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Post by hasturhasturhastur on Sept 4, 2014 7:25:23 GMT -9
Since you asked: there is a hard looking line in the cobbled road just to the left of the biggest stones, about where each edge of the dirt road intersects. That is the only problem I can see(and if may be just this draft.) Think I see it. I'll do another round of touchup on this.
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Post by mahotsukai on Sept 4, 2014 8:03:11 GMT -9
If you mirror top/bottom the central section it shouldn't be as noticeable.
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Post by hasturhasturhastur on Sept 4, 2014 9:01:37 GMT -9
If you mirror top/bottom the central section it shouldn't be as noticeable. I want to do more than that - full on rotations and transpositions.
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Post by hasturhasturhastur on Sept 12, 2014 6:50:01 GMT -9
Working on the ground set. Here's a liiiitle preview of the meadow tiles with rough terrain on them. I'm at two minds about what I've done here. But I think I like it overall. Might need a little bit of a boost in contrast before printing. 12 x 6x9, 12 x 6x6, 8 x 6x3, 8 x 3x3... Still missing some detailing, like flowers!
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Post by hasturhasturhastur on Sept 26, 2014 9:49:05 GMT -9
When is too much too much? I'm currently at 26 sheets of meadow tiles. And I have sketched out 50 sheets of stone road tiles. That is in total... 128 tiles spanning a total area of over 4000 square inches/28 square feet. Enough to cover a rather unreasonable amount of table even without repeats. What is a sheet b.t.w.? 6x9 tile OR 6x6 tile + 6x3 tile OR 6x6 tile + two 3x3 tiles. Basically as much as fits for printing at a time.During this I also ended up making plans for some tiles like this: I think these sort of paved paths would be nice for villagescapes, which this tileset was dedicated to in the first place.
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Post by wyvern on Sept 27, 2014 3:58:29 GMT -9
Like the paved footpath idea. This kind of pattern is exactly what you find in places where a footpath gets worn, or is subject to occasional flooding - people put stones in here and there to level up and make safer the muddiest or most worn-down parts.
Possibly need to tweak the grass slightly along the line of the path so it looks paler, thinner or more worn down than that to either side of the path, and perhaps add a few more "no grass" patches, but it already looks quite "real"!
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Post by hasturhasturhastur on Sept 27, 2014 6:58:14 GMT -9
Possibly need to tweak the grass slightly along the line of the path so it looks paler, thinner or more worn down than that to either side of the path, and perhaps add a few more "no grass" patches, but it already looks quite "real"! I'll experiment about with it and see what works for me visually. I've note played with grass colour variation yet.
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Post by hasturhasturhastur on Nov 16, 2014 9:17:58 GMT -9
Right... One month and one mental breakdown later I'm back. Currently working on the roads. These are far from final but I've done most of the layouts so far. Just need to blend a lot of different textures atop of this now. Tried to make them as rounded as possible but I found that for the best effects and best smoothness it's good to combine multiple tiles together. Playing around with them I'm pleased with the overall patterns I can make and the various different angles at which the roads can intersect while still being modular. Though sometimes it looks a bit off. It's the unfortunate trade-off between smoothness and modularity and I'm not sure if I can push it much further than I already did.
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Post by cowboyleland on Nov 16, 2014 18:01:17 GMT -9
Wow. That is a LOT of work. Looks good.
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Post by hasturhasturhastur on Jan 4, 2015 4:30:30 GMT -9
Ho boy. Lately was not a good time for my productivity. I've found the roads in their current state to be far too clean and tidy. So I decided to dirty things up a bit with various textures I've been using for this set anyway. This is cobbled together from 4 different tiles, but slightly rotated. I wonder if you guys can still spot the joins with your papercrafty eyes. Took me a few times to find something I like as far as weathering like this goes. But now I'm fairly pleased with it. Still my first attempt at paining textures like this.
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Post by hasturhasturhastur on Feb 20, 2015 8:32:34 GMT -9
Just another image... I threw this together after blending some more tiles just to see if they come together nicely enough. It's still missing the pieces needed to make the curves a bit more gentle as I've been mostly doing larger tiles first. Didn't get any bites on the last one but I guess I'll ask again, anyone care to guess how many tiles (just road tiles) are in this picture and try to plot them out?
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Post by cowboyleland on Feb 20, 2015 21:18:35 GMT -9
. . . anyone care to guess how many tiles (just road tiles) are in this picture and try to plot them out? Nope, I don't see any seems at all in either picture. Nice work.
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Post by hasturhasturhastur on Feb 23, 2015 7:04:35 GMT -9
I don't see any seems at all in either picture. Hammering out the tessellation on the textures so they can meet any edge to any edge was worth it then. Another little picture as this specific set's development comes to a close. Turns out it's a bit hard to get naturally looking curves with just one tile sometimes. The surface is just too small to both have them and have the roads be to scale with 28mm miniatures. Fortunately cobbling multiple tiles together usually solves this problem rather handily.
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