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Post by bravesirkevin on Jun 6, 2012 4:06:35 GMT -9
Got a new set on its way. Should be arriving in the next 3 weeks. I've got a small preview of it on my blog over here. This one got sorta sidetracked for various reasons, but I'm getting back to work on it.
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Post by Vermin King on Jun 6, 2012 5:17:10 GMT -9
Nice textures. It really pops
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Post by bravesirkevin on Jun 7, 2013 9:22:41 GMT -9
The Luxurious Lair started out as a single kit, but landed up growing in scope and the current intention is to make it a line of products, the first of which, Council Chamber, has already been released on Papercraft Dungeon and RPGnow. There are many more sets in this line planned, including an Armoury, Master Bedroom and the Arcaneum. The unifying theme of these sets will be that they contain oppulent furniture pieces and ornaments to create the abodes characters with a little wealth and taste! I also have thoughts towards a sister line ("the Dingy Den," perhaps?) focusing on accessories and dungeon tiles for creating lower class environments and seedy establishments.
Features of the Luxurious Lair sets: Dungeon Tiles: • 2.5d modular tiles. Walls are indicated by artwork printed on to the tile, rather than a 3d structure. This is beneficial in that it reduces the amount of storage space needed, but I am considering making an add-on series for those who want to upgrade the walls to 3d. • Floors will have 6 texture options: Flagstone, Damaged Flagstone, Herringbone Paving, Wooden, Stonework Floor and Sandstone Slabs; and will have the option to use a 1 inch grid, or a 1.5 inch grid, represented by either black lines or white stars, or no grid at all. • Tiles are compatible with tiles in other Luxurious Lair sets (and other Kev's Lounge dungeon sets in general) and interlink with the optional Starlinks system. • Floors are relatively featureless, with on-floor details like trapdoors and carpets being handled with 2d marker tokens for greater flexibility. 3d Papercraft Furniture and Ornaments: • Every set will include several highly customisable 3d papercraft scenery pieces, designed along a specific theme. Detail is exquisite, and the furniture designed to look like it cost it's owner a fair bit of gold. • Furniture styles are consistent throughout, so pieces of one set will look good alongside the pieces of another. Customisability: • All Luxurious Lair PDFs will include several layers. Control of the layers is handled by clickable buttons within the PDF itself, making customisation very easy and intuitive. • Options are frequently stackable, meaning a single piece of furniture could have thousands of unique possible combinations • Variable difficulty. Some of the models are designed with complex 3d components that may be a little too fiddly for some folks, and where this is the case, we've incorporated simpler versions of the models. All it takes to turn off the complexity is the click of a single button within the PDF! Instructions: • Every set includes highly-detailed, fully-illustrated instructions. They're optimised for viewing on a screen so that, if you wish, you can refer to them on your laptop easily while you're building instead of printing them out.
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Post by wyvern on Jun 8, 2013 10:53:00 GMT -9
Like the sound of this latest development!
Couple of thoughts.
When making up some of the stone floor "Council Chamber" tiles, it occurred to me these would do very well for an outdoor arena, or even a paved garden area, so the walls would then represent low stonework, or even just edging, only. Might be interesting for a future layer option to include raised (i.e. on a 3D box) or surface level (2D counters) plant beds - not just flowers, as comes with the "Council Chamber", but herbs and vegetables - suitable for a healer's garden, or one attached to a monastic establishment, perhaps. Another handy option might be to add a circular central (fish-?)pond. Or even to convert the entire interior to water, like the flooding of the Ancient Roman arenas to stage "sea"-fights!
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Post by bravesirkevin on Jun 9, 2013 0:05:26 GMT -9
When making up some of the stone floor "Council Chamber" tiles, it occurred to me these would do very well for an outdoor arena, or even a paved garden area, so the walls would then represent low stonework, or even just edging, only. Might be interesting for a future layer option to include raised (i.e. on a 3D box) or surface level (2D counters) plant beds - not just flowers, as comes with the "Council Chamber", but herbs and vegetables - suitable for a healer's garden, or one attached to a monastic establishment, perhaps. Another handy option might be to add a circular central (fish-?)pond. Or even to convert the entire interior to water, like the flooding of the Ancient Roman arenas to stage "sea"-fights! Thanks as always for your support Wyvern! A garden is definitely one of the things I've been thinking about, and I even have a few pieces already built for it including a neat looking fountain for the centre piece. I've actually got brand new textures for the floors there, including some really beautiful terracotta tiles, but you're quite right about the stonework being a good fit, so I'll likely use that. Confession: My mind's always been all over the place and I have this way of starting things only to finish them years later. Some times it's because I get a cool idea in my head and can't concentrate on anything else until I've done something with the idea and some times it's because I hit a wall with whatever I'm working on and I'm not sure what I need to do next to keep the set moving forward, and I decide to carry on with something else in the mean time so that I don't lose productivity... the result is that I actually have no fewer than 15 different sets in development right now, some of which have been going since 2008. When I watch Da Vinci's Demons and see everyone giving ol' Leo flak, I'm like "Dude... I know what that feels like!"I'll probably release the garden later this year when my head's in the right space to focus on it. I'll put that one in it's own product line, to reflect the differences between the standard features of that set and the products in the Luxurious Lair line.
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Post by wyvern on Jun 9, 2013 13:51:24 GMT -9
Excellent!
I know it's a little cross-topic, but when I checked your new bases after seeing your posting about those, the Ominous Storeroom crate bases made me think there'll need to be some burnt-out crate stacks (and wooden floors) next, once the Blazin' Bone crew pay a visit! Next to the "Humble Hovel - Smoulderin' Remains" kitbash, perhaps?
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Post by bravesirkevin on Jun 10, 2013 0:55:16 GMT -9
Excellent! I know it's a little cross-topic, but when I checked your new bases after seeing your posting about those, the Ominous Storeroom crate bases made me think there'll need to be some burnt-out crate stacks (and wooden floors) next, once the Blazin' Bone crew pay a visit! Next to the "Humble Hovel - Smoulderin' Remains" kitbash, perhaps? Haha! A burning warehouse inferno with hundreds of flaming crate stacks sounds like it might make for an interesting dungeon... Might have to add that one to my to-do list. I've already got some burnt/ruined wooden floors that I meant to use in my "dingy den" sets. Perhaps the Warehouse Inferno will fit right in to that line. Speaking of crate stacks, the good old non-fiery crate stacks are about to make a small return in my very-soon-to-be-released* dungeon furniture set. I'll probably post about that one a little later today once I've finished the test builds and can take some pics. Burnt down hovel is actually one of the 15 I mentioned above... Started it almost immediately after I finished the original because in our games group we play a lot of Mordheim and all the other guys at the table wanted a ruined version that they could use in the game. It landed up going into perpetual limbo because I could never get it to look the way I wanted it to. Being a perfectionist is seldom a good thing * Literally very soon. The set's done apart from minor tweaks, instruction manual layout and promo photography, which should be sorted out by the end of the week.
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