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Post by sunraven01 on Jun 4, 2017 10:40:02 GMT -9
Okay, while waiting for my new printer to arrive (thankfully, it arrived on schedule), I took the opportunity to make cutting my foam core blanks a little easier and whipped up a template to print on sticker paper. The squares on the template are 1/16" of an inch shy of a full 2 inches, but printed with a 5px border. This way they will fit perfectly inside the tile wrapper, but still be sized enough that I don't have to be super perfect with cutting the edges perfectly square. Anything to make this process faster.
I am 3 tiles away from finishing the next frescoed hall. Then on to something interesting: using jeffgeorge's quarter round and diagonal tiles to make a rough cave-like cavern.
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Post by sunraven01 on Jun 4, 2017 16:48:50 GMT -9
The first cave tile. I didn't pay attention to my clipping mask and so the outside corner has a cave texture instead of the 75% gray fill I was going to use, but I'll live. Not remaking it now, at least.
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Post by Vermin King on Jun 4, 2017 16:50:54 GMT -9
Now I'm kinda wishing I'd done those stalagmites and stalactites...
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Post by sunraven01 on Jun 9, 2017 13:10:20 GMT -9
The siren's cave. Looking at date stamps I started this build a month ago. Brother arrives Monday. Not sure I will be done in time.
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Post by Vermin King on Jun 9, 2017 13:49:32 GMT -9
How much do you have left? I don't suppose you can put him to work, can you?
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Post by sunraven01 on Jun 9, 2017 14:35:33 GMT -9
Looking at the map in my first post, I have completed the following:
1 2 3 4 -- needs props 5 6 7 -- needs props 8 9 10 11 12 13 -- needs props 18A -- needs props 21 -- needs props 22 26 27 27A 32 -- needs props
Not finished: 14 19 30
Not required because they're hallways that can be played theater of the mind: 15 16 17 18 20 23 23A 24 28 29 31
I won't be able to craft for most of tomorrow because we will be preparing for my brother's arrival Monday as well as a party Sunday afternoon. So I have tonight, tomorrow night, and Sunday morning to get as much done as I can.
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Post by Vermin King on Jun 9, 2017 15:32:20 GMT -9
Don't let me distract you
Good luck
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Post by sunraven01 on Jun 10, 2017 6:50:54 GMT -9
So, looking at the rooms for 14, 19, and 30 ... I can do all three of those theater of the mind, and to be honest, after a month of this, I'm pretty burnt out. I'm spending today refining my files for making the tiles, especially the curved wall tile. I have redesigned it to be a little less fiddly to construct; it's still two pieces, but the separate piece is now the wall, rather than the corner of the floor. jeffgeorge, I'll send you the updated file; you've probably already experimented with that design, but maybe it will be useful for you. There are some things from the updated sample set that I want to include in my tiles, along with some things from some common Hirst Arts designs that I want to bring in as well. One of the things that makes a Hirst Arts dungeon so effective is variance in wall height, and jeffgeorge has brought this into the DoO design with his clip-on connectors. I don't need the connectors because I have magnets in my bases to hold things together, but I want the little bump outs on the tops of the walls because they provide some much needed visual interest. I'm thinking for now I'll experiment with doing this for the corner pieces, much like in this Hirst Arts sample (from here: imgur.com/a/PTwRQ).
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Post by sunraven01 on Jun 10, 2017 15:43:12 GMT -9
Kind of a mishmash of styles here as I grabbed some already made tiles to rest the clip on walls, but I think the effect of the higher corner is rather good. These pieces slide off, but I'm considering gluing them in place.
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Post by jeffgeorge on Jun 11, 2017 11:23:46 GMT -9
Once the clip concept came together, I realized that you could add all sorts of easily re-positionable detail to the walls with clips-ons, even where actual clips aren't necessary. Things like a variety of doors, portcullises, holes, shelves, alcoves, ledges, webs, ladders, skeletons in shackles, etc. are all possible. Designing those things as clips lets me keep the walls simple and therefore more reusable; variation from room to room can be provided through clip on. Your giant face-carving a few posts back is a great example of such a detail, as is the corner in the pic in your last post. You're really going far with this design, and it looks amazing!
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Post by Vermin King on Jun 15, 2017 17:40:12 GMT -9
I hope you are getting some in-game photos and that things are going well
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Post by migibb on Jun 15, 2017 22:31:29 GMT -9
Suggestion seen on tumblr: EDIT: Tried - and failed - to make that image legible without having to click on it....
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Post by sunraven01 on Jun 20, 2017 3:06:43 GMT -9
I hope you are getting some in-game photos and that things are going well We did too good a job at scheduling other activities and were too tired to play D&D after the long days. I want to continue with this thread, though, so now that there's no deadline, I can actually fully build out each room with dungeon dressing, and have it all ready to go for the next time someone asks me to run a game. We're not done yet!
