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Post by jeffgeorge on Oct 18, 2016 17:52:21 GMT -9
I'm totally lurking on this thread with nothing to contribute, but I'm finding watching the process, and the discussion thereof, fascinating. Thanks for sharing it.
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Post by Vermin King on Oct 18, 2016 19:06:07 GMT -9
I believe in letting others learn from my mistakes. Many, many thanks to berneart76 for help with the arch. I have yet to finalize the dimensions for the roof, and I need to throw together the stairs, and design a more imposing chimney, but I'm happy with where things stand. When I finish the blank design of those three items, I'll post the blank templates. I hope to get texturing worked out this weekend and do the test build for the whole thing. But I've got to get this continuing education done this week...
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Post by Vermin King on Oct 18, 2016 19:24:17 GMT -9
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Post by Vermin King on Oct 19, 2016 17:57:16 GMT -9
Well, I thought I'd work on geometry of remaining elements tonight, but I saw the framing I wanted to use, so I got started on textures. I wanted to use these for the upper timbers They just fit with how I saw this in my imagination. I want stone on the bottom floor, timber and brick in the middle, and wood and timber for the peak. Going to keep the red slate tile for the roof. I'm still trying to decide if I will have the stairs and second floor door on the front or on the right side. Until I decide that, I didn't feel like I'm ready to do the ground floor textures. So, ground floor textures, stairs, second floor entrance and a somewhat grander than normal chimney. That will finish up the Guildhall. I still need to go back and do the roof for the stand-alone Building 2. And there are two weekends between now and the end of the month. Seems do-able
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Post by Vermin King on Oct 21, 2016 6:52:58 GMT -9
Not happy with the wood gables, so re-working those, going to use plaster between the timbers.
Also working on getting rid of my library of actual windows and doing my own. Photo-realistic doesn't necessarily work well.
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Post by Vermin King on Oct 22, 2016 14:27:15 GMT -9
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Post by Vermin King on Oct 22, 2016 18:54:44 GMT -9
And as is generally the case, in doing the build of the Guildhouse, I have some tweaks to make, but thus far, I'm pleased with it.
I'm anxious to see the complex
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Post by Vermin King on Oct 23, 2016 9:05:53 GMT -9
Okay, skipping straight past Building 2, here's the test build (in progress) for The Guildhall First step is to prep the roof pieces. The eaves need to be glued down and pressed overnight, so it is best to get this out of the way. While those are getting pressed, start on the building itself, starting with the right front corner. Front, Right and arch pieces Gotta shift the double doors over a tad, but not too shabby. The right front corner is the most difficult part of this, so I usually try to get the most difficult part done first. Get the two main pieces put together, then work on the arch, then get the portico installed. Try keeping everything square. Thanks again berneart76 for the help with the arch
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Post by Vermin King on Oct 23, 2016 10:49:13 GMT -9
Well, probably should have put the back and left side on, but I did tweaking of the files instead. On the Back page, there is room for three structural braces, so I put them there. Fixed the portico door and the chimneys. Actually took longer to get my printed chimneys to correspond to the new dimensions than it took to fix the file.
You will notice on the Right and Left Sides, the bottom tab is odd looking. In designing the sides, I was basing the geometry on the narrow end of Building 1. Keeping the original tabs visible may be helpful in aligning things ... or not
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Post by Vermin King on Oct 23, 2016 11:36:51 GMT -9
Oops. Back to Gimp. On the side gables, I originally set these up for the tabs to fold forward and act as the eaves. Since I went back to traditional tabs, they interfere with the main roof. I'll trim back my tabs on the current build and fix these in Gimp. But you can start to see how this will look with the roof
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Post by berneart76 on Oct 23, 2016 14:34:09 GMT -9
Looking Good Vermin King. Glad I was able to help with the archway!
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Post by Vermin King on Oct 23, 2016 15:31:55 GMT -9
Found a couple more issues wrapping up the test build. That's why they call it a test build. The eaves over the double doors on the right side is held down with temporary stick glue, so it isn't sticking to the main roof well. The gable roofs' eaves interfere with the main roof eaves. An easy fix. Okay, I probably spent too much time on the chimneys (that still need tweaking), but they look pretty good to me and I think they fit well with the building. These projects are never 'done', but I think I will call this good for now, following the last tweaks I mentioned. If that doesn't take too long, I may do up Building 2 tonight. I really want to see this three building complex. I wish I'd used temporary glue stick on the gable roof on Building 1...
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Post by mproteau (Paper Realms) on Oct 23, 2016 15:54:44 GMT -9
Looks fantastic! The chimneys came out lovely.
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Post by Vermin King on Oct 23, 2016 16:59:42 GMT -9
Got the Guildhall done. I'm going to post it in Medieval Mayhem. Hopefully, I'll be able to double check the whole complex by the end of the month. I believe this is seven pages. Building one, the Inn, is only four pages. At this point, I think I will post both in the Hoard. If the complex works out, I'll post Building 2. I think it was only four pages. It would be good to see a second set of eyes on this.
