with the new Tau codex coming out, I have to admit that even I am turning an interested eye to 40k again. Infinity is a sleeper hit for sure ! if you haven't played it I would defiantly recommend it. Still Temporum Oblitus is a different kind of game than all of them, it's fast passed, short turns , no superfluous stuff like counters or wounds. you don't need hours to play if you don't want to. I really took my favorite elements of war gaming and put them into T.O. without any rules for the sake of rules. it's still in it's refinement stage but I think that in the long run, I will be the only one who prints the models and it will be a game that I play with my buddies once in a while. Some day it will be on the coolest games you've never herd of list. Splinterwoods will probably be the next entry in that list.
Honestly I'm not a marketer, I'm an artist. I just like making the models. I think T.O. has potential to be a great game but I don't have any of the resources to make that happen and when they say it's all about the people you know .... I could spend all day dropping names but none of them mean anything to anyone LOL!! I pretty much just know you guys soooo ya, LOL not to say you guys aren't awesome!
well as much as I hate to say it AK isn't really high on anyone's marketing list, low population = low sales. Even when they completely saturate the market in AK it would still only be about one , one millionth of their business base. so they target places like London, L.A. , New York and high population centers. out of the way places like San Antonio or all of AK isn't really high on anyone's priority list. Though Mantic Games makes Kings of War which is pretty good, and getting better now that Warhammer fantasy has become Age of Sigmar. Sadly that's just a very bad game, or rather parts of a game. Kings of war is just a warhammer fantasy clone, but now there is no warhammer fantasy sooooo ya, they win by default. that's why SplinterWoods is going to be different. it will have the elemnts of both the tray moving unit smashing of Warhammer fantasy and the swift moving easy flow of the 40k skirmish. though I think more than anything I'm really getting into Mordhiem. you can litterraly build a war band out of waht ever you have lying around and every game takes less than 2 hrs .... I was going to create something like that with Splinterwoods but why ? Mordhiem does it really well?
though I think more than anything I'm really getting into Mordhiem. you can litterraly build a war band out of waht ever you have lying around and every game takes less than 2 hrs .... I was going to create something like that with Splinterwoods but why ? Mordhiem does it really well?
Everything is great about Mordheim except the mechanics. We've been playing it for 15 years now, but the last 10 have been us either moaning about how terrible the system is or us trying to house rule it into a workable state. If you can somehow create a system that actually achieves the awesome potential of that game without having all the absolutely unbearable parts like armour that's as useless as it is expensive, you have a customer right here!
Post by arcticdragongames on Sept 7, 2015 8:43:36 GMT -9
Seems like doing a Mordheim version of Splinterwoods would be marketable. This would get exposure to the rich storyline of SW and to the beautiful art. I recommend researching some Mordheim forums to find ways to upgrade the mechanics and tighten up the equipment values/costs. Doing the same for TO with a Necromunda style "grab and go" game is another option.
Both TO and SW have rich storylines and game ready art. They just need some more rules development and marketing. Both tasks are in the baliwicks of the traditional hard copy publishers.
Post by arcticdragongames on Sept 7, 2015 8:48:01 GMT -9
Certainly true that Alaska's low population and remoteness doesn't put us very high on the big guys marketing/distribution radar but Facebook did rate us as "the second most geeky state in the country!" I think the only reason Utah ranked higher is because some of my former hobby shop customers moved there
On a side note, I think a lot of the commercially available skirmish rules are slapped together as part of the scheme to sell the true product which is the fancy, expensive collection of minis. It's pretty much the same way kids cartoons are used primarily as a way to move the merchandise. The consequence is that you get rules that are permanently in beta and are often poorly thought out. I suspect a good solid rules set for skirmish games would be welcomed and embraced by the community.
Thanks Keven I will look into that, I haven't spent enough time with Mordhiem yet to run into any of it's big glitches but if you ever get a chance to talk with Tuomas Pirinen about how they made it, the time period will blow your mind! they had the whole thing from start to finish done in 6 months, including sculpts , box art, rules and advertising ... that's all the time GW gave them. LOL and still some 20 years later people are playing it..... I am really impressed by the constantly cool stuff that he does! but ya If I sit down and work out a good system that doesn't have any grindy, useless , or redundant bits.... what do say Malcom you up for it LOL ?
Post by bravesirkevin on Sept 7, 2015 11:45:23 GMT -9
It's just one of those games that really needed a streamlined second edition that learnt from all the mistakes of the first. Unfortunately the main mistake was that they based it on the clunky and impractical Warhammer rules. So many of the mechanics translated across poorly.
Haven't tried the computer version yet, though they clearly tried to keep the lore while overhauling the mechanics completely... Not sure they got it right from the footage I've seen. One computer game that really does capture what I want out of a skirmish game is X-Com. They have the right mix of tactics and strategy and they have the campaign aspects that I crave as well. Unfortunately their system is pretty damn complicated and probably won't work too well without the assistance of processor to do all the fancy maths.
Post by arcticdragongames on Sept 7, 2015 12:29:38 GMT -9
I am most certainly up for streamlining the Splinterwoods Chronicles (SW) to make a smaller skirmish level campaign style game. I think your current mechanic of having units "switch hit" from skirmish to rank-and-file formations (RnF) is a good fit for this, especially if RnF units can have as few as 3 fighters. I see the SW rules that we are developing as a hybrid system that can be used for a large scale TTWG and also for skirmishes of campaigning individuals.
The next task would be to develop a skills/abilities table that increases and/or decreases as the campaign progresses and assigning values to equipment and other booty.
Probably best to route the SW posts back to the SW thread.
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