Post by squirmydad on Apr 13, 2009 20:29:52 GMT -9
Looks plenty respectable for a first try. Animal legs are tough to get the poses right. The legs don't look too out of place on your design, but the elf parts do! I would think the grittier, nastier looking parts would be more appropriate for Gnolls. I thought there were a variety of shields and weapons in the design resources board.
I am really getting the feeling I need to start designing in parts. This way I can post the unassembled figure parts for you guys to create whatever you want.
You should definitely add this to this months HOARD. To hell with the theme, it's only there to give inspiration.
I would also suggest for the fur that you try the NOISE filter. This will give the fur some texture, and you can go a step further by adding some stippled highlights as well. Of coarse I don't know what your using to color the figure. You might also try finding a nice fur texture, then put a color copy over that with a nice transparency effect, like multiply or hard light. JIM
Post by squirmydad on Apr 14, 2009 17:29:56 GMT -9
Very nice. To add it to the HOARD, post the high res image ,300 dpi to the HOARD topic, and it will be included. I like to keep all the submissions in a single topic because I am hopelessly disorganized and will probably forget about it otherwise.
Your next step in creating cool effects is to copy a shape, like and arm, or all the fur parts, and copy them to their own layer. Fill each shape with a gradient, black outside to full white inside, then apply a transparency effect to the whole layer of OVERLAY or HARD LIGHT. This will let the colors show from below and give the shape some 3D shading.
This is how I experiment. I just copy thing to layers on top and add gradients or texture fills and apply filters until something looks cool. Using this technique, you can make the chain-mail look rusty by adding a rust texture fill to the same shape over the chain-mail, then apply a transparency effect to make the chain-mail show through.
Once you figure out how to handle layers, filters and effects, your set for 99% of what you need to know. I'm glad I could help. JIM
Awesome gnoll.... but isn't he holding the sword in his right hand on the front view, and in his left hand on the rear view? Maybe mirror both images, then you'll have gnoll twins... one right handed and one left handed...(grin)
Excellent point from Dagger. One or the other of the images needs to be flipped so that you have a proper front and back - or as he suggested, just copy and flip both and have two figures as mirrors of each other.
Brilliant first effort! I'm also looking forward to seeing a full warband of these guys!
Post by stevelortz on Apr 15, 2009 19:07:26 GMT -9
Skirmisher Publishing has a booklet out (download from RPGNow for $2.99) called "A Brief History of Gnolls" by Paul Haynie, that traces the pre-D&D literary history of gnolls, and talks about their culture. He holds that the females are the dominant gender who do the fighting and occupy the positions of authority. Interesting material for anyone interested in the critters. Last year at GenCon, Paul was showing off a sock-puppet gnoll his wife had knitted for him!
woosh: also, where can i find cool ships and mechs? im looking particularly for any spider tanks or spider mechs. ive seen the site with all the mechwarrior papercrafts and ive made a couple of those but none of them are especially spider-like
Apr 7, 2019 12:38:49 GMT -9
woosh: ebbles sent me here when i asked about his ud41 utility dropship, and that hed seen a mod that had 4 engines, which id like to try
Apr 7, 2019 12:37:22 GMT -9
woosh: i was typing up a thread and it said it was too big. soooo whatever
Apr 7, 2019 12:36:03 GMT -9
Vermin King: Sorry, long day yesterday ...
Apr 7, 2019 4:37:09 GMT -9
woosh: is anyone currently online?
Apr 6, 2019 19:10:30 GMT -9
woosh: hello! i am new. im currently typing up a thread in the 'say hi' forum
Apr 6, 2019 19:09:52 GMT -9
okumarts: ANYONE can do it!
Apr 2, 2019 9:46:48 GMT -9
chiefasaur: Sweet tutorial! Now I know how to make paper minis ;P
Apr 1, 2019 19:15:04 GMT -9
oldschooldm: Yup. More power to anyone who tries it. It will only whet the appetite for people who want paper minis that were designed to be paper minis. :-) Fronts and Backs FOREVER! :-) [... it's bait, don't bite it! ... ]
Mar 25, 2019 8:13:22 GMT -9
cowboyleland: Now I have seen it. It doesn't advance our hobby, but anyone with half a brain who wanted 2nd rate figures could easily figure this out for themselves so I guess he isn't doing any harm.
Mar 19, 2019 17:53:59 GMT -9
berneart76: well, this is fun, (not) transferring all my papercrafting sets into the cloud. The stuff I got from DriveTrhruRPG was simple with their library desktop app,but my other stuff, sometimes with multiple duplicate copies is entertaining.
Mar 1, 2019 15:44:32 GMT -9
berneart76: Vermin King I usually use a mix of drybrush/watercolor/photocopy and occasionally posterizing at different levels of opacity.
Feb 26, 2019 20:46:54 GMT -9
berneart76: Vermin King, that's similar to the enhancing that I do on my texturing. I've found that sometimes I need to scale up or scale down the image (usually by 50 or 25 percent down or 200 or 300 percent up) to make get the enhancements to look "right"
Feb 26, 2019 20:44:53 GMT -9
Vermin King: On the zebras, I did multiple enhancements and cartoon filters and used them at 100%, and they still didn't look that different than the photos
Feb 26, 2019 12:27:26 GMT -9
Vermin King: When I make a figure or terrain piece based on a photo, I clean it up and align things to look 'right', then I create another layer and do enhancing and cartoonizing on it. I then adjust opacity over the photo image until it looks good. On the zebras,
Feb 26, 2019 12:26:35 GMT -9
Vermin King: berneart76, do you mean giving them green or purple manes and tails? and a few piercings? maybe a cig hanging out of their mouths?
Feb 26, 2019 12:24:18 GMT -9