So for 2.5d Imagine you have the floor plan to your building layed on your game mat or terrain. It is separate from your 3d building. Your 3d building does not have a bottom. Now you use a strip of bases such as the ones found here but trimmed down on the sides to simply hold the building. (I usually use them as 1/2 inch wide at most.) So you have your building based, you then remove your building but leave the base outline and the 1st floors terrain. Makes inside the building play easy and allows you to have a full pop up city that you can still easily visualize as players move about and get themselves into tight areas.
I hope that helps if not I can attempt to explain better.
Edit: Its probably worth mentioning that I don't know if 2.5d is a standard term for this or if its a common tactic its just something my players and I joked about when I first used it. So if anyone else has a proper term for this let me know
Post by mproteau (Paper Realms) on Nov 8, 2013 8:41:40 GMT -9
I'm a big user of WWG Terrainlinx stuff. I know some (a lot of?) folks find the labor involved in making the pieces way too much of a burden, but I'm ok with it. The Terrainlinx pieces make it easy to add/remove floors from the model, and to remove walls for easier access if need be. I find it to be a great combination of stability and flexibility, with the negative (for buildings anyway) of lacking the interesting variations that give buildings character that you might get from more permanent or special-purpose builds. Of course, you can drop in other buildings onto the scene if need be. Mix-n-match, I say!
It truly makes you want to go grab your Camera and Godzilla legs and recreate some destruction
This seems like another good way to use paper models
I think the term "2.5d" might be a bit misleading in this context. 2.5d is usually more like slotting a front/back piece into a (double sided) side view piece so you have a cross shaped piece that has a picture on four sides. There was a good example of trees like this posted not long ago.
The best idea I have is "Pull away 3d," but that doesn't seem satisfying.
wisdomknight The 3d buildings do indeed sit upon 2d terrain tiles (With the grid and art on them) but in between the 3d building and the 2d terrain I have a "Base" for the building that covers the buildings outline. The most easy way to picture it would be to visualize Popsicle sticks laid around the walls on the inside of your building, so that they form an outline of the ground floor. When you take the 3d building away the Popsicle sticks are still there to show where the building is without obstructing the players views.
cowboyleland I think the trees you're talking about are in a style I have seen over at Fat Dragon Games is this the same style? I suppose the literal definition of what I do it would be considered 3d since it is raised up off the 2d terrain. Perhaps "Foundation Markers" would be a more accurate way to express this.
Post by wisdomknight on Nov 9, 2013 14:58:28 GMT -9
I see what you mean endial. Great idea.
Im still thinking of how I want to do my terrain. I always was satisfied with 2d tiles, but now I feel myself wanting the 3rd axis of height giving much more opportunity for strategy. Not to mention the emersiveness of the height from 3d.
Yep. It is World Works. It is not hard to put together, just takes time. I work on big projects all at once and do it in front of TV time or movies. It really makes a difference and I can build stuff really fast on the fly once the pieces are made. It also lasts very well.
I am using my own system for the Weird War game. It is basically my system from Katana Schoolgirls.
I did cardstock terrain for wargaming using metal and plastic miniatures. Times got hard, and I couldn't afford printer ink anymore. So when I needed a new piece now and then, I went and had them printed at OfficeMax. Now times have gotten a bit harder, and I can't afford all the miniatures I want. So, I am taking standees seriously and building whole squads and warbands for just a couple dollars. They assemble and paint faster too!
Hi! I'm Harry, and I am a hobby addict. I prefer papercraft scenery to use alongside my 28mm metal and plastic miniatures, and am not afraid to mix and match my hobby media. I game sci-fi, fantasy, and historical (including Ancients, Dark Ages, Renaissance, and World War II Pacific Theater (oddly in both 28mm infantry and 3mm aircraft.)
Vermin King: Happy Thanksgiving!
Oct 13, 2019 16:26:41 GMT -9
cowboyleland: Today is Thanksgiving in Canada. Happy Thanksgiving, everyone.
Oct 13, 2019 5:27:38 GMT -9
bravesirkevin: It's not going to be everybody's cup of tea, and that's pretty much the way they'd want it.
Oct 13, 2019 0:25:54 GMT -9
bravesirkevin: Monty Python is mostly just absurdist humor coupled with a snide mockery of convention. They're also just trying to cheekily see what sort of things they could get away with, in much the same way that South Park does.
Oct 13, 2019 0:25:25 GMT -9
marcpasquin: I don't get seinfeld either to be fair so its not a british humour thing. I *can* quote Red Dwarf episodes.
Oct 11, 2019 0:37:32 GMT -9
marcpasquin: I just don't get monthy python. My wife made me watch Monthy Python and the Holy Grail and, yes, there are a few funny bits. But on the whole, I don't get why a bunch of vikings rappelling into a restaurant while chanting "spam-spam-spam" is funny.
Oct 11, 2019 0:36:17 GMT -9
mproteau (Paper Realms): Up to 161 sets of cutfiles posted on my patreon! If you're a paper mini lover and a Silhouette user, consider supporting me, which helps me support you! www.patreon.com/paperrealms. Starting at just $2/month, you get access to ALL existing cutfiles
Oct 1, 2019 5:40:41 GMT -9
Vermin King: Been a while since I've enjoyed their intellectual stupidity
Sept 29, 2019 3:41:52 GMT -9