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Post by Rhannon on Aug 13, 2015 7:38:04 GMT -9
"Enascentia" is an original ( and very great imho ) high fantasy setting for Savage Worlds. Italian edition had great success so authors and publisher have thought of sharing it with English-speaking people. I personally know product and contents' quality so I am involved in this "English" project also. but for those who want to have some more information about this setting: Can you imagine a fantasy world where people are not born, yet can live forever? Discover the magical land of Enascentia as both you and your character take your first steps in a surprising new environment.
You begin your adventure with an adult character who has no previous experience but a vast set of knowledge. You get to play from the very first moment your character is created, and yet you don't have to learn speaking, walking, or even fighting—those and many more skills already belong to you, as well as basic starting equipment.
You don't know who you are, but you know what you believe in: the Kami. The Kami describes your way of living, a higher calling, the beginning of everything, or just everything itself. Each Tribe has a different explanation for why they are sent here and a different opinion on the nature of the world of Enascentia.
You start with a belief in your Kami and trust your inner impulses. But you can become anyone you like. Others before you chose a different path for themselves rather than follow their destiny. There are many Ways, many choices to make, and a whole new story to write...your own.
The world of Enascentia is described in two main books: the Player's Guide and the Game Master's Guide. Here is what you'll find in each of them.
Each book is made with high quality full color art and bound in the 16.5cm x 24cm size that is almost 1cm less than "graphic novel" (B5) size book, the format used by our friends at Pinnacle Entertainment Group, creators of the Savage Worlds game system. You need a copy of the Savage Worlds core rules to play Enascentia, available in English at www.peginc.com in PDF or printed formats. You may also add a copy of Savage Worlds Deluxe to your order—see Add Ons, below.
10 detailed new races, provided with complete history, habitats in the 4 different continents, and a couple famous characters for each of them
6 new Skills, including create poisons, create potions, and magical inscription
8 new Hindrances, for either newly generated characters and already existing ones
45 new Edges, including 23 professional ones made to fit the ten Tribes.
15 potions 20 poisons and custom rules to apply them
14 magical tattoos 52 new powers 60 ways to customize and create your own magical items and weapons 10 powerful artifacts
5 ready to play character sheets and a customizable blank one
The lore and hidden history of Enascentia: all the information a player should discover playing rather than just reading.
The Lost Tribes: creatures of myth belonging to lost ages. Geography: everything you need to know about the 4 known continents More than a hundred ready to use NPCs and sixteen templates to build your own Guidelines for building adventures, the Plot Point Campaign "The Awakening" and 4 Savage Tales. 50 brand new monsters, provided with stats, background information, and habitats.
...Now "English Enascentia" kickstarter project is to 10 days of his the end. So a second "help kick" help to bring higher its final result and, above all, it allows to all SW players don't miss this beautiful setting.
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Post by Rhannon on Aug 22, 2015 0:29:16 GMT -9
Artists & Artworks When we at GGStudio started this adventure a couple of years ago, we were Savage Worlds fans, or "Savages" as we like to call ourselves. We were waiting for the book to be translated into Italian for so long that one day we made a decision: Let’s do it ourselves!
We brought five translations including Savage Worlds Deluxe to Lucca Comics & Games 2013, Enascentia being the first original setting, and the players' reactions were just great. Almost two years have passed by with a grand total of twenty printed titles, winning the award for Game of the Year by Lucca, and gathering a strong Italian community to support us.
We do all of this for one reason: passion for the game. And we know you out there in the English-speaking world share the same passion. So once again we find ourselves in the same position we were two years ago: why don’t we share what we did here with the rest of the Savages all over the world? Let’s do this!OT by Rhannon: Annarita Guarnieri is really a very important person for us in Italy. Perhaps the most important, for the diffusion of the fantasy genre in Italy. I started reading her translations over thirty years ago. But we do not say this to this Great Lady. And now ... some artworks:Wise Lot Feather Sneak Peek #1: What's in a Gromsh name?
Let us introduce you to Wise Lot Feather, a Gromsh spellcaster illustrated by Geoff Trebs.
