Post by berneart76 on Jul 19, 2015 18:41:51 GMT -9
So doing some split work to keep from burning out on page layout/texturing for the Breakwaters set, getting inspiration for various buildings, my first one is going to be a Customs House (where fees/duties/taxes are paid, new cargoes bargained for, etc).
here is a quick concept picture, inspired by several actual custom houses in England, the Amsterdam Main Platz, building in Venice that were used as domiciles and shipping warehouses, and some shipping houses in Malta..
The idea is that large, bulk cargoes get inspected at the docks, smaller cargoes of a few barrels or crates get inspected in the plaza out front, smaller, higher value cargoes get inspected under the veranda arches, and really exotic/high value cargoes get taken to offices inside. This will probably be modular, with the arched verandas as separate optional pieces, 2nd story and watch tower optional. It will also be paired with a architechturally similar public house/waiting room I'm thinking of calling "Herring Hell" ( a corruption of "Hiring Hall") where ships captains/first officers/quartermasters can wait their turn for good inspection and pick up some rumors on cargoes and other ships..
Of course, once I get the breakwaters done, along with the harbor platforms, there's also this inspiration for a shipyard:
Last Edit: Jul 19, 2015 18:43:35 GMT -9 by berneart76
Post by berneart76 on Jul 19, 2015 21:26:21 GMT -9
cowboycentaur, there are definite plans for interiors with nautical themes, maps on walls, etc...
squirmydad-- I love arches and balconies as well, they gave places to get out of stifling indoors in the days before air conditioning... and there is the apocryphal anecdote business of various ( and questionable) kinds being performed in the archways of the Cathedral at Notre dame and other such places.....
Large Custom house with front and side arched balconies and the pub next door. ( I might make the front of the Pub even more of just a facade...)
Smaller Customs House design with just a front Arched Veranda/Balcony. This would be the base building, the additional side verandas/balconies and tower story would be options. Other possible options would be dormers for the roof. 3 different textures planned for this as well, wood, brick, and dressed stone to indicate different levels of economic prosperity....
Post by berneart76 on Jul 26, 2015 12:15:14 GMT -9
Took a break from page layouts for the Breakwaters and did some work on the patterns and the first texture concept for the Pub/Tavern. This would be the Upscale/prosperous version with large, close fitted stone blocks. Still need to do some fine tuning, but I thought people might like a glimpse at what is coming: I'm still debating on whether this will have an extended front with a balcony above it or not. A sit stands this is currently 5" wide by 3" deep, floor heights are 1.5". I might adjust the final dimensions on this, make it a little bigger.
So, besides working the new job, I've been working on the layouts/texturing for the Breakwater set, it had gotten interesting with the layers, since for variety, depending on size of the pieces, i want to have a variety of similar textures for the different parts. For instance, for the jumbled boulder texture, there are 1-3 layers of different selections of the same texture ( depending on how many of that particular part can fit on a page) that are different. So the 6" long side sections ( which can only have 2 per sheet) have 3 layers of grey jumbled rocks, 3 layers of brow jumbled rocks, etc. the 2" long versions only have one layer, since I can fit 8 of them on a page.
Anyways, here's a prototype of the floorplan, the layout is partially influenced by some late 16th/early 17th century paintings of Taverns/Inns. The front arched external balcony/patio/veranda will be an optional attachment. Still working on window placements as well, and then will come the texturing for all this. If i can get it done in time, I might enter the initial stone block version in the Papercuts 2015 contest , more or less as a free bonus for all the support I've gotten from people here!
Last Edit: Aug 1, 2015 22:30:19 GMT -9 by berneart76
Been working on the Hiring Hall a bit more, as I am hoping to have the an initial exclusive version ready for entry in the Papercuts 2015. Managed to get the floorplan worked out, but the size has expanded greatly; with the optional additional 3 arch veranda/balcony it will be approximately 10" square. Part of this is making adjustments/compromises for real life and miniature restrictions. For one instance, the booths on the plane would have real life dimensions of approximately 7 deep by 5 feet wide ( on the floor plan they are 1.25" by 15/16") . In real life, you could fit 6 people in a booth that size, but due to basing of miniatures, you can put 1 mini per booth...
Anyways, here's some pictures of the floorplan so far, and the front elevation: Base Floorplan:
Floorplan showing stairs and inside balconies that are over the booth areas:
Ground floor Front elevation without the Veranda:( with a Mayhem in Paper/One Monk Dungeon Heroes Elf to give scale. In real life the ground floor would have an almost 18 foot ceiling height, and the front door at 7 1/2 feet wide could accommodate 2 people passing through easily, 3 with a little squeeze.
Ground Floor Front elevation showing placement of arches along the veranda to support the outdoor balcony on the second floor:
The remaining external walls and interior wall texturing will be revealed when the submission is ready for Papercuts 2015! Nothing extravagant with the design (except the covered veranda), just a large box shape... all the fun comes with the texturing!
Post by Vermin King on Aug 4, 2015 16:40:10 GMT -9
And the texturing is very good. As anything connected with Custom Houses seem to be large, this does need to be large. My original thoughts on your rough sketch involved how I could expand it, so I think you are on the right track
There are no strangers in this world,only people I haven't embarrassed ... yet!
