Serene Fist four is in the final stages of playtesting. It's a system I want to use for the other genres so I want to make sure it works. I'm really enjoying it so far. The figures are drawn and just need colouring and layout. Serene Fist five will be a Wuxia heroes and villains set.
Lots more zombies in there besides furry zombies. There will be lots of regular zombies as well as a few toxic varieties. I finalized the game cards this weekend and will be working on the rulebook editing this week. Still hoping to sneak another set out sometime as well.
I may need to take people up on the proofreading... Playtesting finished tonight and a few changes are being made. There are going to be a TON of minis in this set. Just a horde of zombies of all different kinds. Really fun to playtest this. I hope people enjoy playing it. Ok.. back to work.
This set is HUGE... I mean.. huge. Here is my final artwork that needs colouring this weekend. Rules are out for proofreading... oh my .. I feel bad that it's not out before Halloween (which was my deadline), but I think it will be a better set with the extra time.
I'm looking forward to it as well. The game has been really fun to playtest. I'm releasing the game as a free beta release with this set as I am sure there are still tweaks that it will need to be better. Eventually the game will be a free release and future sets will be expansions that i will release as pay sets.
I have finished colouring the set. There is a mind-boggling amount of miniature goodness in this set. Tonight I will start laying them out as minis. The tedious work begins. The Mini game is still out for editing and will probably require the week until it is finished in any way shape or form.
Post by Adam Souza on Oct 30, 2011 19:40:10 GMT -9
Looking Good !
Can hardly wait. Watching Walking Dead has made me want to bring my All Things Zombie campaign back from the dead... This set looks like zombies invaded a comic convention. Pure awesome inspiration for a scenario.
Those are awesome. It's unfortunate that it couldn't be completed by Halloween, but I definitely see these as a Christmas present.
Have you considered where you are going with this line next? I'd still like to go back to the Victorian theme at some point. Victorian Edo or Formosa. Docks, warehouses, pirates in cramped squalid conditions. I'd still like to see someone do some Sampans and Junks. Not necessarily for battles, but then again, why not ...
My texturing sucks, but I've recently been playing with sort of an alternate universe idea. Trying to take oriental buildings like torii, temples, bridges, etc and skinning them out in a Sci Fi theme. I see it in my head, but my skills don't get me there. Sort of a Space Ninjas and Samurais deal.
Enough rambling. Whatever you come up with will be great.
mproteau: Fat dragon is indeed: http://www.fatdragongames.com/images/FDG2014map2.jpg
Aug 13, 2014 15:27:12 GMT -9
aaron: is anyone Representing at Gen Con this year? I would love to hear how we did?? didn't I hear that FatDragon was going to be there?
Aug 13, 2014 9:29:29 GMT -9
mproteau: I apparently applied the "fix" for this problem at home, but not at work. Basically, on Windows, I went into your %APPDATA% directory and delete the com.aspexsoftware.* directories there. This was 2nd-hand info from the good folks at the FDG forums.
Aug 11, 2014 6:11:45 GMT -9
mproteau: I think I know why I've had problems with my Cameo not cutting to the edge of the available cutting area... If anyone uses my cutfiles and has the same problem, let me know.
Aug 11, 2014 6:09:22 GMT -9
squirmydad: Thanks, I had been playing with some older files from 8 years ago where I tried to use layer styles for everything. I've been flattening or discarding effects and it seems to be running smoother now.
Aug 9, 2014 8:17:24 GMT -9
bravesirkevin: old squirmydad : Photoshop crashing is usually a result of all the additional set-up you added to photoshop like patterns, brushes, etc. Might want to clean up those panels a little to reduce the amount of resources being used.
Aug 9, 2014 4:36:11 GMT -9
squirmydad: I took the day off from work to finish up some projects in Photoshop, and Photoshop keeps crashing. I may need a new machine this year. :/
Aug 8, 2014 9:53:40 GMT -9
mproteau: Testing out some of these cutfiles I've been making. A little angry with the latest Silhouette software - still having issues where it doesn't cut all the way in the available cutting area. Gonna try dropping their support folks a note...
Aug 7, 2014 17:39:27 GMT -9
mproteau: Cutfiles for the Dwarves are up! Back to my roof system!
Aug 6, 2014 16:34:42 GMT -9
mproteau: Phew - just wrapped up cutfiles for Axes and Anvils set one - that's a lot of Dwarves! I'll be posting them to the forums tonight.
Aug 6, 2014 12:48:17 GMT -9
bravesirkevin: Playing Starcraft or Dota will teach you how unbelievably long a second can actually be. Designing papercraft will show you how massively wide a millimeter actually is.
Aug 5, 2014 18:59:02 GMT -9
mproteau: Phew. 6" roof pieces are looking good. Nice and sturdy, I think. 3" roof pieces are still a little off (1mm makes a LOT of difference, it turns out!).
Aug 5, 2014 18:12:58 GMT -9
mproteau: Still trying to reinvent the roof system... can only seem to do one new prototype a night, which is too slow, since they're not quite right yet!
Aug 4, 2014 16:34:26 GMT -9
squirmydad: Two categories for Dioramas; Paper craft in Action and Mixed Media.
Aug 4, 2014 6:30:15 GMT -9