais (easy), lectern (easy) pews and benches (easy) and then the tower/belfry (tricky).
Considering the build time on this model, I just can't in good conscience add stairways in the tower, so I'm going to set it up with wall-mounted ladders and trapdoors instead.
Don't hold your breath, Dryw! This is a big project and it's going to take a while. I don't even want to estimate how long. I'm working on it in stages, and allowing myself time in between to work on other projects that I can complete in just a few days. But it's good to have started on this and gotten as far as I have. It'll be even better when the whole paper test is assembled and I can take some photos of the untextured version to share with you. I might be able to do that as soon as tomorrow, but we'll see what happens. I'm always spinning a lot of plates at one time.
In the last couple of days I've completed the line-work on the entire main structure (foyer, nave and library) and its roofs, buttresses, a dais with a lectern, bookcases, pews and benches. I have a mostly-complete paper test of this model sitting on my work table.
Next, I'm going to work on the fireplace and chimney pieces, and finally the belfry/tower. I'm not entirely sure how I'm going to design the tower together so that it stacks, but I think it'll work if I make each level slightly bigger than the level below it.
I've added the fireplace and chimney to my paper test, and it's really starting to look like something.
Now I have to figure out how I'm going to put the tower/belfry together. The ground level is easy -- I could lay that out right now. But the upper levels are trickier without telescoping all the way up, each level wider than the last. That might work if each level is just slightly bigger than the one below, say 1/8th of an inch.
I'll sleep on it and see what my brain comes up with in the morning. I sometimes wake up with solutions to these sorts of things.
Post by Dryw the Harper on May 18, 2011 7:01:34 GMT -9
You can make each level the the same size, just use the joining technique you showed on your modular experiment, the same one I used on my desert buildings, with the joiner being the roof of the level beneath, using it as a base to sit the next level on (I hope that makes sense).
The connector pieces I'm using now are simpler and sturdier than the type I designed for my block tower, but I think I've found a way to make it work.
The lowest level is tapered inward toward the top, and the next level will have a slight overhang, and will taper outward toward the top.
The third level (which will be optional) will be plumb, and the roof piece can sit on top of the third or second level.
I'm going to test this up to the second level with the roof and see if the overall height of the tower looks good with the rest of the church. If it needs to be taller, I'll add the third level.
Once I finish the line-work on this model, I'll probably set the whole thing aside for a few days and work on other stuff. Hired Swords and Solid State War need attention, and I'm also thinking about designing some smallish buildings with interior access, which I know I could whip up over a long weekend.
I've discovered that it doesn't matter too much what I release, as long I release something every week or so. This keeps the downloads flowing and puts a little money in my PayPal account all the time. I've been working on the church for the last four days, and it'll probably take a solid week of texturing once I finish the line-work, so I need to get something else together in the meantime.
Post by Vermin King on May 18, 2011 13:15:37 GMT -9
I was going to suggest having a slight inward taper on each of the belfry sections so that they would nest on each other and still have the same base dimensions and same top dimensions for each section, but you seem to have it worked out.
There are no strangers in this world,only people I haven't embarrassed ... yet!
Post by Vermin King on May 19, 2011 16:38:52 GMT -9
Very true. My biggest regret is that it isn't going to initially be offered with a plaster and beam texture. I don't see my village being able to afford stone or brick, but then again, most of the cathedrals in Europe were generally surrounded by shacks when they were built. I can adjust.
There are no strangers in this world,only people I haven't embarrassed ... yet!
woosh: also, where can i find cool ships and mechs? im looking particularly for any spider tanks or spider mechs. ive seen the site with all the mechwarrior papercrafts and ive made a couple of those but none of them are especially spider-like
Apr 7, 2019 12:38:49 GMT -9
woosh: ebbles sent me here when i asked about his ud41 utility dropship, and that hed seen a mod that had 4 engines, which id like to try
Apr 7, 2019 12:37:22 GMT -9
woosh: i was typing up a thread and it said it was too big. soooo whatever
Apr 7, 2019 12:36:03 GMT -9
Vermin King: Sorry, long day yesterday ...
Apr 7, 2019 4:37:09 GMT -9
woosh: is anyone currently online?
Apr 6, 2019 19:10:30 GMT -9
woosh: hello! i am new. im currently typing up a thread in the 'say hi' forum
Apr 6, 2019 19:09:52 GMT -9
okumarts: ANYONE can do it!
Apr 2, 2019 9:46:48 GMT -9
chiefasaur: Sweet tutorial! Now I know how to make paper minis ;P
Apr 1, 2019 19:15:04 GMT -9
oldschooldm: Yup. More power to anyone who tries it. It will only whet the appetite for people who want paper minis that were designed to be paper minis. :-) Fronts and Backs FOREVER! :-) [... it's bait, don't bite it! ... ]
Mar 25, 2019 8:13:22 GMT -9
cowboyleland: Now I have seen it. It doesn't advance our hobby, but anyone with half a brain who wanted 2nd rate figures could easily figure this out for themselves so I guess he isn't doing any harm.
Mar 19, 2019 17:53:59 GMT -9
berneart76: well, this is fun, (not) transferring all my papercrafting sets into the cloud. The stuff I got from DriveTrhruRPG was simple with their library desktop app,but my other stuff, sometimes with multiple duplicate copies is entertaining.
Mar 1, 2019 15:44:32 GMT -9
berneart76: Vermin King I usually use a mix of drybrush/watercolor/photocopy and occasionally posterizing at different levels of opacity.
Feb 26, 2019 20:46:54 GMT -9
berneart76: Vermin King, that's similar to the enhancing that I do on my texturing. I've found that sometimes I need to scale up or scale down the image (usually by 50 or 25 percent down or 200 or 300 percent up) to make get the enhancements to look "right"
Feb 26, 2019 20:44:53 GMT -9
Vermin King: On the zebras, I did multiple enhancements and cartoon filters and used them at 100%, and they still didn't look that different than the photos
Feb 26, 2019 12:27:26 GMT -9
Vermin King: When I make a figure or terrain piece based on a photo, I clean it up and align things to look 'right', then I create another layer and do enhancing and cartoonizing on it. I then adjust opacity over the photo image until it looks good. On the zebras,
Feb 26, 2019 12:26:35 GMT -9
Vermin King: berneart76, do you mean giving them green or purple manes and tails? and a few piercings? maybe a cig hanging out of their mouths?
Feb 26, 2019 12:24:18 GMT -9