Insight into how i create textures
Jul 3, 2015 23:21:10 GMT -9
squirmydad, oldschooldm, and 1 more like this
Post by berneart76 on Jul 3, 2015 23:21:10 GMT -9
So, since I've been developing my own textures, I thought I'd give a bit of insight on how I get to them.
They usually start out with a photo that I've taken, I primarily use 3 cameras for taking photographs, my primary one is a Sony NEX-7 24MP mirrorless compact system camera, for which I use a variety of lenses. I have a 10-24mm, a 24-70mm, a 16-50mm, and a 70-300mm lens for it. With this I end up with pictures that are 6000 x 4000 megapixels in size. The other 2 cameras that I use are the Sony QX-10 and QX-100 Smartphone attachable cameras. These can attach to or be remotely controlled by your smartphone. The QX-10 is an 18.2 megapixel camera with a 25-250mm zoom, the QX-100 is a 20.2 megapixel camera with a 28-100mm zoom that has a the same sensor as the Sony RX-100 ( Sony's professional level point and shoot) so it gives nice, clear crisp pictures even in relatively low light situations. The QX-10 and QX-100 are nice for getting odd angled shots or different perspectives.
My process starts with a picture, opened in Photoshop. I usually have to first change the image size from 350 to 300 pixels for inch. Because of the capabilities of the cameras I rarely need to do any color or exposure corrections with them
I'll be using a photo i took of some tall grass ( similar to what you'd find in an untended prairie/meadow) almost 5 feet tall. To get the picture, I pot the QX-100 on my monopod and took it from a height of about 10 feet off the ground:
I then crop out the portion of the picture that I want to use. For this i chose a spot towards the upper left corner of the original:
At this point I work it through some multiple layers with different filters and blending modes, primarily for filters a combination posterization, watercolor, drybrush, 1 or 2 layers of photocopy, and blending modes of overlay, normal, lighten, or darken at different opacity or fill percentages . If I need to adjust color or change color (like from brown to grey ) I make a separate color layer. Occasionally I'll add a stroke layer as well to add an darker outline. For this grass image this is what it evolved to:
I had been using different methods of making seamless tiles in GIMP and Photoshop, but am currently testing out a program called "Genetica" that has some interesting tools that automate a lot of the processes, this is what I ended up with:
This will work quite well for a unkempt grass ground tile, and when it is trimmed to fit a round base, you end up with this: ( I used a One Monk Elven Adventurer to help adjust scale)
There is also a standard One Monk round base for comparison)
So there you have it, just a bit of information on where I start and how i get to my final textures.
They usually start out with a photo that I've taken, I primarily use 3 cameras for taking photographs, my primary one is a Sony NEX-7 24MP mirrorless compact system camera, for which I use a variety of lenses. I have a 10-24mm, a 24-70mm, a 16-50mm, and a 70-300mm lens for it. With this I end up with pictures that are 6000 x 4000 megapixels in size. The other 2 cameras that I use are the Sony QX-10 and QX-100 Smartphone attachable cameras. These can attach to or be remotely controlled by your smartphone. The QX-10 is an 18.2 megapixel camera with a 25-250mm zoom, the QX-100 is a 20.2 megapixel camera with a 28-100mm zoom that has a the same sensor as the Sony RX-100 ( Sony's professional level point and shoot) so it gives nice, clear crisp pictures even in relatively low light situations. The QX-10 and QX-100 are nice for getting odd angled shots or different perspectives.
My process starts with a picture, opened in Photoshop. I usually have to first change the image size from 350 to 300 pixels for inch. Because of the capabilities of the cameras I rarely need to do any color or exposure corrections with them
I'll be using a photo i took of some tall grass ( similar to what you'd find in an untended prairie/meadow) almost 5 feet tall. To get the picture, I pot the QX-100 on my monopod and took it from a height of about 10 feet off the ground:
I then crop out the portion of the picture that I want to use. For this i chose a spot towards the upper left corner of the original:
At this point I work it through some multiple layers with different filters and blending modes, primarily for filters a combination posterization, watercolor, drybrush, 1 or 2 layers of photocopy, and blending modes of overlay, normal, lighten, or darken at different opacity or fill percentages . If I need to adjust color or change color (like from brown to grey ) I make a separate color layer. Occasionally I'll add a stroke layer as well to add an darker outline. For this grass image this is what it evolved to:
I had been using different methods of making seamless tiles in GIMP and Photoshop, but am currently testing out a program called "Genetica" that has some interesting tools that automate a lot of the processes, this is what I ended up with:
This will work quite well for a unkempt grass ground tile, and when it is trimmed to fit a round base, you end up with this: ( I used a One Monk Elven Adventurer to help adjust scale)
There is also a standard One Monk round base for comparison)
So there you have it, just a bit of information on where I start and how i get to my final textures.