shep
Eternal Member
Red Alert! Shields up! LENS FLARE!!!
Posts: 1,260
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Post by shep on Dec 25, 2014 9:06:45 GMT -9
Yay!!! What a nice x-mas surprise... Even though printing will have to wait till next week, everything looks really great and awesome. I almost can't wait (though I have to since I'm not at home right now)...
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Post by okumarts on Dec 25, 2014 9:13:23 GMT -9
There you go.. try it now. Download the second file again. Oops. The cards should be there, but hey, tables work too. I also put in blank character and opponent cards.
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Post by wyvern on Dec 26, 2014 2:27:47 GMT -9
okumarts: Ran into a small problem when trying to print out the rules, as for some reason the cover seems to cause a printing glitch, the error report saying it can't recognise the cover page number. All the other pages, separately or collectively, seem to print fine, but every time I tried to include the cover (or even print it alone), what is classed as "Page 1", in the print stream, I got the same error message and none of the document would print. Haven't run into this with Adobe Reader before, so am guessing it's something with how this PDF's been put together (and I tried changing the layers setting, so it was just the text with no illos, yet still had the same problem). All the other PDF files were fine, if sometimes running a little slow. A mountain of cutting and edging awaits! And it looks like I'll be printing more cards again today, then
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Post by emergencyoverride on Dec 26, 2014 8:20:49 GMT -9
okumarts: Ran into a small problem when trying to print out the rules, as for some reason the cover seems to cause a printing glitch, the error report saying it can't recognise the cover page number. All the other pages, separately or collectively, seem to print fine, but every time I tried to include the cover (or even print it alone), what is classed as "Page 1", in the print stream, I got the same error message and none of the document would print. Haven't run into this with Adobe Reader before, so am guessing it's something with how this PDF's been put together (and I tried changing the layers setting, so it was just the text with no illos, yet still had the same problem). All the other PDF files were fine, if sometimes running a little slow. A mountain of cutting and edging awaits! And it looks like I'll be printing more cards again today, then I can confirm this happened to me as well. It was weird. I've never seen that before. In the end I just opened it in photoshop, saved it as a jpg and printed it. Well, on to cutting out the super big pile of Darkfast items on my desk. Pics later! Happy Boxing Day!
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Post by okumarts on Dec 26, 2014 9:58:27 GMT -9
Hmm.. I have not had that problem. Could it be an older version of PDF reader? I was going to suggest emergencyoverride's solution for now. I will look into it. I can't wait to see the piles of minis and tiles and game cards out there 'in the wild'.
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Post by okumarts on Dec 26, 2014 18:25:53 GMT -9
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Post by emergencyoverride on Dec 26, 2014 20:32:04 GMT -9
I am a bit overwhelmed at the support and feedback for the game so far. Well you have been teasing us with battle reports of this game for years. We're just really excited to finally get our hands on it! Soon all of my many many Okumarts minions, er...um... miniatures will have a role to play in the game!! Great stuff bro!
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Post by aaron on Dec 27, 2014 7:40:00 GMT -9
Yay!! when I purchased it it gave me two files to download ? they both look identical do I need them both or is it just a duplicate? *edit* never mind I opened the second file and the answers is Yes. Yes you need both files LOL
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Post by okumarts on Dec 27, 2014 10:57:02 GMT -9
It's a big game!
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Post by oldschooldm on Dec 27, 2014 15:43:10 GMT -9
okumartsWhoa, those knockback rules look brutal. +1d6 damage per 1" and you get 1" knockback for ever 2 hp you take from blunt attacks (before armor)? Is that right? It seems very powerful given the damage from other items. What am I missing?
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Post by okumarts on Dec 27, 2014 16:21:32 GMT -9
The 1d6 plus movement is the target number you need to roll against with an Ability Check so falling 1" (5 feet) and slamming into something produces a number from 2-7 that needs to be matched or beaten by an Ability Check. For Example a character with Ability 2 is hit by an ogre with a club and takes 6 points of damage. 6 minus Ability of 2 is 4. Divided by 2 (for knock back) is 2 inches or squares (10 feet) of Knockback. Rolling 1d6+2 gives a result of 7 (let's say). 7 is now the target number for the character on an Ability Check. Rolling a 3 (plus 2 Ability) gives a result of 5 so 2 damage is done to the character from slamming into the wall. 6 is a pretty extreme amount of damage in this game.
