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Post by Dryw the Harper on Apr 14, 2013 15:15:20 GMT -9
NEW NEW NEW... IMPERFECT STREET THUGS Wandering the city streets at night can be an adventure unto itself. In the cover of darkness the strong often prey on the weak. Danger lurks in every alley. Thugs and muggers take what they want, giving beatings to those that resist. I found a need for a Fantasy era set of Street Toughs, those that intimidate, extort, and beat-up their victims. In my game they generally stick to heavy clubs and non-lethal weapons. The City Watch may not look too hard for someone who simply beat up their victim and took their silvers as opposed to someone who killed their victims. www.4shared.com/office/D4FQZgD4/Imperfect_Street_Thugs.htmlThese Street Thugs can be used as foes of the Imerfect Night Watch, or for any random encounter on the streets of a fantasy town or city. As always, use Imperfect Thugs responsibly, for robbing Imperfect Merchants, mugging Imperfect Townspeople, and threatening Player Characters. Dryw the Harper Enjoy!
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Post by labrat on Apr 14, 2013 16:39:52 GMT -9
I like those guys a lot. Great expressions and personality. They kind of remind me of the old computer game Darklands for some reason.
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Post by oldschooldm on Apr 14, 2013 18:01:08 GMT -9
Thanks! I can always use more thugs!
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Post by okumarts on Apr 14, 2013 18:21:12 GMT -9
Oh my god... I love the mask/hood/thingie...
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Post by Dryw the Harper on Apr 14, 2013 18:44:48 GMT -9
Thanks, Labrat, trying to improve my skills a little at a time, but it is tough for an old dog to learn new tricks. Okumart - The Mask/Hood/Thingie is so they can't be identified to the local Night Watch. Dryw the Harper
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Post by Vermin King on Apr 15, 2013 8:59:38 GMT -9
With a quick mod of the weapons, you could also have a set of Imperfect Executioners. I like the way the unobtrusive mustachios are still prominently displayed. You certainly have a way with giving character to your characters. Thanks
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Post by oldschooldm on Apr 15, 2013 15:34:54 GMT -9
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Post by Dryw the Harper on Apr 15, 2013 16:00:11 GMT -9
Thanks. Though I am an old fogey that still cuts by hand. Dryw the Harper
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Post by oldschooldm on Apr 15, 2013 22:17:54 GMT -9
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Post by Reivaj on Apr 16, 2013 4:12:29 GMT -9
Great work Dryw!! Thank you!!
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Post by emergencyoverride on Apr 16, 2013 4:18:41 GMT -9
Very nice! Great job! ;D
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Post by Dryw the Harper on Apr 20, 2013 17:21:39 GMT -9
Whew... Much exhaustion. Just about completed the next Imperfect release. It may be as large as 5 or 6 pages of PDFs. And as a teaser, there are no actual Imperfect People in all those pages. What? No People? Here is a little hint: If one leaves the Imperfect City where Imperfect Townsfolk, Tavern Keepers, Merchants, Town Guards, and thugs reside, head out the Imperfect Gates past the Imperfect Soldiers, continue down the road past the Imperfect Farmers and Sheepherders, head to the edge of the Imperfect Forest where the Imperfect Lumbermen work, and continue... You will enter the Imperfect Forest where Dave Okum's Elves battle his Orcs, Goblins, and Hobgoblins, where Big Jim's Owlbear and Bugbears lurk. But if one goes deeper into the woods, there are other woodland things lurking. These upcoming Imperfects will include a few oddities found in the deep woods, along with some Imperfect Scenic pieces to add to the background. Well, you guys said you wanted some Imperfect Creatures, not just people, so here they come. Dryw the Harper
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Post by agadoijo on Apr 20, 2013 23:14:10 GMT -9
Oh yes please!! Can't wait for it. Thank you for all your awesome work!
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Post by emergencyoverride on Apr 21, 2013 7:20:11 GMT -9
You big tease! I cant wait to see what you dreamed up now! ;D
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