Design criteria; I want a model that's going to look cool, be sturdy enough for tabletop play, and be relatively easy to build.
Maintaining momentum...page 1 done, page 2 close to done. Page 1 was one of the least complicated but I used it to create my basic texture styles that I'm now replicating across all the other pages. The new processor is working great, I was so used to dealing with lag that I'm still surprised at how quick my changes are rendered and it keeps me engaged in the project instead of mentally wandering off while waiting for the computer to do it's thing.
Back in High School I bought a Commodore Vic20 with a tape drive for storage. I would start loading a file from the drive and go eat dinner. Sometimes it would be finished by the time I returned.
Last Edit: Aug 13, 2015 10:29:07 GMT -9 by squirmydad
Post by squirmydad on Aug 14, 2015 13:10:01 GMT -9
Page #2 done, a bit crowded but it all fits. I've done the main deck as one big flattish piece with skirting, which will hopefully provide some stiffening and stability. The lower hull is in three bulkhead pieces and I'll start texturing those....now!
Post by squirmydad on Aug 16, 2015 16:36:00 GMT -9
Page 8 (hull center section) done, pages 9+10 almost done. Was ridiculously ill for several days and could only work on this with my dreaming mind. Still making progress though, hoping for a first test build of the hull and deck tomorrow night.
Post by squirmydad on Aug 17, 2015 14:25:22 GMT -9
My first impression is "skinny", glad I made the bulkheads. Mostly good so far, my deck texture doesn't line up between fore and amidships so needs a tiny nudge, and I'm missing a deckboard. Lower hull needs the rivets layer turned next tie I print, but so far so good.
Post by squirmydad on Aug 19, 2015 12:04:01 GMT -9
Page #4; main cabin and horizontal stabilizers to attach to the fins. All of those extra hatches and portholes that keep showing up will be for modellers (like Vermin King) who like to create heavier layered effects in their construction. Normally I'd hide these on another layer but for the sake of speed I'm not making this a layered pdf model with loads of color and detail options. Except for page #5 (the fins) which will have a variety of stripe colors and names to choose from.
woosh: also, where can i find cool ships and mechs? im looking particularly for any spider tanks or spider mechs. ive seen the site with all the mechwarrior papercrafts and ive made a couple of those but none of them are especially spider-like
Apr 7, 2019 12:38:49 GMT -9
woosh: ebbles sent me here when i asked about his ud41 utility dropship, and that hed seen a mod that had 4 engines, which id like to try
Apr 7, 2019 12:37:22 GMT -9
woosh: i was typing up a thread and it said it was too big. soooo whatever
Apr 7, 2019 12:36:03 GMT -9
Vermin King: Sorry, long day yesterday ...
Apr 7, 2019 4:37:09 GMT -9
woosh: is anyone currently online?
Apr 6, 2019 19:10:30 GMT -9
woosh: hello! i am new. im currently typing up a thread in the 'say hi' forum
Apr 6, 2019 19:09:52 GMT -9
okumarts: ANYONE can do it!
Apr 2, 2019 9:46:48 GMT -9
chiefasaur: Sweet tutorial! Now I know how to make paper minis ;P
Apr 1, 2019 19:15:04 GMT -9
oldschooldm: Yup. More power to anyone who tries it. It will only whet the appetite for people who want paper minis that were designed to be paper minis. :-) Fronts and Backs FOREVER! :-) [... it's bait, don't bite it! ... ]
Mar 25, 2019 8:13:22 GMT -9
cowboyleland: Now I have seen it. It doesn't advance our hobby, but anyone with half a brain who wanted 2nd rate figures could easily figure this out for themselves so I guess he isn't doing any harm.
Mar 19, 2019 17:53:59 GMT -9
berneart76: well, this is fun, (not) transferring all my papercrafting sets into the cloud. The stuff I got from DriveTrhruRPG was simple with their library desktop app,but my other stuff, sometimes with multiple duplicate copies is entertaining.
Mar 1, 2019 15:44:32 GMT -9
berneart76: Vermin King I usually use a mix of drybrush/watercolor/photocopy and occasionally posterizing at different levels of opacity.
Feb 26, 2019 20:46:54 GMT -9
berneart76: Vermin King, that's similar to the enhancing that I do on my texturing. I've found that sometimes I need to scale up or scale down the image (usually by 50 or 25 percent down or 200 or 300 percent up) to make get the enhancements to look "right"
Feb 26, 2019 20:44:53 GMT -9
Vermin King: On the zebras, I did multiple enhancements and cartoon filters and used them at 100%, and they still didn't look that different than the photos
Feb 26, 2019 12:27:26 GMT -9
Vermin King: When I make a figure or terrain piece based on a photo, I clean it up and align things to look 'right', then I create another layer and do enhancing and cartoonizing on it. I then adjust opacity over the photo image until it looks good. On the zebras,
Feb 26, 2019 12:26:35 GMT -9
Vermin King: berneart76, do you mean giving them green or purple manes and tails? and a few piercings? maybe a cig hanging out of their mouths?
Feb 26, 2019 12:24:18 GMT -9