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Post by dragnoz on Dec 5, 2011 5:10:01 GMT -9
I'm not to familiar with all the types of games out there.
Is there a type that has both internal / small campaigns such as dungeons and tombs but also big armies and open battle field type of games?
for example, lets say there is a unit that is only available to the army that is able to break into a high security building and steal the plans. The "top secret" unit can then be used by people who either stole the plans or were able to protect the plans?
Is this something you guys would be interested in?
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Post by revgunn on Dec 5, 2011 14:13:09 GMT -9
On the one hand, I see your point Kiladecus, but... Wouldn't things be scaled up for outdoors?
Your example describes Special Forces types kicking total a$$. Which is pretty much their role exactly.
Ground scale for most war games is way compressed. Modern and futuristic weapons can shoot off the table.. unless you're playing on a basketball court or something. So out of doors, you could scale up, so the Special Forces monster soldier doesn't turn in to a whimp outside.
Just an opinion.
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Post by Vermin King on Dec 5, 2011 19:30:18 GMT -9
Over at Warseer this one extremely gifted terrain guy has two boards for Warhammer. One is above ground for that vast armies-type of game, and the other is a sewer/basement/caverns board for more of an RPG game. I don't do Warhammer in any of its varients, but I know this can be done.
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Post by revgunn on Dec 5, 2011 19:59:56 GMT -9
Right. I've seen something like that done with Star Wars Miniature Battles years ago. But... that system has "Scale" built in to it.
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Post by Sirrob01 on Dec 5, 2011 21:55:44 GMT -9
Way back Myself and a friend linked Shadowrun and Battletech, basically used the B-tech rules in the cockpit and the shadowrun ones on the ground. We only used the shadowrun mechanics and kept the Btech universe intact...although I did have some ideas for mechs vs giant shaman elemental combat...
The campaign/adventure I remember the best was when we smashed the mechs and defenses of a hardened building then jumped out of our mechs to enter the building and search for some secret plans without being killed by the security and before the VIP escaped with the plans.
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Post by gilius on Dec 6, 2011 3:03:42 GMT -9
Way back Myself and a friend linked Shadowrun and Battletech, basically used the B-tech rules in the cockpit and the shadowrun ones on the ground. ... That's exactly what I was gonna ask: why not pick two rules sets and use the one appropriate to the scale of battle you are playing at the moment? Urban Mammoth has a set of books (Urban War, Metropolis) for skirmish and large scale battles in the same game setting -- but as Sirrob commented, you may mix different systems from different companies as well.
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Post by dragnoz on Dec 6, 2011 3:32:31 GMT -9
Thanks guys, good conversation and views.
What I'm wanting is to create a game set that can be played by people who either like the Dungeon / location based type games or the open battlefield wargame.
and if you really want you can combine the two for more rounded experience.
So imagine I bring out a new model of lets say an uber tank and the only way to be allowed to use the tank on the open battlefield is to infiltrate and steal it.
So player one has to protect the base and player two has to break in. You can also have 3 or even 4 players.
The player that is defeated (2 players) or the player that reaches it first (3-4 players) gets to use it in their army.
There will definably be separate rules for the two different types of games. Where the overlap is that you can go in with just a squad of low value troopers or have a few hero's / named do the mission. If your hero's are killed, they canot be used on the battlefield.
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Post by old squirmydad on Dec 6, 2011 10:19:58 GMT -9
What you're describing sound like the emerging "Adventure Game" niche that occupies that ground between an RPG and a table-top battle game. You have a base system that accounts for all combat and movement regardless of size, then a small add-on of special abilities that are only available to specialized individuals, like heroes.
Your example of the uber-spider-walker sounds more like a campaign special event. Have you looked at Ganesha Games "Song of..." series? He has a campaign system called of Song of Deeds and Glory that is used to determine battlegrounds, objectives, advancement, and special occasions.
In the "Dragnoz for Madboy King"(tm) campaign the mission; Capture the Uber-Spider! would not become available to a group until they had a Tech/Spark of a sufficient level to operate complex Clanks.
The new Frank Chadwick Space:1889 Mars Needs Steam! game looks to be doing something similar. That one's not out yet though so I'm just guessing.
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