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Post by spaceranger42 on May 6, 2013 19:19:52 GMT -9
I love this forum. I have been a long time table top gamer and I have a massive collection of regular gaming minis but I am pretty new to card stock modeling and paper figs. I jumped right in with Poser 8 and turned out a nifty barbarian, what was my mistake you may ask? I did not pay attention to the posing tutorials and suggestions So I printed my little guy out and folded him over and noticed that the ax will never line up. Lesson learned, flatten the composition of the poses a bit more.
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Post by Parduz on May 6, 2013 22:55:01 GMT -9
I don't know Poser, but when i had access to 3DMax there was a "orthogonal camera" that "kills" all the perspective. Perhaps playing with whatever parameter Poser cameras have (lens? angle?) you could go closer to that feature and have a "flat" figure.
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Post by spaceranger42 on May 7, 2013 8:43:57 GMT -9
Yeah you can actually do quite a bit with the cameras in Poser, you can get a range of realistic lens effects, but really I think I may want to try that AND reposing the arm/ax a bit so it lines up nice.
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Post by cherno on May 8, 2013 2:50:07 GMT -9
You could also try moving the perspective camera far away and then decreasing the FoV.
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Post by aaron on May 8, 2013 3:34:34 GMT -9
or you could just throw it into photoshop , copy , flip , merge, save .... problem solved.
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Post by glennwilliams on May 8, 2013 4:54:16 GMT -9
In DAZ Studio 4, create a camera, then select its parameters. The bottom parameter just says camera. Click on it and the first selection is perspective on/off. Toggle off. When doing your front and back renders, make sure the camera angle is exactly 180 degrees. That should make your posing easier (it is for me as I begin work on new heavies for my marines and aliens).
For those who actually work in 3D models, DAZ Studio is a god send--and it's free! You can even do animated walk arounds and walkthroughs for promos (that's my morning task).
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Post by spaceranger42 on May 8, 2013 8:31:20 GMT -9
I realized after the fact that I had renderd the front image with the perspective view so last night I reposed him a little bit so it looks more like he is pointing with the ax and I rendered with view camera and adjusted the DoF a bit. So when I get home from work I will print him up and test him again, if it works well I will totally start making sets of stuff. I also want to drag out my lightbox and try my hand at a hand drawn figure. ;D
Not everyone seems to dig the 3D rendered figures as paper figs but I like to think my post process gives them a more illustrated look.
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Post by glennwilliams on May 8, 2013 11:04:25 GMT -9
I like them, but for some reason prefer to create them for sci-fi and not fantasy. It's not that I don't like them when done by others, I do.
Truthfully, when you add re-texturing the original 3D figures (I'm never happy with the camo and have sets of camo I prefer, like Russian OMON), dressing, equipping (or doing a 3D design of your own equipment, texturing, etc), posing, rendering, reposing, post-work--it might be more labor intensive than drawing the fracking little guys. But ain't it fun?
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Post by spaceranger42 on May 8, 2013 11:18:01 GMT -9
My pencil skills are not particularly impressive beyond the gesture drawing and thumbnail stage, which is one reason I got into 3D rendering. Though I want to try using the templates that Jim put up and see what I can come up with as I learned to color comic books from a friend who works at ComicCraft.
Glenn, I will totally be doing some SF and Heroes, no worries there. My Poser libraries are vast (though I have not moved into 5th gen figures really) and I hear you on the custom textures. I rarely leave the base textures alone.
I also do enviornments, game maps etc. I will post a photo of the Assay office I made for Malifaux when I get home. It isn't card stock so much as I printed it out and spary mounted it to foamcore, but it does not lok bad.
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