Vermin King, this is for the companion Hiring Hall/Public house the actual customs house will probably end up half again as large... ughhh!!!.. Although I did find a unique Polish river custom house that grew out of the lumbering trade there, so I might do a smaller alternate customs house based on that one in the future as well.
So took some time to look back at the Customs House project for after the Public House, and have done some design revisions to push my skills...
This will end up being a Modular Building, the verandas, Towers, gables, etc will be able to be used or not. Due to the nature of this building, it will incorporate the Large Block textures, plus I'll probably work on my brick and Tudor wood/plaster style as well: Here are some concepts with the Public house nearby for comparison:
If you made the new building still larger (not taller!), increased the number of archways, and removed the central roof/tower, etc., you'd have the makings of an open courtyard market, by using the archways again to surround the inner courtyard, with a narrow line of buildings (shops, taverns, etc.) sandwiched in the walls between the lines of arches. Or the archways could be used to create a cloister, for when you get round to the church or temple...
Vermin King, Let me know what you'd like as far as the arches are concerned, and I'll get the designs to you ( overall height/width/length, and Arches ( #, Height/Width). I can modify the existing pattern in Sketchup easily enough.
Post by berneart76 on Jan 22, 2016 18:24:10 GMT -9
So back to work on the Custom house, working on the interior layout and did some redesign on the proportions... I'm not sure if the central tower will extend all the way to the ground floor or not...I'm thinking it would make an interesting interior detail..
This is going to be scaled so that first floor would be the 28mm equivalent of 15 feet, and the upper stories have 9 foot ceilings...
Post by berneart76 on Jan 24, 2016 20:30:33 GMT -9
Been working on the Line art a bit more for the Tudor/half timbered version... So far have the Main Building, Verandas, and corner towers done, need to work on the Dormers and Central tower, but here's a sample of the line art before the wood texturing gets applied.. In the first picture ( Front views), the Custom House with Verandas and corner Towers is on the left, As a plain building on the left. In the second picture ( back views) they are reversed.
Also been fine tuning the approach to make the timbers, and on the smooth stone versions of the Grey and Brown Large block textures from the hiring hall, and a brick texture as well...
Pictures of the building with and without Verandas/Side Towers, and without the central tower...
So worked out some texture for possibly 2 versions, one Stone/Brick, and one Half Timbered, plus have made some good progress on getting the half timbered/tudor texturing done, the ground floor and upper story walls, as well as the corner towers, now to work on the dormers and central tower. After that fine tuning details like widows and doors, working on the interior walls, and then page layouts.
cowboyleland: Now I have seen it. It doesn't advance our hobby, but anyone with half a brain who wanted 2nd rate figures could easily figure this out for themselves so I guess he isn't doing any harm.
Mar 19, 2019 17:53:59 GMT -9
berneart76: well, this is fun, (not) transferring all my papercrafting sets into the cloud. The stuff I got from DriveTrhruRPG was simple with their library desktop app,but my other stuff, sometimes with multiple duplicate copies is entertaining.
Mar 1, 2019 15:44:32 GMT -9
berneart76: Vermin King I usually use a mix of drybrush/watercolor/photocopy and occasionally posterizing at different levels of opacity.
Feb 26, 2019 20:46:54 GMT -9
berneart76: Vermin King, that's similar to the enhancing that I do on my texturing. I've found that sometimes I need to scale up or scale down the image (usually by 50 or 25 percent down or 200 or 300 percent up) to make get the enhancements to look "right"
Feb 26, 2019 20:44:53 GMT -9
Vermin King: On the zebras, I did multiple enhancements and cartoon filters and used them at 100%, and they still didn't look that different than the photos
Feb 26, 2019 12:27:26 GMT -9
Vermin King: When I make a figure or terrain piece based on a photo, I clean it up and align things to look 'right', then I create another layer and do enhancing and cartoonizing on it. I then adjust opacity over the photo image until it looks good. On the zebras,
Feb 26, 2019 12:26:35 GMT -9
Vermin King: berneart76, do you mean giving them green or purple manes and tails? and a few piercings? maybe a cig hanging out of their mouths?
Feb 26, 2019 12:24:18 GMT -9
Vermin King: cartoonizing a zebra doesn't do much
Feb 20, 2019 5:59:28 GMT -9
Vermin King: And due to the snow, I'm off tonight. I am going to miss the cash on the paycheck, but I'm glad they want their employees to be safe
Feb 15, 2019 10:52:24 GMT -9
ignatious: Actually I was referring to the two previous posts. I was trying to be subtle in order to sublimate the crassness. Read them again, but in Mel Brooks voice while he is winking, and nudging the person to his right.
Feb 9, 2019 13:38:11 GMT -9
Vermin King: Sure. Euphemize us
Feb 8, 2019 18:40:48 GMT -9
ignatious: would anyone care for a euphemism?
Feb 8, 2019 13:40:27 GMT -9
cowboyleland: We hadn't had snow for a few days. Last night the plow came down my street and did nothing but fill every ones driveways back in. Just for practice, I guess.
Feb 8, 2019 7:48:16 GMT -9
Vermin King: In KC we had an ice storm (with thunder sleet) the other night. Left things drivable, but last night the plow came down my street. They took all the rough edges off. Might as well have ran a Zamboni...
Feb 8, 2019 6:42:32 GMT -9
okumarts: Vermin King... Mind Blown!
Feb 5, 2019 19:32:30 GMT -9