Looking at the rulebook though I see I neglected to state the Subtract your Ability from the Damage to determine initial squares moved.. Dangit! Good catch OldschoolGM! I will fix that tonight (Arrgh)...
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Post by okumarts on Dec 27, 2014 16:25:26 GMT -9
Oh wait, no it's in there... exceeds the Target's ability... maybe a bit oddly worded. Sorry about that. I hope that helps.
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Post by okumarts on Dec 27, 2014 16:41:18 GMT -9
Figures are knocked back one square for every four damage points the attack (before armour) exceeds the target’s Ability (rounded down). Blunt attacks (fists, kicks and clubs) knock back figures one square for every two damage points.
Example 1: A character is hit for 5 damage from a sword. The character's Ability is 2. The result is 3. A 4 or more is needed for knock back with that kind of weapon. Example 2: A character is hit for 5 damage from a mace. The character's Ability is 2. The result is 3. The character is knocked back 1 inch. Taking 1d6+1 as a damage target. The result is a 5. The character rolls a 3 and adds 2 Ability for a 5. Equal. No damage done. Even then, armour is removed from Knockback damage.
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Post by okumarts on Dec 27, 2014 16:42:19 GMT -9
This gets really interesting at Superhero level combat.
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Post by wyvern on Dec 28, 2014 2:00:48 GMT -9
Re the "rules cover page won't print out" glitch: Hmm.. I have not had that problem. Could it be an older version of PDF reader? Nope, that ain't it! I tried printing the cover on an old PC using Adobe Reader 7.0, and it printed the cover out just fine! The problem I had was using Reader X (haven't got round to downloading XI yet), so this seems to simply grow weirder. Could just be because it's on a computer, though... Not had time to check the rules yet; too busy cutting, edging and gluing so far
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Post by okumarts on Dec 29, 2014 21:34:47 GMT -9
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Post by mproteau (Paper Realms) on Dec 30, 2014 12:52:15 GMT -9
okumarts - how many of these little health tokens does one really need? Each page of cards seems to have what, 60 pts of health on them? I'm just wondering. I know you have a "marker covers" layer, though on the dfd_boss_opponent_cards.pdf file, it seems to mess up the registration marks. I haven't looked at the other PDFs yet. I'd probably prefer a layout where there's a page of markers, and not have any on the card pages. Then I wouldn't have to remember to hide them once I've got enough. Moreover, right now the markers seem to be getting in the way of the registration marks, so I've been forced to hand-cut those pages.
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Post by okumarts on Dec 30, 2014 14:53:11 GMT -9
Oh, I wasn't aware the marker covers were getting in the way of the registration marks! I will have to remedy that straight away. Thanks for catching that. I know, I was trying to be space conscious and it just gets a bit heavy with the markers. Live and learn, I suppose.
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Post by okumarts on Dec 30, 2014 14:54:22 GMT -9
I would say that one set of Health Markers should do for most games. 3-4 pages?
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Post by mproteau (Paper Realms) on Dec 30, 2014 16:03:39 GMT -9
We can tighten up the reg marks to give you more room. They were positioned to allow for branding at the top of the page. Since you put that on a layer that can be turned off, we can move the top reg mark up a half inch or so. The side margins are kinda key to supporting both letter and A4 paper. I'll send you another set of layers and maybe that will free up your creativity some more.
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Post by mproteau (Paper Realms) on Dec 30, 2014 16:49:28 GMT -9
That's good to know that 3-4 pages is enough. I'm about to print out the opponent cards, and having done the character and boss cards already (and all the promo sets), I'm imagining I have enough health markers. Having ELEVEN more pages of markers seems like overkill, so I'll block them out. That's why I was thinking moving them to their own page would suffice. One page would be enough markers, and that would free up space to put three monster cards on a page. Since I've bought all the expansion cards for all your other minis... that would be a LOT of health markers if I printed them ALL out! :-P
Do you think it's worth mounting the markers to foamcore? I don't have a lot of other material to work with, but mounting to foamcore makes them take up so much more space. Maybe I can find some left-over cardboard (corrugated or otherwise) and use that instead? If not, maybe I'll use up some of the white foamcore I have...
I'm hoping I can get into playing this with my kids. That will motivate me to bash up some monster cards for the hoard monsters!
