I am guessing this is to make it easier and faster to build. As I am in the process of designing a couple of ships (pirates, vikings etc) myself I am wondering what you would prefer? This or a more realistic looking boat?
Post by Vermin King on Apr 10, 2018 6:17:31 GMT -9
I think part of it is that most of the boats have been done that way, so other build that way so that the decks are the same height for skirmishes. On a Viking boat, the bulk of the deck is below the waterline. That would be tough to represent. Maybe split the difference? A model of a pirate ship would sit much higher than the boats that are out there. Maybe have one row of below-deck cannon at the waterline (hardly realistic, I know), and then the decks start above that. The field of play would be higher than waterline, but not so high that it wouldn't work for game play. And it would be a much nicer looking model
That Narnia boat I did had the cannon just above the waterline, and it doesn't look bad.
There are no strangers in this world,only people I haven't embarrassed ... yet!
Yes, the viking long ships actually have the deck below water line. So for them I will have to compromise and put the deck on water level :-)
I made some elaborate prototypes for the longbats some time ago and I raised the deck a little because I needed underconstruction to stabilize the form and prevent warping.
For the pirate ships I have in mind (sloops, brigs, galleons), they all have the main deck above water line (canons!).
The ships by FatDragon and WWG and DaveGraffam have great simplistic builds. So that's covered. I am hoping to be able to make more realistic looking ships and still have them buildable by at least medium skilled users. I also want to make them to be played on deck. Not sure how I would handle the inner/under decks but "below deck maps" sounds like a great idea.
Wanting to destroy parts of the ship sounds tricky. Have to think about that. Although I am thinking about a build that you could used as a wreck on the coast. I see them rather as "surface" terrain for either ship battles or action in the harbour. I am working out the best sizes. The galleon probably will be not be built by many as it will be very large (but in scale for 30mm minis!)
The biggest challenge will be to see if I can make the fold-flat or at least take apart (maybe not flat for the hull sides) :-)
To assemble you slot the back of the ship into the top of the rudder, slide the masts into the deck from the bottom. Slot the bottom of the masts into the keel and then slide in the deck down which acts as a spreader for the sides.
I prefer the not-to-fold-flat route on the ships :-) I think it could be done but not sure how stable it would be to game on. But this project is at a very early stage so let's see what happens. First I have to nail down the different ship types/lengths/sizes/shapes.
woosh: also, where can i find cool ships and mechs? im looking particularly for any spider tanks or spider mechs. ive seen the site with all the mechwarrior papercrafts and ive made a couple of those but none of them are especially spider-like
Apr 7, 2019 12:38:49 GMT -9
woosh: ebbles sent me here when i asked about his ud41 utility dropship, and that hed seen a mod that had 4 engines, which id like to try
Apr 7, 2019 12:37:22 GMT -9
woosh: i was typing up a thread and it said it was too big. soooo whatever
Apr 7, 2019 12:36:03 GMT -9
Vermin King: Sorry, long day yesterday ...
Apr 7, 2019 4:37:09 GMT -9
woosh: is anyone currently online?
Apr 6, 2019 19:10:30 GMT -9
woosh: hello! i am new. im currently typing up a thread in the 'say hi' forum
Apr 6, 2019 19:09:52 GMT -9
okumarts: ANYONE can do it!
Apr 2, 2019 9:46:48 GMT -9
chiefasaur: Sweet tutorial! Now I know how to make paper minis ;P
Apr 1, 2019 19:15:04 GMT -9
oldschooldm: Yup. More power to anyone who tries it. It will only whet the appetite for people who want paper minis that were designed to be paper minis. :-) Fronts and Backs FOREVER! :-) [... it's bait, don't bite it! ... ]
Mar 25, 2019 8:13:22 GMT -9
cowboyleland: Now I have seen it. It doesn't advance our hobby, but anyone with half a brain who wanted 2nd rate figures could easily figure this out for themselves so I guess he isn't doing any harm.
Mar 19, 2019 17:53:59 GMT -9
berneart76: well, this is fun, (not) transferring all my papercrafting sets into the cloud. The stuff I got from DriveTrhruRPG was simple with their library desktop app,but my other stuff, sometimes with multiple duplicate copies is entertaining.
Mar 1, 2019 15:44:32 GMT -9
berneart76: Vermin King I usually use a mix of drybrush/watercolor/photocopy and occasionally posterizing at different levels of opacity.
Feb 26, 2019 20:46:54 GMT -9
berneart76: Vermin King, that's similar to the enhancing that I do on my texturing. I've found that sometimes I need to scale up or scale down the image (usually by 50 or 25 percent down or 200 or 300 percent up) to make get the enhancements to look "right"
Feb 26, 2019 20:44:53 GMT -9
Vermin King: On the zebras, I did multiple enhancements and cartoon filters and used them at 100%, and they still didn't look that different than the photos
Feb 26, 2019 12:27:26 GMT -9
Vermin King: When I make a figure or terrain piece based on a photo, I clean it up and align things to look 'right', then I create another layer and do enhancing and cartoonizing on it. I then adjust opacity over the photo image until it looks good. On the zebras,
Feb 26, 2019 12:26:35 GMT -9
Vermin King: berneart76, do you mean giving them green or purple manes and tails? and a few piercings? maybe a cig hanging out of their mouths?
Feb 26, 2019 12:24:18 GMT -9