Post by nullpointer on Sept 9, 2017 22:08:59 GMT -9
Here's my workflow for the Gallows Tree I posted for Halloween Wars.
First I did a rough sketch of the branches for the tree in Photoshop with my graphics tablet. Since this was just intended to be a rough sketch, I could have also prototyped the tree's appearance by drawing with the mouse before moving on -- a graphic tablet was not required equipment for this project. I knew I wanted to make the tree three-sided, so I made three different branch sections on separate layers, paint one over the next so I knew that the edges would pretty much line up.
Next I used the polygonal selection tool to re-make the tree with simpler straight lines that would be easier to cut. I suppose this ste could also be used to take the design into a vector format, but I was fine just sticking with what I had.
I found a public domain bark texture online and made it into a seamless repeating pattern (I can write a tutorial for this process if you're interested). I then tiled the texture over the tree and made a Layer Mask out of the tree outline I had.
Whenever I move from one phase of work to the next I try to copy what I have and the hide the old stuff while I continue on working with the duplicate layers. I use layer folders to make this quick and easy. For the tree I wanted some embellishment, but when I added a bevel to the half of a tree at a time (remember I made three different tree-halves) I would see the back side of the bevel running up the middle of the tree. To solve this I did something I do a lot when I want layer styles to be separate from the layer itself -- I duplicated the tree layer and added the styles I wanted and set the Layer Fill to 0% which hid the layer itself but left the layer style visible, plus I added on a big block to the side so that the back end of the bevel style would be away from the treetrunk and I could crop it off later when the layers got simplified. Also you'll notice that there is a green highlight as well as a tan highlight -- to do this I made the highlight on the bevel style green (and changed the blending mode to linear light or something), and then I added an Inner Shadow too, but I changed the color from black to light tan and the blending mode for that from darken to screen -- thus I was able to get two different highlights on the same layer.
I made a little ground tussock with some public domain grass texture and did the inner-shadow trick to add a highlight to that shape too.
I reordered the layers and merged the bark texture with the highlights (thus simplyfying the bevel and applying all layer masks in the process), and then added a drop shadow to the tree so it would cast a little shadow onto the grass. However, it also made a dropshadow on all the other edges too, and I had to still deal with that escaping bevel. So remember how I said to save your intermediate steps? I went back to the original shapes I first made for the straight lined tree shapes and converted those to layer masks which clipped off the unwanted shadows and bevel stuff, but I painted back in on the bottom part of the mask so the shadow would show up on the grass.
From there it was just a matter of adding some tabs, instructions, outlines, and folding guidelines. I make heavy use of Guides and snapping to easily make everything line up. Sometimes if I have guides in the right places I can slide around objects without holding SHIFT at all to keep things level. Another trick: To make a guide that goes right down the center of an object (or canvas), first make sure your rulers and snap are on, select the layer and hit CTRL+T or Edit>Free Transform to bring up the transform bounding box. Now, without doing any other actions, find the little "Bullseye" in the center of the bounding box that is usually the pivot for rotating, drag from your ruler to this bullseye and it should snap to it if your snapping is on, and you've now got a guide running perfectly through the middle of the object. This works to make a guide through the center of the canvas -- make a new layer and fill it with a color before performing the above steps and now you have center-lines on your canvas.
Let me know if you have questions about any of this process or if you want to know more tricks for improving your workflow in Photoshop (lots of these tricks can be reproduced in GIMP too).
Post by nullpointer on Sept 29, 2017 7:21:47 GMT -9
Ah man the end of this month has been crazy. I found some time to do a little more on the Bonelord, but I'm not sure i'll be able to finish the reverse side in time for the end of the Halloween Wars horde.
oldschooldm: Yup. More power to anyone who tries it. It will only whet the appetite for people who want paper minis that were designed to be paper minis. :-) Fronts and Backs FOREVER! :-) [... it's bait, don't bite it! ... ]
Mar 25, 2019 8:13:22 GMT -9
cowboyleland: Now I have seen it. It doesn't advance our hobby, but anyone with half a brain who wanted 2nd rate figures could easily figure this out for themselves so I guess he isn't doing any harm.
Mar 19, 2019 17:53:59 GMT -9
berneart76: well, this is fun, (not) transferring all my papercrafting sets into the cloud. The stuff I got from DriveTrhruRPG was simple with their library desktop app,but my other stuff, sometimes with multiple duplicate copies is entertaining.
Mar 1, 2019 15:44:32 GMT -9
berneart76: Vermin King I usually use a mix of drybrush/watercolor/photocopy and occasionally posterizing at different levels of opacity.
Feb 26, 2019 20:46:54 GMT -9
berneart76: Vermin King, that's similar to the enhancing that I do on my texturing. I've found that sometimes I need to scale up or scale down the image (usually by 50 or 25 percent down or 200 or 300 percent up) to make get the enhancements to look "right"
Feb 26, 2019 20:44:53 GMT -9
Vermin King: On the zebras, I did multiple enhancements and cartoon filters and used them at 100%, and they still didn't look that different than the photos
Feb 26, 2019 12:27:26 GMT -9
Vermin King: When I make a figure or terrain piece based on a photo, I clean it up and align things to look 'right', then I create another layer and do enhancing and cartoonizing on it. I then adjust opacity over the photo image until it looks good. On the zebras,
Feb 26, 2019 12:26:35 GMT -9
Vermin King: berneart76, do you mean giving them green or purple manes and tails? and a few piercings? maybe a cig hanging out of their mouths?
Feb 26, 2019 12:24:18 GMT -9
Vermin King: cartoonizing a zebra doesn't do much
Feb 20, 2019 5:59:28 GMT -9
Vermin King: And due to the snow, I'm off tonight. I am going to miss the cash on the paycheck, but I'm glad they want their employees to be safe
Feb 15, 2019 10:52:24 GMT -9
ignatious: Actually I was referring to the two previous posts. I was trying to be subtle in order to sublimate the crassness. Read them again, but in Mel Brooks voice while he is winking, and nudging the person to his right.
Feb 9, 2019 13:38:11 GMT -9
Vermin King: Sure. Euphemize us
Feb 8, 2019 18:40:48 GMT -9
ignatious: would anyone care for a euphemism?
Feb 8, 2019 13:40:27 GMT -9
cowboyleland: We hadn't had snow for a few days. Last night the plow came down my street and did nothing but fill every ones driveways back in. Just for practice, I guess.
Feb 8, 2019 7:48:16 GMT -9
Vermin King: In KC we had an ice storm (with thunder sleet) the other night. Left things drivable, but last night the plow came down my street. They took all the rough edges off. Might as well have ran a Zamboni...
Feb 8, 2019 6:42:32 GMT -9
okumarts: Vermin King... Mind Blown!
Feb 5, 2019 19:32:30 GMT -9