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Post by okumarts on Dec 30, 2014 17:06:03 GMT -9
That's good to know that 3-4 pages is enough. I'm about to print out the opponent cards, and having done the character and boss cards already (and all the promo sets), I'm imagining I have enough health markers. Having ELEVEN more pages of markers seems like overkill, so I'll block them out. That's why I was thinking moving them to their own page would suffice. One page would be enough markers, and that would free up space to put three monster cards on a page. Since I've bought all the expansion cards for all your other minis... that would be a LOT of health markers if I printed them ALL out! :-P Do you think it's worth mounting the markers to foamcore? I don't have a lot of other material to work with, but mounting to foamcore makes them take up so much more space. Maybe I can find some left-over cardboard (corrugated or otherwise) and use that instead? If not, maybe I'll use up some of the white foamcore I have... I'm hoping I can get into playing this with my kids. That will motivate me to bash up some monster cards for the hoard monsters! I like printing them on foam core mainly because it's easy to pick up from a table. Kids love this game. It's easy enough to grasp the basics and it teaches them some math in the process! They also get to work together, not try to destroy each other. I will add the number of markers as part of the FAQ of the game. I'm sure more will be added soon. I think a vibrant community of people making their own cards would be really fun!
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Post by josedominguez on Dec 30, 2014 23:37:47 GMT -9
I'm printing mine on magnetic paper, makes the counters nice and heavy like die cut board counters
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Post by wyvern on Dec 31, 2014 4:19:58 GMT -9
Having realised there were a lot more Health counters than would be needed, but which were also going to end up printed out, I decided just to do them as glued foldovers, so the counters become thicker and double-sided in doing so. The option to turn off or hide more of these counters in the PDFs would certainly be useful in any updates to the existing files, and for all the forthcoming sets.
The relatively small size of these markers may cause problems if mounted on foamcore, as they'll be subjected to lots of regular handling, and I haven't found foamcore takes that too well in small shapes. Thicker solid cardboard may be a better alternative, as more robust.
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Post by emergencyoverride on Dec 31, 2014 14:50:45 GMT -9
I have glued my tokens and tiles to matte board and it seems to work well. Not too thick and not too thin like chipboard. You can select no markers or marker covers in the layers options on the Boss_opponent_card file and the Character_card file, but not on the others. Hope this helps!
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Post by wyvern on Jan 1, 2015 2:29:08 GMT -9
I have glued my tokens and tiles to matte board and it seems to work well. Not too thick and not too thin like chipboard. You can select no markers or marker covers in the layers options on the Boss_opponent_card file and the Character_card file, but not on the others. Hope this helps! Matte, or sometimes mat, board is called mount board here in the UK, and that's exactly the kind of thing I was meaning. Spent yesterday afternoon cutting out a pile of squares from it for basing the DFD minis on, having already used it for the tokens and tiles! The main problem is those "others", where you don't have the option but to print the markers. I turned off all I could, but have still ended up with way too many!
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Post by okumarts on Jan 1, 2015 9:46:37 GMT -9
I will definitely look into fixing the number of health tokens. I think I was just excited I found a way to fit them on to the card pages and was a bit overzealous. I'm curious to see some sets in action.
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Post by mproteau (Paper Realms) on Jan 1, 2015 10:21:42 GMT -9
I changed gears and started printing some Fat Dragon cavern pieces in anticipation of my 5e starter box arriving this weekend. My printer, after successfully printing the Darkfast Dungeons minis and cards decided to poop out AGAIN. It's not the printer. It's the CIS. I think it has overstayed its welcome. I might break down and buy some real ink carts to try and see if the printer itself is kaput, or if I should just switch to cheap carts via Amazon... So, I haven't gotten my DFD tiles printed yet.
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Post by okumarts on Jan 4, 2015 11:32:44 GMT -9
Question for everyone... I'm just finishing the wall set for the Advanced Set. It will retail at $5. Should I just include the existing floor tiles for people that just want the walls as a dungeon accessory thingie? Is that too much? Should they be different floor tiles?
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Post by emergencyoverride on Jan 4, 2015 13:44:43 GMT -9
Unless you've made other tiles for it already, I'd just include the ones from the basic set, then if someone just buys the walls set and not the basic, they can at least use them for other stuff. I wouldn't got out of the way to make a whole other tile set. $5 sounds great as well.
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