Post by Christopher Roe on Mar 24, 2015 20:02:34 GMT -9
Oh man, that was a blast from the past! I was blown away to see that the pages were still good 6 years later!
That experiment with the Doomball, Sandmaster, and Perchie was a wonderful stress test for Ultimate Papercraft 3D and my Craft Robo II. It also had a lot of other interesting trickle-down benefits that led to Ebbles Miniatures being the first to bring to market a practical way of making hobby cutters viable tools for end users.
Fun bits of trivia that the beta testers like Squirmydad already knew:
The reason why the kit instructions for some of the 2008 models (Sandmaster, Percheron) started to be done in portrait instead of landscape orientation was because they were designed to be pre-printed inserts in precut model packages. The cover page was the topmost "box art" insert, and the instructions were intended to be printed on 11x17 stock and then folded and stapled into an 8.5x11 booklet behind that. The simplified Ebbles-yellow layout with large areas of white space was intended to keep printing costs low.
The disposable carrier sheet, which was a lot more practical for end users than the horrible early rubbery OEM superglue mats, was originally developed to serve three purposes: speed up machine output by eliminating the need to stop and peel between cuts, keep cut parts together on their frame, and protect them from damage during shipment. The use of Krylon 7020 spray instead of, say, glue sticks or whatever was because it was much more efficient for me to lay down 8-12 backing sheets at once and hit them all with a few passes from the can.
Organized archives of Robo Master GSD files for mass cutting and perforating, along with the associated production workflow, were the foundation for delivering cutfiles alongside downloadable models. Originally, they were separated into multiple passes of cut files and perf files and color-coded so that batch prints could be cut and scored in batches for speed, and the first cutfiles to be included with downloads were consolidated from those mass production batch cutting/scoring files.
The need to "keep the machine happy" and thereby reduce the incidence of QA problems with cuts led to simplifying the unfolded patterns for a lot of common shapes like wheels, which had the side benefit of making things easier to cut out and assemble for hand cutters as well.
In 2012, I was able to actually step up the production values even higher than what you'd already seen from the 2008-2009 test runs. Water-resistant ink prints that actually took my breath away when I saw the first test prints, being able to custom-laminate the exact thicknesses I needed on a per frame basis, finer blade depth control from the new dial-a-depth Silhouette blades, better looking packaging/inserts, less blade twist damage to prints, and the ability to do different page formats like 5x7 for smaller scales. I wasn't able to do anything with that because my current office is super tiny and my time/space has been monopolized by a Day Job.
When I get back into the game with a bigger office and a lot more free time to devote to papercraft, however, I'd really like to be able to offer print-and-cut as an option.
cowboyleland: Now I have seen it. It doesn't advance our hobby, but anyone with half a brain who wanted 2nd rate figures could easily figure this out for themselves so I guess he isn't doing any harm.
Mar 19, 2019 17:53:59 GMT -9
berneart76: well, this is fun, (not) transferring all my papercrafting sets into the cloud. The stuff I got from DriveTrhruRPG was simple with their library desktop app,but my other stuff, sometimes with multiple duplicate copies is entertaining.
Mar 1, 2019 15:44:32 GMT -9
berneart76: Vermin King I usually use a mix of drybrush/watercolor/photocopy and occasionally posterizing at different levels of opacity.
Feb 26, 2019 20:46:54 GMT -9
berneart76: Vermin King, that's similar to the enhancing that I do on my texturing. I've found that sometimes I need to scale up or scale down the image (usually by 50 or 25 percent down or 200 or 300 percent up) to make get the enhancements to look "right"
Feb 26, 2019 20:44:53 GMT -9
Vermin King: On the zebras, I did multiple enhancements and cartoon filters and used them at 100%, and they still didn't look that different than the photos
Feb 26, 2019 12:27:26 GMT -9
Vermin King: When I make a figure or terrain piece based on a photo, I clean it up and align things to look 'right', then I create another layer and do enhancing and cartoonizing on it. I then adjust opacity over the photo image until it looks good. On the zebras,
Feb 26, 2019 12:26:35 GMT -9
Vermin King: berneart76, do you mean giving them green or purple manes and tails? and a few piercings? maybe a cig hanging out of their mouths?
Feb 26, 2019 12:24:18 GMT -9
Vermin King: cartoonizing a zebra doesn't do much
Feb 20, 2019 5:59:28 GMT -9
Vermin King: And due to the snow, I'm off tonight. I am going to miss the cash on the paycheck, but I'm glad they want their employees to be safe
Feb 15, 2019 10:52:24 GMT -9
ignatious: Actually I was referring to the two previous posts. I was trying to be subtle in order to sublimate the crassness. Read them again, but in Mel Brooks voice while he is winking, and nudging the person to his right.
Feb 9, 2019 13:38:11 GMT -9
Vermin King: Sure. Euphemize us
Feb 8, 2019 18:40:48 GMT -9
ignatious: would anyone care for a euphemism?
Feb 8, 2019 13:40:27 GMT -9
cowboyleland: We hadn't had snow for a few days. Last night the plow came down my street and did nothing but fill every ones driveways back in. Just for practice, I guess.
Feb 8, 2019 7:48:16 GMT -9
Vermin King: In KC we had an ice storm (with thunder sleet) the other night. Left things drivable, but last night the plow came down my street. They took all the rough edges off. Might as well have ran a Zamboni...
Feb 8, 2019 6:42:32 GMT -9
okumarts: Vermin King... Mind Blown!
Feb 5, 2019 19:32:30 GMT -9