Post by soaringraven on Aug 31, 2018 14:45:04 GMT -9
“Kurt heard a crier calling two o’clock as he got his first glimpse of Three Penny Bridge. The
structure itself was little different from many other bridges around Marienburg. Houses and shops stood along either side of the span, such was the lack of space available for construction else wherein the city. Buildings hung out over the cut slicing between the much larger Rijksweg canal to the north and Bruynwarr canal to the south. Kurt was always amazed that those precariously perched structures did not topple into the water more often, but most had stood for more than a hundred years. No doubt most would stand for another hundred barring outside intervention.”
“A line of heavily fortified homes lined the northerly side of the span, all of them looking like they were expecting war to break out at any minute. No doubt they were burgled or attacked on a frequent basis, Kurt surmised. Several looked like they had been abandoned altogether, while another was a burnt out shell, smoke stains above the charred windows resembling the kohl eye make-up favoured by whores.”
- David Bishop, A Murder in Marienburg
Three Penny Bridge is a fixture in the City of Marienburg, the busiest port in the Old World of Warhammer. It is the span that connects the slum quarter of Suiddock with the rest of the city. We created our own version of the bridge for our role playing games. The model is a whopping 40 inches long and 12 inches wide. The bridge is 6 inches high from the water line and the model stands 19 inches tall at its highest point. All buildings on the bridge are fully accessible with furnished floors. The model is modular, every part can be taken off and used on its own. We started this project almost three years ago, working on it on and off. We decided to finish it for the 2018 Papercuts and are very happy with the result. The bridge and all the buildings on it are cardboard, the base is styrodur, a very tough styrofoam used in construction as insulation – a firm base was necessary to give the large model the stability and hardness it needed. The water tiles under the bridge have been enhanced with modeling water normally used in miniature railway models.
The models used in this diorama, listed by manufacturer:
Dave Graffam – Library of Rakes Corner, Village Pub, Crane House of Rakes Corner, Tudor Shop, Props (Crates & Boxes), pavement texture from Cobblestones Tile Kit 1
Mystic Mountain Productions – Blacksmith
Lord ZseZse Games – textures for water and ground from Expansion for the Ground Set 1 River, Beach, and Sea
Fat Dragon Games – Table Prop, Crate with Carpets
World Works Games – Winch from CastleWorks Ultimate, Wash Basin from Deadfall, kitbashed furniture from the Inn of the Feisty Friar
Eddnic's Hero Quest Papercraft Items – Cupboard
Kev's Lounge – Beds from Dungeon Furniture Pack
Soaringraven – Bridge, Gate Houses, Parapets, Props too numerous to list
I hope I have listed everyone – should I have omitted someone's work, then I'm sorry, but this diorama is so huge and encompasses so many parts, that it is quite easy to lose sight of a single prop or texture used.
structure itself was little different from many other bridges around Marienburg. Houses and shops stood along either side of the span, such was the lack of space available for construction else wherein the city. Buildings hung out over the cut slicing between the much larger Rijksweg canal to the north and Bruynwarr canal to the south. Kurt was always amazed that those precariously perched structures did not topple into the water more often, but most had stood for more than a hundred years. No doubt most would stand for another hundred barring outside intervention.”
“A line of heavily fortified homes lined the northerly side of the span, all of them looking like they were expecting war to break out at any minute. No doubt they were burgled or attacked on a frequent basis, Kurt surmised. Several looked like they had been abandoned altogether, while another was a burnt out shell, smoke stains above the charred windows resembling the kohl eye make-up favoured by whores.”
- David Bishop, A Murder in Marienburg
Three Penny Bridge is a fixture in the City of Marienburg, the busiest port in the Old World of Warhammer. It is the span that connects the slum quarter of Suiddock with the rest of the city. We created our own version of the bridge for our role playing games. The model is a whopping 40 inches long and 12 inches wide. The bridge is 6 inches high from the water line and the model stands 19 inches tall at its highest point. All buildings on the bridge are fully accessible with furnished floors. The model is modular, every part can be taken off and used on its own. We started this project almost three years ago, working on it on and off. We decided to finish it for the 2018 Papercuts and are very happy with the result. The bridge and all the buildings on it are cardboard, the base is styrodur, a very tough styrofoam used in construction as insulation – a firm base was necessary to give the large model the stability and hardness it needed. The water tiles under the bridge have been enhanced with modeling water normally used in miniature railway models.
The models used in this diorama, listed by manufacturer:
Dave Graffam – Library of Rakes Corner, Village Pub, Crane House of Rakes Corner, Tudor Shop, Props (Crates & Boxes), pavement texture from Cobblestones Tile Kit 1
Mystic Mountain Productions – Blacksmith
Lord ZseZse Games – textures for water and ground from Expansion for the Ground Set 1 River, Beach, and Sea
Fat Dragon Games – Table Prop, Crate with Carpets
World Works Games – Winch from CastleWorks Ultimate, Wash Basin from Deadfall, kitbashed furniture from the Inn of the Feisty Friar
Eddnic's Hero Quest Papercraft Items – Cupboard
Kev's Lounge – Beds from Dungeon Furniture Pack
Soaringraven – Bridge, Gate Houses, Parapets, Props too numerous to list
I hope I have listed everyone – should I have omitted someone's work, then I'm sorry, but this diorama is so huge and encompasses so many parts, that it is quite easy to lose sight of a single prop or texture used.