OK - it's just a rough preview with draft lineart, simple textures etc... a lot of work still needed. But after couple of hours of designing and tests black-and-white cardboard prototype looks kinda decent and this "project" started (slowly although! to be funny, so who knows...
=>>> Anyway - what's your judgement?
These vehicles (there is more...) supposed to easy-to-build flat/2D addition/support for prepared Sci-Fi series, but as recent tests proves 3D conversion might be possible, so any comments appreciated... suggestions... ideas... wishlist perhaps?
Post by old squirmydad on Nov 24, 2012 10:24:20 GMT -9
Nice looking little track. I don't use 2d vehicles, so I'm not your real market for these, but I love the art-work you've put into this one. My one criticism is that the blurred highlight lines on the forward section look a little odd, I think it's their placement away from the edge of the armor plating. It may also be that I'm seeing this image at 3x the size I would see it on a gaming table and it probably would look fine on the tabletop.
... My one criticism is that the blurred highlight lines on the forward section look a little odd, I think it's their placement away from the edge of the armor plating...
You are probably right! These "parts" are view gaps/slits (saw something like this on some photos). But these should be rather smaller and in 30mm scale it could be quite tough to assemble - definitely should work on these and get rid perhaps...
New approach for design process
Now I'm "sketching" various machines / vehicles as filled outlines. With help of some written actions/functions it's much faster, even faster than in Sketchup (for me at least) and gives quick preview of general idea and shape, plus at this stage changes/modifications are silly easy...
So here are first drafts: one and two crew scooters...
EDIT: Of course soldiers are just sample/option, there should be possibility to put other including players own minis
I LOVE the scooters, but I have only one criticism... the One-manned version shouldn't be a rifle. How is he going to steer. I think if you mount the weapon on the vehicle itself (as it appears to have in the two-manned version), then the pilot could fire the scooters weapons from the handlebars.
If you *had* to give him a weapon, then it would be best to have him holding a pistol, so he can keep one hand on the steering mechanism.
Now, the two-manned (pilot/ gunner) version is PEFECT!
I build your tank the other night, and to me, it is beautious, even in 2D.
Then again, I am a HUGE fan of your work.
My favorite aspect of your Werwolf pack was your scenery/ruins. I even found one of your 60mm-based walls that I used with my early camel prototype pictures... I will try to attach it here.
I don't care what you do, your work is AMAZING!
Last Edit: Nov 24, 2012 17:18:53 GMT -9 by kiladecus
Game Designer, BETA Tester, Model Designer, Figure Designer... HEY! It's what I do...
cowboyleland: It looks like you guys are busy, but I would like to point out that the "Ghoul Design Tutorial." which would start to answer bobsomething 's question from Aug 10, is MIA (again)
Aug 13, 2019 6:13:32 GMT -9
squirmydad: I need to reset a primary domain or something.
Aug 12, 2019 12:05:38 GMT -9