Working on the final touches of the carts and wagon set. With the help of a friendly tester I was able to get the production files in the right shape. All except the vardo wagon are done, with color and texture variations, logo and everything.
Here is a pic showing all parts and with figures for scale reference.
I need to start setting up a corner to make well lit professional pictures (i think diffused led lights might be useable nowadays) and create the instruction files.
Last Edit: Dec 25, 2015 9:37:40 GMT -9 by lightning
Beta testing revealed that the axis construction needs to be improved. Build was a little complicated and the connection of the axis to the wheels not very strong.
I am going for this now (octagonal wheels just for test build ). The axis is glued with flaps into "smaller wheel" connector part. I wanted to make this a separate part so that the regular wheels can be pressed after being glued.
For very easy build one can just glue the wheels to the walls of the wagons, but I like it when the wheels have a little distance to the wagon walls like in real life.
I liked the "triangle section" axis more visually, but I tried a "quad section" version and found it to be much more stable.
Now I want to see if I can improve the moving front axis thing. As I have not heard from the Josh guy I need to come up with something on my own :-)
Last Edit: Jan 12, 2016 0:31:13 GMT -9 by lightning
This works very well but takes some time to build. Plus probably hard to cut manually (although it could be made a little simpler with polygonal shapes not round). I have an idea for something simpler which I have to try tomorrow. The easy solution again would be to just glue the part and not make it rotate-able.
Last Edit: Jan 12, 2016 7:28:58 GMT -9 by lightning
Post by Vermin King on Jan 12, 2016 7:49:31 GMT -9
Another method that I've seen used on ship and tank turrets is to use four disks. Make a pivot hole in the part. Make two disks slightly smaller than the hole and glue them together. Make two disks larger than the hole. Place your 'axle' parts in the hole and sandwich with the two larger disks. Then they glue the turret onto the top larger disk.
You might try it...
There are no strangers in this world,only people I haven't embarrassed ... yet!
Post by Vermin King on Jan 12, 2016 10:29:00 GMT -9
The only problem with that is in the cutting. If your 'axle' pieces are very close to the size of the hole, and your cutting is rough, it will bind up. If you make the axle pieces too small, it is wobbly. I haven't played with that method enough to have a good feel for what works and what doesn't. The concept has merit, though. It is very easy to accomplish with few parts
There are no strangers in this world,only people I haven't embarrassed ... yet!
Post by squirmydad on Jan 12, 2016 10:51:19 GMT -9
At one point MelEbbles talked about making revolving pieces and for those small internal circles that you're talking about he recommended using a paper hole punch and glueing layers of the little paper chads together. Much easier to punch then cut at that size.
I tried the "tank" version and it works but what I did not like is that it is fixed. I liked that you could take the pieces apart with my version. So I tried to merge the two ideas and finally came up with this:
Easy to build due to the polygonal shapes and works fine. You can put together and take apart as needed and it rotates just fine.
Vermin King : I made the outside "ring" 1mm larger than the inner and it works without blocking. In any case, I am assuming that people who will build the "advanced" version will have no problem with tweaking if needed. Or is this maybe a wrong assumption?
squirmydad : Actually the way I do it is similar. I just don't use hole punches but cut a couple of round - or in this case octagonal - shapes and glue then together. But if you need very small circles the punch hole version would be very handy.
Will try a trimmed version now that would not look so bulky on the wagon ...
works and fits nicely on the existing part ... but of course you cannot take apart and put together once the wheels are glued on because you cant turn 90° so I have to put together the rotating parts and then glue the axis with wheels on. I have thought about making detachable wheels for a minute but can't think of a real necessity for that.
On to texturing and updating the production files ...
The updated axis has been incorporated into the wagon files. I think it is easy enough to build, if you want the turning front axis. Or else you just glue it in place :-)
Did a couple of test builds to check if everything works. I have regular wood, light wood, dark wood and red wood. The same with all the wheel variations. Then you can add metal or rusted metal stuff and of course the dirt. One texture variation I have that is missing in the image is the dark wood with rusted metal, but you get the idea of what you can change.
Built the vardo wagon with interior textures. Might need to add a pair of benches left and right.
Detail of the texture new axis.