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Post by Vermin King on Oct 26, 2016 17:40:29 GMT -9
Back to Building 2, the Connectingway. Start with gluing down the eaves on the roof, so you can let it press for a few hours. Then build the Archway ... inside out. Before building, you have to decide if you want the gates open or closed. I want mine open, so I cut the Archway gates out and glued them to the backside of the front piece gates. Let those press a couple hours, too. Glue the Archway to the back of the building. It fits! ... whew. I need to figure out a good way to remove the gable roof from the Inn pretty soon here. I'm glad I used removable glue stick on the Guild Hall
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Post by Vermin King on Oct 27, 2016 5:43:20 GMT -9
Got the gable roof off last night and continued on the Connectingway. With the components sitting there, I had to slap them together (not glued, yet), just to check geometry and see how it looked Granted, not glued down, and haven't done the chimney for this building, yet, but I think it has the correct feel for a coaching inn. Welcome to the White Hart (Pardon the dust during construction)
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Post by Vermin King on Oct 27, 2016 9:04:00 GMT -9
Before I glue this down, I printed off the Building 2 Stand-Alone Roof. I'll build it tonight and get a shot of it before I make the White Hart permanent.
Of the various pages, the Connecting Roof is the only one that can't fit in the template for those with cutters. The two ends stick out a tad. I don't feel like changing the dimensions of the whole thing, so I will simply have to apologize. I wish I was better at these things, because I think this part really needs a couple dormers on the roof to break up the expanse. Hopefully, I will have time to play with it before End of Month
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Post by mproteau (Paper Realms) on Oct 27, 2016 9:46:33 GMT -9
No need to apologize. If the texture doesn't extend into the "do not put graphics here" area, then the cutter will still cut most of the page out, and the user will just have a little bit to do by hand, which is often still preferable. If there's a choice in layout that keeps all the scoring inside the safe cut area, that's great. And if the complicated cuts are done by the cutter, that's also a plus.
The machine cutter stuff is largely a bonus, but just being aware of the layout constraints and keeping things in the safe area, it makes life easier for those of us who clearly enjoy the easy life. Thanks for taking the time to work on it. I appreciate it!
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Post by Vermin King on Oct 27, 2016 10:12:24 GMT -9
That works. I think for the dormers, the vertical portions aren't that hard, but I'll make the dormer roofs a tad big, trim to fit, then scan back in. Re-print and see if I need to make adjustments. I might do that tonight even. But that big space just seems to call out that dormers need to be here. Two for the front and two for the back should all fit on one page.
Whereas all of the elements used on the front of this complex came from actual inns, I really like the looks of the inn yard side of things.
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Post by Vermin King on Oct 28, 2016 17:32:56 GMT -9
I didn't post the stand-alone photos, so here goes I've extended the eaves a bit on both the stand alone roof and the connecting roof, and added an 1/8 inch to the length of the connecting roof. Should build better, now
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Post by Vermin King on Oct 29, 2016 4:20:23 GMT -9
Worked last night on the dormers But, in my sledgehammer approach, I have to print off the test, mark adjustments, scan back in, print, test, adjust, etc. But to do the adjustments, I have to have the roof built, so might as well start gluing the complex together. Start with the connecting roof. The tabs for the roof ends slide under the tabs for the gables, so attach the roof first. Let that fully dry before sliding the connectingway in place. Yes, it fits. Will fit better with the new larger roof pieces and fixed gable ends.
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Post by chiefasaur on Oct 29, 2016 4:43:57 GMT -9
This is turning into a seriously impressive build! Love watching it evolve!
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Post by Vermin King on Oct 29, 2016 5:33:05 GMT -9
Adjusted the test dormer. and now I'm printing up four on card, but here's how the test dormer worked
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Post by cowboyleland on Oct 29, 2016 6:24:23 GMT -9
This looks really good!
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Post by Vermin King on Oct 29, 2016 7:15:51 GMT -9
One more question -- For the beauty shots I plan on displaying on MProteau's latest tiles. Just laying them on the table no longer is working, so I finally broke down and got some foam core (which I have under books, since it was more warped than first appeared). I've pretty well figured out how I want this laid out, so I thought of gluing the tiles onto the full piece, but now I am having second thoughts.
Big board or separate tiles?
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Post by Vermin King on Oct 29, 2016 14:57:13 GMT -9
I'll leave the 'beauty shots' to someone else, but she is done Thanks again to berneart76 and to all who have been following this project. I hope that it will make it to someone's gaming table some day, either in part or as a whole. This was another one of those projects that I thought I could do, but wasn't sure. At some point I really need to get that coach done
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Post by Vermin King on Oct 29, 2016 16:10:42 GMT -9
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Post by kgstanley81 on Oct 29, 2016 18:03:04 GMT -9
Something to be very proud of, looks great
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Post by Vermin King on Nov 5, 2016 7:31:53 GMT -9
If only all dragons were as friendly as Yoshi...
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Post by Vermin King on Oct 24, 2018 7:10:17 GMT -9
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