|
Post by Maitresinh on May 8, 2012 22:35:29 GMT -9
Hello there
We (well, "we" are two guys, including myself) are finishing the french version of Dungeon World.
For this "boxed" game, I'm looking for an artist/small company who would be interested in licensing his work, mainly monsters and NPC, between 2 and 5 sheets depending on price. You can contact me by email directly to talk about it.
And sorry for my somehow broken English.
(this is my very first message, thought i know this fantastic place for a long time. I should introduce myself soon...)
|
|
|
Post by Rhannon on May 9, 2012 1:14:51 GMT -9
Hi Maitresinh, welcome! I am happy that you had joined in this reference great forum. Sadly I am not an artist, so my reply is just a welcome reply. Ok I'm not a paper miniatures' author but I'm often, from years, a products' buyer. so I would write something about your request. 1 - There are many great paper figures' authors in this forum ( and also outside ). Although some of their styles can resembling, each of these artists has their own personal style. Onemonk, the founder of "modern" paper miniatures. Sanity Studio, the top of the art. Permes, with his traditional figures Darkmook and his moder adventures/horror Okumarts' comics' style The new original figures by Reivaj Some russian arts from new forum's members ... And many, many others. Each with its own drawing style. You know what, which style, might go better with your game, and with ideas you have on it ( setting, visual effect ... ) 2- "boxed" game. ( this is just my personal evaluation, not a criticism about your distribution choices ). I'm not sure to be completely interested in another boardgame that probably I will never play for my lack of time. Sorry. But I am always interested in any product that gives me the opportunity to increase my ( digital ) paper figures' collection ( like "Those Pesky Humans" by Minion Games or others ), so I hope even in a digital distribution, or a digital "bomus" with a conventional product ( boxed ) 3- Personally I don't like furries' figures ( ;D ;D ;D ), with several exceptions. But I like even less mirrored figures ( figures without back ). I accept this fact serenely and without problems in case of products for personal use and then shared with others on request. But not for commercial products ( my only exception is for Paizo's products. I really like the its artists' work. but I'm both sad and angry ). This is not laziness but I do not understand that decision, especially when you should try to please all possible clients. Good luck for your next product, Maitresinh s.
|
|
|
Post by nikloveland on May 9, 2012 4:38:40 GMT -9
Welcome Maitresinh,
Just a few questions for those who may wish to contribute.
1. By "boxed" do you mean digitally or physically distributed?
2. By licensed you mean no transfer of copyright. Just included with your product?
|
|
|
Post by glennwilliams on May 9, 2012 8:40:52 GMT -9
. . . and existing images or produced to spec? Artist retains IP?
I've found that non-artists have a deflated value of an artist's time and effort. As an example of the value of an artist's image consider Winchell Chung's iconic Ogre images for Metagaming and later Steve Jackson Games--and compare them to them cartoonish images for Rivets.
|
|
|
Post by Maitresinh on May 9, 2012 12:12:33 GMT -9
thanks for your anwser, it's really appreciated. Welcome Maitresinh, Just a few questions for those who may wish to contribute. 1. By "boxed" do you mean digitally or physically distributed? 2. By licensed you mean no transfer of copyright. Just included with your product? 1- i mean: the game will be in box. physically a) however: the rules (unformated) will be released in Creative Commons (for free so). You can download an print a gamebook, but you can hardly craft a complete "boardgame", so i'm convinced that retaining the book data make no sense anymore today. b) it's not a traditional RPG, nor a boardgame, nor a Dungeon crawler. It's a storygame. At the first glance, it looks likes a regular RPG, but its design is somehow closer to a boardgame. c) we've re-formated the game for this reason in a box (cards, board, etc...), and the game purpose is to be played as quickly as possible, not readed. here is the original game: www.dungeon-world.com/2 - right: we don't want exclusivity - we don't retain copyrights. 3- deadline: end of may. it's also why we've choosen licensing instead of commissioning. 4- style: We are working with Russ Nicholson for the cover and inside art (as we've done here: fr.ulule.com/donjon/). this give you an idea of the style, thought i'm open to a a lot of possibilites. Figures can be "one side" only, depending on price. the game is not "tactical", so size don't matter (about 315X150) I work myself as an independant, so i really respect other people's work and time. I use to look for the better solution for both. So, taking consideration of the deadline and of our small budget, i think that licensing "stock art" is the best solution. What more ? I love your work guys. I which i was 13 years old and i could dedicate myself in printing and playing...instead of working on games for other people (most of the time) !
|
|
|
Post by Maitresinh on May 11, 2012 6:40:10 GMT -9
I've been talking with the guy who is working with me. Here is what we need apart possible"basic monsters" (skeletons, 1 dragons....)
- a lot of goblins, (soldiers, elite guard, shamans, civilians, zombies & chief). - a lot of Lizard-men (soldiers, berzerkers, doctors) . - A big Monster, kind of Yeti - A big monster, Kind of aquatic monster /fish with tentacles - A demon (big boss) - A wizard and his minion
|
|