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Post by dcbradshaw on Aug 10, 2011 6:41:06 GMT -9
Hey, I was thinking, there's been quite a bit of lingo created and/or incorporated into the paper gaming world--some of it made up out of thin air to cover a need, some of it appropriated from traditional miniature gaming.
I think we should start a collaborative glossary, which could help demonstrate the craft aspect of the hobby, and also ultimately solidify into a pretty good resource for tips and tricks of the trade.
I'm talking any and all aspects: industry history; printing; paper and tools; folding, scoring, and gluing techniques; edging styles; we could even do quick blurbs or rundowns of model makers and profiles of go-to people in the biz.
Any comments/questions/concerns? Discuss.
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Post by WaffleM on Aug 10, 2011 8:30:30 GMT -9
Good idea! I'll add the first term:
2.5D - adjective - Using two-dimensional (2D) elements to simulate three-dimensional (3D) forms. This can be accomplished by slotting together 2D shapes at angles, folding and bending 2D shapes beyond their flat plane, or any combination there of.
Please feel free to add to, edit, or adjust.
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Post by Floyd on Aug 10, 2011 9:42:17 GMT -9
Good idea! I'll add the first term: 2.5D - adjective - Using two-dimensional (2D) elements to simulate three-dimensional (3D) forms. This can be accomplished by slotting together 2D shapes at angles, folding and bending 2D shapes beyond their flat plane, or any combination there of. Please feel free to add to, edit, or adjust. Great first choice and excellent definition. I'd add to that : • sometimes referred to as Pseudo 3d. optiononally: (Coined originally from the term used to define certain FPS Computer games such as Doom, Duke3d, et. al) ~Floyd
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Post by dcbradshaw on Aug 10, 2011 12:10:30 GMT -9
On this note--it might be good to group the model types, like a hierarchy:
Markers/Flats/Tokens Standees (single-sided, tent-fold, tri-fold) 2D Models (single-sided, front and back) 2.5D Models (slotted, folded) 3D Models (sculpts, display models, etc.)
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Post by Vermin King on Aug 10, 2011 15:34:26 GMT -9
Would Oliver Bizer's laminated figures be enhanced 2d or another category of 2.5d?
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Post by josedominguez on Aug 11, 2011 4:07:46 GMT -9
There's a craft word for that: decoupage. It's used in card making to add depth. Uses the same technique.
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Post by Vermin King on Aug 11, 2011 4:55:04 GMT -9
But would it be 2 or 2.5?
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Post by josedominguez on Aug 11, 2011 5:33:27 GMT -9
2.5 I think....... it's not 3D, but it's not just 2D either
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Post by dcbradshaw on Aug 11, 2011 6:11:32 GMT -9
What's the technique exactly? By laminating, do you mean that he's layering flat pieces to add some dimension? I think that would be 2.5 as well, but definitely worthy of a separate entry. Likewise, occasionally you see pieces that are layered like that for practical reasons--for instance, if you had a figure with wings, the wings could either be on the sandwich-folded flat with the figure, or done as a separate layer that is glued or otherwise affixed to the original figure body. This is kind of the same idea as 3D backpacks or weapon bits or armor that's box-folded and put onto a 2D figure. Like gilius' Papercut submission. I think what we're getting at here is that pretty much anything that ranges over a definite two-layer front and back flat figure but under a full-blown paper sculpt of a 3D piece is 2.5D. How about this to flesh it out: 2D: will have a flat "1D" edge, i.e., can't necessarily be looked at from every angle. 2.5D: a 3D figure made up of 2D elements etc. etc. (per WaffleM) 3D: fully constructed from (mostly) 3D pieces, will be recognizable from most or all angles. I'm thinking that perhaps it might be helpful to include images.
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Post by Floyd on Aug 11, 2011 8:49:28 GMT -9
Decopauge is depth on the Z axis. Depth. 2d flat planes at varying depths.
So layering parts to create the illusion of depth is one way. You could say this method is another way of achieving the same effect as what we are terming 2.5d. Although using the two-together can work even better than one, or the other. And using the layering (usually called Laminating) along with the 3d also achieves the illusion of added complexity.
~Floyd
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Post by dcbradshaw on Aug 11, 2011 12:39:06 GMT -9
Cool, I get it, I've actually done that a little bit (on terrain, not on figures) but didn't really think about it while I was doing it.
I definitely think that should have its own entry, and again some photos will be useful.
If it's OK with the mods, I might start another thread of a list of entries that we can fill in. I'm wondering if at this point we should just start listing as many terms as we can, then hash out the definitions to agreeable lengths later.
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