|
Post by Punkrabbitt on Oct 2, 2019 9:29:13 GMT -9
Are the front window openings supposed to be windshields with glass or just open spaces to see out of?
Also, both spares seem to be for the front, not the back. Maybe a front wheel can be used for the back in an emergrncy?
|
|
|
Post by Vermin King on Oct 2, 2019 9:40:55 GMT -9
Glass, but since it is paper glass, you could remove it.
Tires have the same wheels and diameters, so think of them as donuts for the back...
It would be an easy change to make one of the spares wider, just swap out the rear tread and face onto one of the spares
|
|
|
Post by Punkrabbitt on Oct 3, 2019 9:10:32 GMT -9
As I am getting this into shape for printing, I notice there is no bottom for the buggy o.0
|
|
|
Post by Vermin King on Oct 3, 2019 9:16:43 GMT -9
No, these don't have an undercarriage, but I did add the rear tire option I take it that you don't expect them to remain upright, right? Or is that so you can open the cabin and have an occupant?
|
|
|
Post by Punkrabbitt on Oct 3, 2019 14:49:25 GMT -9
I take it that you don't expect them to remain upright, right? You know me far too well already...
|
|
|
Post by Vermin King on Oct 4, 2019 6:35:01 GMT -9
Quick and dirty, well, not dirty enough, but here you go, sir Glue onto the stiffener tab on the front bumper, tuck the rear piece in behind the rear bumper and glue the side tabs.
|
|
|
Post by Vermin King on Oct 4, 2019 19:12:31 GMT -9
I really wanted to throw this together tonight, but I ran out of energy. I really dislike posting something without a test build I should have it done Sunday night when I get back to town
|
|
|
Post by Punkrabbitt on Oct 5, 2019 9:33:21 GMT -9
Thank you! I had designed one, but yours is much nicer
|
|
|
Post by Vermin King on Oct 5, 2019 9:40:07 GMT -9
I collected a number of images of overturned and airborne buggies to give me an idea of what it should look like. It is untested, though
Edit- I resisted the idea that one driver had. The 'Hi Mom ' sign on the bottom of the car
|
|
|
Post by dafrca on Oct 5, 2019 17:28:46 GMT -9
I resisted the idea that one driver had. The 'Hi Mom ' sign on the bottom of the car I strongly recommend you not longer resist. That and the one I saw that said "If you can read this, please turn me over."
|
|
|
Post by Vermin King on Oct 7, 2019 6:22:08 GMT -9
Well, started building this last night, and then had to adjust the undercarriage and forgot to take a photo. The front axle needed pushed back and the whole thing needed extension at the front. When I designed the undercarriage, I went off the inner side dimensions and forgot that I'd made the white portion slightly smaller so that we wouldn't have ugly white showing. Corrected file here-
|
|
|
Post by Vermin King on Oct 7, 2019 13:56:00 GMT -9
|
|
|
Post by Punkrabbitt on Oct 7, 2019 21:33:11 GMT -9
Whoa kitty!
|
|
|
Post by Vermin King on Oct 9, 2019 5:12:51 GMT -9
That wonky front end and back end could be a challenge. Can you mock up some weapons? Before I get snowed under, I was looking for more images of this guy. I don't want to just do a repaint of my other buggies. If I do this, I want it to be fairly representative of the vehicle. And I think I might narrow the front end and have a front axle piece. I don't think I will do the lower section of the back end, but we'll see. I also worked on the Jungle Buggy last night. I'm bouncing back and forth on how I want to do the hood to make this front-engined. I could do a stretched nose similar to the Wasteland 2 buggy, but I was playing with other designs. The problem with those is that I keep coming up with a Jungle Truck, not Jungle Buggy. I might add a truck to the line-up later on
|
|
|
Post by Vermin King on Oct 9, 2019 11:27:35 GMT -9
Over lunch today I decided on the hood and tried out a snake skin texture I put together last night. I found a very large image of a portion of a snake and I thought, 'hey, that part is fairly symmetrical... I wonder...' Here's the blank version thus far, followed by the Jungle Buggy. I still need to work out the undercarriage. Should I tone it down a notch? EDIT -- Now with undercarriage
|
|
|
Post by cowboyleland on Oct 10, 2019 5:30:39 GMT -9
Is there a reason the sides aren't attached to the top at the roof?
