This project is not as global as the "Steel Warriors". The basis of the project was the old computer game of 1987 "Nether Earth"
My project on my mechanics is a modular designer of combat vehicles. It will include a variety of chassis, weapon modules and blocks of additional electronics. Weapons and chassis will be divided into classes by weight - light, medium and heavy. Light chassis will not be able to carry heavy weapons, and on heavy platforms it will be possible to install several weapon modules at once.
Also in the framework of my new project, I will release the original robots from the game "Nether Earth". Absolutely free
I present to you the prototype of a lightweight tetrapod chassis. The cabin has two slots for light weapons of class A. At the moment, these are two default machine gun turrets. I am working on a list of all modules.
tomoko, this project makes me think of two very similar mech video games i love;
chromehounds, which is a very old xbox 360 exclusive super-customizeable mech-building game by the same people who made the armored core games. most of it's gameplay is in the multiplayer, called the neroimus war, but sega shut it's servers down, so it only has a glorified tutorial left as gameplay...
but a diehard fan of CH made a pc(and possibly next gen console) version called MAV. it is way better than CH and has a semi-large community. i love and play it all the time.
antohammer, wierd war is made in the setting of the world war II. "Wasteland Battle Machines" will be more like the First World War in the design of machines, but with a lot of science fiction elements (tetrapods, gravipods, lasers) and fictional fractions. In the future, I plan to make a set of infantry, but first of all the emphasis will be placed on the machines
woosh I have never heard of this game, but in spirit it is very close to what I want to do. The difference will be only in the layout of the combat vehicle. In Chromehound/MAV robots closer to classic mehs, WBM closer a tank layout of combat vehicles. But in any case, chromehounds and MAV are an excellent reference, especially in terms of weapons design. If possible, I will buy this game and try. Perhaps you are interested in the free-to-play game Crossout from Russian developers - this is also a modular designer of combat vehicles, but more in the spirit of Mad Max Crossout I will also wait for your CH/MAV models.
i have made MANY mav-based models in gmod, which i will post in a separate thread(because the screenshot total is roughly 50, some of which will have explanations), which are all built from scratch.
the awesome thing about ch/mav is that they are super modular, in fact, i believe that it was intended for whoever wanted to could use the various papercraft parts you get from the three different hounds(what mechs are called in ch) made into papercraft to make any loadout you could.
tan: sal kar(alternate iraq/muslim faction) super scout w; two machine guns, one light sniper rifle, one anti-hound rocket launcher, light/sniper cockpit, super fast super light hover chassis, light generator, two jump fans,
green: tarakia(alternate america/western europe faction) soldier w/; two rapid fire machine guns and one burst fire machine gun, two light sniper rifles, two medium assault rifles, medium reverse-joint chassis, medium cockpit, medium generator,
grey: morskoj(alternate russian faction) super heavy quadrupedal defender w/; two heavy anti-hound cannons, one heavy artillery cannon, two medium shotguns, one long range heat-seeking missile launcher, two heavy anti-cannon shields, heavy cockpit, heavy generator, super heavy quadrupedal chassis.
i can give you the pdfs for each hound if youd like, and although the instructions have very useful pictures, the numbering on the tabs and stuff should definitely be followed too. it is in japanese, but most everything important is easy to figure out. you NEED cardstock or cover for this tho, paper is much too flimsy.
ive heard you love spidery mechs and i believe we should talk about our projects and ideas in-depth sometime through messages. i expect good things from this.
there are also these neat things, which are also purchasable model kits. just look up dust model kits; this is one of 4 variants on the same chassis. others have heavy machine guns, flamethrowers, flak guns or rocket artillery www.timkline.net/wargames/dust/images/axis-ludwig1.jpg
this one is twice the size of the previous, but only comes in two variants, one with gargantuan flak cannons and one with gargantuan anti-tank cannons. i have one but it is badly painted, but i still like it. i will get another when my paint skills improve... www.dustgame.com/ufiles/Dust-DTP026-03.jpg
woosh, I'm sorry, I was overwhelmed with work Thank you for great references! This models and mehs realy awesome! I especially liked the German walkers Fist of Wars, they are closest to what I want to do.
I plan to do weapon modules like turrets and tank turrets. That is, one combat vehicle will consist of: 1. Chassis 2. Cab with slots for turrets 3. Weapon turrets 4. Electronics units
I can show an approximate list of scheduled modules:
I. Light chassi: 1. Tetrapod - fast and weak chassi 2. 4x Weels - medium speed chassi 3. Tracks - low speed but high passability and higher strength 4. Gravipod - High speed and absolute disregard for off-road
II. Light operator modules (cabins) 1. Operator module with two A-slots (weak armor) 2. Operator module with A- and B-slot (weak armor) 3. Operator module with C-slot (tank layout - medium armor)
III. Light weapons (type A and B) 1. Default MG-turret (A-type) - the most common weapon 2. 2x MG-turret (A-type) 3. Rotary MG-turret (A-type) 4. Light chemical flamethrower (A-type) 5. Light suicide module (A-type) 6. Default light cannon (B-type) 7. ATGM-turret (B-type) 8. Light rocket launcher (B-type) 9. Light mortar (B-type) 10. Light laser gun (B-type)
...The following points are very approximate.
IV. Medium chassi 1. Hexapod 2. 6x wheels chassi 3. Medium track chassi 4. medium gravipods
V. Medium operator modules (with A-, B- and C- weapon slots) 1. ? 2. ? 3....
VI. Medium weapon modules (C-type) 1. Default cannon 2. 4x heavy MG turret 3. 2x light cannons turret (hello Nether Earth!) 4. Medium cannon 5. Medium rocket launcher 6. Heavy mortar 7. Medium laser gun 8. Medium suicide module
VII. Heavy chassi 1. Heavy tracks 2. Heavy gravypod platform
VIII. Heavy operators modules (A-,B-,C-,D-slots) 1. ? 2. ? 3....
IX. Heavy weapons (D-type) 1. Default heavy cannon 2. Power cannon 3. Railgun cannon 4. Heavy chemical flamethrower 5. Desintegrator 6. Heavy laser cannon
Also I want to say a few more important points for me: 1. I want to make a visual design fictional. I will avoid referring to any existing countries and factions, as in the "steel warriors." That is, there will be no alternative Russians, Germans and Americans. Or it will be something very remote. This is my all-time rule. 2. I firmly decided for myself that I was not making models, but toys. They can not be put on the shelf to admire, but you can make quickly and a lot and put into battle. I plan to make models of combat vehicles very simple (even primitive), so that even a child can make them. Such a rule in my "steel warriors", such a rule will be here. 2-3 hours is the maximum for assembling my model.
cowboyleland: It looks like you guys are busy, but I would like to point out that the "Ghoul Design Tutorial." which would start to answer bobsomething 's question from Aug 10, is MIA (again)
Aug 13, 2019 6:13:32 GMT -9
squirmydad: I need to reset a primary domain or something.
Aug 12, 2019 12:05:38 GMT -9