Well it’s certainly been awhile since I checked in. Things on my end have been very hectic as of late and that has kept me from working on Into the Fray in earnest (or participating much at cardboard warriors), which is unfortunate since I really want to get this game finished up and out there where people can start playing it, but life has been pulling me in other directs. (I’m not necessarily looking for sympathy, by and far the things that are keeping me busy are positive, but I do miss having a chance to work on my creative projects).
Anyway, work on ITF has begun again; I’ve gotten some of the artwork and card revisions underway. After some glowing initial impressions my play-testers settled down and gave me some much needed constructive criticism that is being implemented (mainly in the mettle system and turn order) and the mock up for that has had a few trials runs so I am working on the re-writes for the rules and such.
So for the handful of people that have been anticipating ITF, it is still on the way and it will be quite a bit better of a game for the wait.
Also, thanks again to everyone who offered up input (especially parduz and kalidecus), it pulled ITF into some directions that I might not have looked into on my own and it is definitely improving the quality of the final product.
I hope to be checking in here with more regularity again (this is certainly one of the best web communities around). See you all in the forums!
Despite the big "BANG" caused by Earth Reborn (we play it everytime, now), the friends that played ItF keep asking about news, so the game "sticked" to them. Pls tell me when there's something new to test and we will force ourselfs to do another play
I've got a few other people that are really interested in trying out the game with the revisions. So I'll get the stuff to you as soon as it is ready to share.
Right now I am focusing on getting the core rulebook up to date to reflect the changes. My neighbor and I ran through a few quick games with the new mettle rules and turn order and between those two things gameplay was smoothed out so much.
Anyway, thanks again for the continued interest. As I get things ready you will be among the first to know
I really liked it. The Mettle rules were a little ambiguous and I am sure that with the revisions the game will make an impact on even more people.
This came to me at a very dark time in my life, and even if it didn't go any further, I tell you that it made more of an impact on me than you will ever know! I wish you all the continued success with this.
Game Designer, BETA Tester, Model Designer, Figure Designer... HEY! It's what I do...
An update, the new rules are ready to go and have gone out to those that had experience with the original rules so things are on track there.
The talents and spells are being revised to match the new rules and cards are being edited as well.
Here is a sample of the new cards... nearly identical, though the damage track has been changes (adding the mettle box and the skull box) and they have been made lighter and larger for easier book keeping. Plus spell casting units also have a track for recording mana.
cowboyleland: Now I have seen it. It doesn't advance our hobby, but anyone with half a brain who wanted 2nd rate figures could easily figure this out for themselves so I guess he isn't doing any harm.
Mar 19, 2019 17:53:59 GMT -9
berneart76: well, this is fun, (not) transferring all my papercrafting sets into the cloud. The stuff I got from DriveTrhruRPG was simple with their library desktop app,but my other stuff, sometimes with multiple duplicate copies is entertaining.
Mar 1, 2019 15:44:32 GMT -9
berneart76: Vermin King I usually use a mix of drybrush/watercolor/photocopy and occasionally posterizing at different levels of opacity.
Feb 26, 2019 20:46:54 GMT -9
berneart76: Vermin King, that's similar to the enhancing that I do on my texturing. I've found that sometimes I need to scale up or scale down the image (usually by 50 or 25 percent down or 200 or 300 percent up) to make get the enhancements to look "right"
Feb 26, 2019 20:44:53 GMT -9
Vermin King: On the zebras, I did multiple enhancements and cartoon filters and used them at 100%, and they still didn't look that different than the photos
Feb 26, 2019 12:27:26 GMT -9
Vermin King: When I make a figure or terrain piece based on a photo, I clean it up and align things to look 'right', then I create another layer and do enhancing and cartoonizing on it. I then adjust opacity over the photo image until it looks good. On the zebras,
Feb 26, 2019 12:26:35 GMT -9
Vermin King: berneart76, do you mean giving them green or purple manes and tails? and a few piercings? maybe a cig hanging out of their mouths?
Feb 26, 2019 12:24:18 GMT -9
Vermin King: cartoonizing a zebra doesn't do much
Feb 20, 2019 5:59:28 GMT -9
Vermin King: And due to the snow, I'm off tonight. I am going to miss the cash on the paycheck, but I'm glad they want their employees to be safe
Feb 15, 2019 10:52:24 GMT -9
ignatious: Actually I was referring to the two previous posts. I was trying to be subtle in order to sublimate the crassness. Read them again, but in Mel Brooks voice while he is winking, and nudging the person to his right.
Feb 9, 2019 13:38:11 GMT -9
Vermin King: Sure. Euphemize us
Feb 8, 2019 18:40:48 GMT -9
ignatious: would anyone care for a euphemism?
Feb 8, 2019 13:40:27 GMT -9
cowboyleland: We hadn't had snow for a few days. Last night the plow came down my street and did nothing but fill every ones driveways back in. Just for practice, I guess.
Feb 8, 2019 7:48:16 GMT -9
Vermin King: In KC we had an ice storm (with thunder sleet) the other night. Left things drivable, but last night the plow came down my street. They took all the rough edges off. Might as well have ran a Zamboni...
Feb 8, 2019 6:42:32 GMT -9
okumarts: Vermin King... Mind Blown!
Feb 5, 2019 19:32:30 GMT -9