|
Post by berneart76 on Oct 27, 2017 1:19:52 GMT -9
I was looking to get the new verison of Silhoutte Studio for trying to make cutfiles for my models again, and noticed that Silhoutte now offer a 3D papercraft Modelling software for $49.99
From the product description page:
"Models designed in the software's 3D environment are converted instantly into nets (flat version of the models) that can then be cut out with a Silhouette cutting tool, such as the Silhouette CAMEO® or Silhouette Portrait®. Build a rocket ship, design a mock-up for a company product, or create an entire model city. The possibilities are endless!"
The part about converting instantly into a flat version is intriguing to me. Just wondering if anyone else had noticed this software or has possibly tried it.
Here is the link to the software page: SiIlhouette ModelMaker
Thomas
|
|
|
Post by mproteau (Paper Realms) on Oct 27, 2017 2:53:39 GMT -9
I never knew it existed! Thanks for the info. A very quick google search turned up a blog entry that easily convinced me it's not worth my $50 (http://cleversomeday.com/modelmaker/) but then again, you'd think I'd be the perfect candidate. What I often do is design in sketchup, then pull the faces apart in sketchup, measure each side, and recreate the pieces *in silhouette studio*. I add tabs manually in studio, set the line styles, print to PDF, open in GIMP, and voila, I have my template. I never got used to pepakura - mostly I'd love to know if there's an easy way to get pepakura to maintain the scale of an object. But, the unfolding in pepakura and the tab adjustments and splitting options are far superior to model maker. (I installed it this morning to give it a whirl).
I am thinking I'll try making a model in sketchup, unflattening it in pepakura, print to PDF, turn each page into a png through gimp, and pull the pngs into silhouette studio to make cutfile lines. Then I'll scale those lines up exactly as I need them. That might actually be faster than me teasing things apart in sketchup.
I tried using unflattening plugins in sketchup, but I found them frustrating to use.
|
|
|
Post by berneart76 on Oct 27, 2017 4:11:33 GMT -9
I work in Sketchup and have been working through the sketchy ( ) unflateninng tools in there. I then use photoshop to re-scale and do page layouts, using paint.net for tabs and fold/cutlines. I then go back and complete textures and page layouts in photoshop, and then use Indesign for pdfs. Given that my Adobe photoshop and Indesign are CS2 versions, which was released from 2005-2007 and last supported in 2013. I might need to start trying to do more work in Gimp...
|
|
|
Post by jeffgeorge on Oct 27, 2017 6:25:09 GMT -9
I work in Sketchup and have been working through the sketchy ( ) unflateninng tools in there. I then use photoshop to re-scale and do page layouts, using paint.net for tabs and fold/cutlines. I then go back and complete textures and page layouts in photoshop, and then use Indesign for pdfs. Given that my Adobe photoshop and Indesign are CS2 versions, which was released from 2005-2007 and last supported in 2013. I might need to start trying to do more work in Gimp... I used Photoshop 5.5 until Windows 10 dropped, and 5.5 just didn't work anymore. (Actually, it sort of works on the machine that had it installed under Windows 7, but I couldn't install it at all on my laptop with Win 10.) So it was Windows 10 that finally forced me to learn GIMP, and while I recognize that Photoshop is a more user-friendly tool, I've learned to make GIMP do most of what I need. A lot of stuff that is automated in Photoshop you have to do by hand in GIMP (drop-shadows being a glaring example), but you can usually find a YouTube video that shows how to make GIMP do what you need. If I were doing this as a job, and not a hobby, I'd pony up for Adobe CC. But since all this is "for fun," I'd rather spend my monthly hobby budget on Patreon and DTRPG than feeding the Adobe monster.
|
|
|
Post by mproteau (Paper Realms) on Oct 27, 2017 7:40:30 GMT -9
|
|
|
Post by squirmydad on Oct 27, 2017 8:33:05 GMT -9
I never got used to pepakura - mostly I'd love to know if there's an easy way to get pepakura to maintain the scale of an object. But, the unfolding in pepakura and the tab adjustments and splitting options are far superior to model maker. (I installed it this morning to give it a whirl). Yes; there are two points in the unfold dialog where it asks about scale the first is the "auto" check box next to the "Unfold" button, uncheck that. Next, when you hit unfold you get another dialog - Switch it from "auto" to "specify value" and put in the combined size of the model parts "Y" value in centimeters. The last thing I do before exporting a 3d model is group all of the parts in a top down view and check the info box to see how big the combined value of the group is in centimeters. I then name the exported file with the measurement, because I forget things. So this file is called "Pumas4_8", and I know that when I open it in Pepakura the unfold value is 4.8 centimeters. Hope that helps.
|
|
|
Post by oldschooldm on Oct 27, 2017 9:43:42 GMT -9
Like Thomas, I'd be happy to learn about anyone using the new software...
|
|
|
Post by mproteau (Paper Realms) on Oct 27, 2017 10:54:19 GMT -9
You can download and try it out for free! It just throws out your work after 15 minutes, and you can't save. Or... something like that. I found the tab "permutation" selection to be bizarre.
|
|
|
Post by mproteau (Paper Realms) on Oct 27, 2017 10:56:05 GMT -9
squirmydad - Thank you so much! If that's all I've been missing, then I suspect I'll be less afraid to do more complex 3d models now. I wish I wasn't at work - I want to go invent something now!
|
|
|
Post by squirmydad on Oct 27, 2017 11:10:13 GMT -9
squirmydad - Thank you so much! If that's all I've been missing, then I suspect I'll be less afraid to do more complex 3d models now. I wish I wasn't at work - I want to go invent something now! Happy to help. I used to do do a method similar to yours to re-scale pieces after Pepakura in Photoshop, or include a 1" cube item as a scale reference with every export, but I hated the almost correct but not quite nature of the re-scaling. It took me some experimenting to figure out what Pepakura was really asking for in that dialog.
|
|