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Post by Vermin King on Jun 20, 2017 4:02:00 GMT -9
Well, it happens. Still look forward to seeing what you can do
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Post by sunraven01 on Jun 20, 2017 6:45:25 GMT -9
In other news, my husband saw the latest DwarvenForge kickstarter and was all gung ho about getting some DF sets. He didn't listen to me when I told him how expensive DF was until he saw the prices and that dampened his enthusiasm greatly LOL. I told him I could easily build out the first 15 encounter areas in the Dungeon of Doom for less than $3K so I think that mollified him a bit.
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Post by sunraven01 on Jun 20, 2017 8:25:01 GMT -9
Grabbed a floor out of the WWG Oubliette set and made a few new tiles. I'm getting better at constructing these things so that they fit better together, and having the tile blanks a hair less than a true 2 inches square makes getting nice mitered corners a lot easier.
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Post by sunraven01 on Jun 22, 2017 3:23:42 GMT -9
A full-height clip-on wall with integrated columns for visual interest. The pillars are stock 2-way TLX posts, and the textures are from Oubliette. I ended up having to lighten the double doors by about 50% because my printer made them really dark and the nice details were getting lost. The 3/4 inch walls and floors are not adjusted for brightness.
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Post by sunraven01 on Jun 23, 2017 2:57:32 GMT -9
This looks like an ordinary one wall tile, but it harbors a secret: there is a tiny washer embedded in the wall, making a magnetically receptive point for those props that don't translate well to clip-on. These 3D wall sconces are from Fat Dragon Games (and let me tell you how GLAD I am I bought a robot cutter, because cutting and scoring a full page of these things would be a pain). I glued a tiny magnet on the back side. I might still decide to glue these in place instead, but this is a pretty elegant solution too and I rather like it.
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Post by sunraven01 on Jun 23, 2017 14:24:35 GMT -9
I'd say this is coming together nicely!
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Post by Vermin King on Jun 23, 2017 14:55:46 GMT -9
When is the brother coming back?
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Post by sunraven01 on Jun 23, 2017 14:57:14 GMT -9
When is the brother coming back? Who knows? This is to show my husband we can do what Dwarven Forge does, but for less than three thousand dollars
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Post by kgstanley81 on Jun 23, 2017 20:05:34 GMT -9
When can we come play
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Post by jeffgeorge on Jun 23, 2017 21:16:19 GMT -9
This is to show my husband we can do what Dwarven Forge does, but for less than three thousand dollars It also packs into 1/4 the space, and weighs maybe 1/10 as much.
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Post by Punkrabbitt on Jul 16, 2017 11:38:43 GMT -9
It all looks amazing. You should probably photoshop in a bit of doody in a corner on one tile as a nod to this discussion lol.
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Post by sunraven01 on Jul 16, 2017 13:05:30 GMT -9
I need to get back to it, but the past month I have been raising a litter of Canaan Dogs, and there's been no time for crafting!
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Post by Vermin King on Jul 16, 2017 16:58:26 GMT -9
Momma Canaan isn't taking care of them?
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Post by sunraven01 on Jul 18, 2017 6:34:07 GMT -9
Momma Canaan doesn't have thumbs and an iPhone and can't do things like arranging socialization parties, vet visits, field trips, clicker training, collar and leash training, introductions to vacuum cleaners, baths, nail trims, dish washers, the actual 24/7 mountain of puppy laundry, photos and videos for new owners, website updates, field questions on training and food and housebreaking ...
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Post by sunraven01 on Jul 18, 2017 6:36:07 GMT -9
It's pretty much a full time job from when the eyes open at 10-14 days, and when they go home at 10 weeks. This isn't your neighbor with a dog who had puppies -- these guys are going to have a future in dog sports, so there's a ton of prep work to be done before they even go home in order to give them the absolute best possible start.
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Post by Vermin King on Jul 18, 2017 6:39:18 GMT -9
I wish you and them success. They are very elegant looking dogs.
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Post by sunraven01 on Dec 31, 2017 12:47:14 GMT -9
Aaand... complete! I need to dress it up with some weapon racks, a throne, and some other things, but the replica modular encounter area from the most recent Dwarven Forge Kickstarter is complete! 8 field tiles (no walls) 2 diagonal tiles 3 one-wall plain tiles 2 one-wall tiles with torches 2 one-wall archway tiles 4 corner tiles 1 hallway tile 1 double-width fancy wall 1 double-width single door wall 1 double-width double door wall The vast majority of the wall and floors and all the pillars came from mproteau's newly released Infinite Dungeons set; the big fancy wall is from WWG, and so is the gold bits on the floor. I waffled over the decision to do full heights walls, but now that it's done I think it was the right one, as well as including the posts, which will allow for things like dropping in secret doors, raising or lowering portcullises, wall traps, or other things like that on the fly.
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