He is a feather collector, but sees everything as a form of feather: a leaf is a feather to a tree, fur is a feathered mantle to an animal and so on. He turned his name into a sort of compelling mission for his life. But who gave him his name?
Gromsh spellcasters receive visions from their Kami, hints on when and where a newly generated member of their Tribe will appear. When they meet each other the older Gromsh teleports them both to a random nearby place. The first three words he'll hear will become the newly generated name. The older Gromsh also gets to decide the order of those words.
How? Randomly, of course! Sneak Peek #2: one Tribe, one Kami, two behaviours
Janah are exceptional warriors, and tireless fighters but they usually approach melee in a very unsual fashion: they don't care about armors, shields or any mean of defense, they just rely on their offensive capabilities. They are brave and a bit too much proud but they respect every opponent they face, they know pity and will always spare someone asking for mercy, since fighting and having the change to fight again after defeat is the best way to grow stronger. This is true to most Janah, those who followed the example of their first generated who gave the name to the Tribe. Others think it differently. Veltarr, one of the first three leaders in the Tribe's history, was the first Janah ever to wear a full plate armor. He didn't care about mercy or an honorable fight, he just cared about results, no matter what. His best disciple, Triglav, learnt the lesson so well that he betrayed his master and killed him for Glory. Triglav was banned from Jandia, Janah's capital, and is currently gathering an army to strike back. Today Janah are still split in two: those who stay true to thier first generated and the Veltarians. Sneak Peek #3: it's a kind of magic.
The Kronoss Tribe is the most close to magic in all Enascentia. They are all generated with the gift of manipulating the Veil, but everyone chooses a different use for that gift. The majority of them focus on spellcasting only, avoiding any physical contacts since they don't usually excel in that area.
Others, instead, choose a different path and try to mix martial arts with their natural spellcasting abilities: they are known as Time Disciples. Those fighters are usually found among the Burning Arrow Inquisition, the Lords of War or simply roaming without a futher end other than find their true selves. There was a time in which the Ferua Tribe almost ruled over the Si-An continent. An alliance of other Tribes stopped their coming in Areida, a village south of Varnha Desert, where the spiritual guide of the feline huntress, Mayla, was murdered. Areida was already infamous at that time, considered hunted by the spirits of those who were brutally killed by the Ferua's conquest. Those spirits are now awakening once again and won't wait for adventurers to come: they are on their move... Will you dare entering the Ancient Ruins? ( from Ancient Ruins PDF adventure - stretch goal ) Sneak Peek #4: one Way or another.
Ways are factions, organizations which gather people with common objectives and vision of life to pursue the same goal. There are five commonly acknowledged Ways and a sixth dreaded one. In this update we'll get a look at two of them along with their symbols: the Lords of War and the Defenders of the Free Will.Lord of War
Tribes always focus on the beginning of things, they came up with a a definition of their own Kami and theories about how he started everything and gave them life. But what about the end? People aren’t born in Enascentia, and they won’t die aging eventually: what would happen when there will be just too many people trying to share so few resources? I would be their end, and one of the worse end possible.
Lords of War understood that and chose for another path: let war be the end of some lives before life itself will become the end of all lives. They see war as a glorious end and a mean necessary to avoid the worse end possible. They live their lives in a passionate fashion and devote themselves to a cause, then fight to death for that. They are not only fighters, they live by an ideal, and will bring war where the circumstances ask for it.Defenders of the Free Will
“Everyone should live by his own ideal, the Tribe you’re born into should not force you with a given belief.” Defenders of the Free Will live by this belief, they think there is more to a person’s life than simply being born in a certain shell. What if a Menoosh strongly believes in the Kami of Light just as a Lumian do? Should he feel ashamed? Of course not, he should be free to express himself freely and believe in whatever he feels to believe into.
Defenders of the Free Will gather member of each Tribe under their banner and let them chose whatever Kami is good for them. They are constantly looking for new members who fully understand a given Kami and are willing to teach its basis to newcomers who still have to make a choice. They also look actively for Lost Tribes, should they find any living member, or either memories regarding them and their Kamis to extend the choice as much as they can. more to come ...
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