Now it's time to think about doing the instructions ...
These look great, and I love that you did an interior for the vardo. Will the carts still be a part of this? I am excited to build these (particularly with the front axle articulation). Will cutfiles be a part of this set? I look forward to this and future sets from you. I would also be willing to test build the front assembly if you wanted some feedback.
i was never born, i just am, and i've been dead for years.
ignatious : Thank you The set will contain the 3 small carts and the 3 wagons with all the texture variations and include cutfiles for silhouette portrait/cameo/curio. I have to admit for the interior I just printed another sheet of the walls/floor and just cut them without flaps and glued them in place.
I think the axis redesign needs no more testing but thank you for the offer anyway. I will put you on my list of potential test builders for the future if you don't mind.
I want to do another texture variation for the vardo but probably will leave that to an update so that I am able to bump the set after some time I have to check but I think the drivethroughrpg/onebookshelf have the option of handling updates of an existing product. Else I have to think of a way to distribute the update to clients.
I was just checking the silhouette studio software and saw there is a similar but slightly different set of registration marks settings for Original/SD. Might be able to add that too or add it later as update if it takes too much time now.
In the meantime I have built the last texture combination I wanted to show you: dark wood with rusty metal ...
Last Edit: Jan 21, 2016 1:54:55 GMT -9 by lightning
cowboyleland: Now I have seen it. It doesn't advance our hobby, but anyone with half a brain who wanted 2nd rate figures could easily figure this out for themselves so I guess he isn't doing any harm.
Mar 19, 2019 17:53:59 GMT -9
berneart76: well, this is fun, (not) transferring all my papercrafting sets into the cloud. The stuff I got from DriveTrhruRPG was simple with their library desktop app,but my other stuff, sometimes with multiple duplicate copies is entertaining.
Mar 1, 2019 15:44:32 GMT -9
berneart76: Vermin King I usually use a mix of drybrush/watercolor/photocopy and occasionally posterizing at different levels of opacity.
Feb 26, 2019 20:46:54 GMT -9
berneart76: Vermin King, that's similar to the enhancing that I do on my texturing. I've found that sometimes I need to scale up or scale down the image (usually by 50 or 25 percent down or 200 or 300 percent up) to make get the enhancements to look "right"
Feb 26, 2019 20:44:53 GMT -9
Vermin King: On the zebras, I did multiple enhancements and cartoon filters and used them at 100%, and they still didn't look that different than the photos
Feb 26, 2019 12:27:26 GMT -9
Vermin King: When I make a figure or terrain piece based on a photo, I clean it up and align things to look 'right', then I create another layer and do enhancing and cartoonizing on it. I then adjust opacity over the photo image until it looks good. On the zebras,
Feb 26, 2019 12:26:35 GMT -9
Vermin King: berneart76, do you mean giving them green or purple manes and tails? and a few piercings? maybe a cig hanging out of their mouths?
Feb 26, 2019 12:24:18 GMT -9
Vermin King: cartoonizing a zebra doesn't do much
Feb 20, 2019 5:59:28 GMT -9
Vermin King: And due to the snow, I'm off tonight. I am going to miss the cash on the paycheck, but I'm glad they want their employees to be safe
Feb 15, 2019 10:52:24 GMT -9
ignatious: Actually I was referring to the two previous posts. I was trying to be subtle in order to sublimate the crassness. Read them again, but in Mel Brooks voice while he is winking, and nudging the person to his right.
Feb 9, 2019 13:38:11 GMT -9
Vermin King: Sure. Euphemize us
Feb 8, 2019 18:40:48 GMT -9
ignatious: would anyone care for a euphemism?
Feb 8, 2019 13:40:27 GMT -9
cowboyleland: We hadn't had snow for a few days. Last night the plow came down my street and did nothing but fill every ones driveways back in. Just for practice, I guess.
Feb 8, 2019 7:48:16 GMT -9
Vermin King: In KC we had an ice storm (with thunder sleet) the other night. Left things drivable, but last night the plow came down my street. They took all the rough edges off. Might as well have ran a Zamboni...
Feb 8, 2019 6:42:32 GMT -9
okumarts: Vermin King... Mind Blown!
Feb 5, 2019 19:32:30 GMT -9