|
|
|
Post by Vermin King on Oct 10, 2019 6:03:59 GMT -9
At one time, I thought I would make a 2d option, but then I decided that for those building 3d, it would be a huge waste of ink. Just didn't go back. On the other hand, this way would allow for the 2d option easier, if there is an interest EDIT -- Oops. I forgot to add a snorkel for the engine so that the vehicle can traverse swamps and shallow rivers. It would also reduce dust clogging your air filter in arid regions
|
|
|
Post by Vermin King on Oct 10, 2019 15:39:14 GMT -9
Should have installed the snorkel... Do we have any Jungle River tiles out there?
|
|
|
Post by squirmydad on Oct 10, 2019 16:03:26 GMT -9
VK MotorsI thought you should have someplace to work on those buggies. It's a mod of Tommygun's Square Shanty model.
|
|
|
Post by Vermin King on Oct 10, 2019 17:26:44 GMT -9
Thank you, sir
|
|
|
Post by Vermin King on Oct 11, 2019 9:20:27 GMT -9
Well, buggies are starting to drive me ... buggy.
Before the computer crash, I had made good progress on a '57 Chevy (Coupe, Nomad and Ute versions), a Camaro and a Ford Ute. Before I come back and finish the Desert Buggy and the MegaForce FAV, I think I am going to go back and try to redevelop some of these, and maybe something from the fair, either the Fairlane or the Polara Max Wedge.
|
|
|
Post by dafrca on Oct 11, 2019 11:20:34 GMT -9
VK MotorsI thought you should have someplace to work on those buggies. It's a mod of Tommygun's Square Shanty model. That I so cool you creating this. Well done Sir.
|
|
|
Post by squirmydad on Oct 11, 2019 17:20:07 GMT -9
And a picture;
|
|
|
Post by Vermin King on Oct 11, 2019 19:21:46 GMT -9
I think I am going to go a different route on the '57 Chevy. When I did the lost version, I started with the BilsportJR car ( web.archive.org/web/20120210235504/http://www.bilsportjunior.se/vikbilar.php ). On the previous version, I took photos of a real '57 and overlaid them on the Bilsport. I then turned it into separate pieces for the body and greenhouse. The greenhouse was reduced to 95% so that there would be a shoulder where the body joins the windows. I liked the look of it, but when it is reduced to 1/55 scale, it looked good, but I really can't say it looked that much better. It did make it easier to do a Ute and Nomad version, so I might go back to it. This time around, I am just going to use the BSJR model, recolor it, re-size it and make the additional versions. One thing that escaped me on the first (probably handled with the overlays) is a glitch on the Chevrolet logo on the front. There's a white rectangular artifact. I didn't notice until I was cleaning up one of the recolors ... the grey one. So, I had to go back and clean up the green one, and still have to fix the red one (red cars go faster) and the gold one. Or do I? When reduced, 'Chevrolet' will not be legible, and the rectangle will probably look like a reflection. OCD has kicked in, so I will fix them. They will also have different wheels, 3d, of course. Though not correct, I thought I might add a taper to the greenhouse, but again, on a reduced scale, the slight taper probably won't enhance things. We'll see
|
|
|
Post by Vermin King on Oct 12, 2019 5:16:39 GMT -9
Back emblem has the same glitch. If you get into all the BilsportJR pdf's through Wayback Machine, there are a few pdf's of this, but they all seem to have the glitch. And another glitch on the front tire. And the glitches are well represented in my recolors, so I have to decide on whether to redevelop the recolors from the fixed green '57 or fix each of the recolors...
And my tires and wheels folder is gone, so I will have to redevelop that. I still don't see the wheels I used earlier. They looked 'nice, but utilitarian'. So many 57's are restored and have fancy wheels. Not the look I am going for. I see a couple from '59 El Camino's and '58 Nomads that might work, but I am still going to look for the ones I had earlier. They seemed perfect.
Brings up another thing. There really wasn't a '57 El Camino, though there were several real life kitbashes. That's why I refer to what I did as a Ute.
|
|
|
Post by Punkrabbitt on Oct 12, 2019 6:26:50 GMT -9
Vermin King, are you making paper kits for fun and gaming, or developing scale models for the serious car collector and builder? From where I sit, you are doing a phenomenal job with your attention to detail and realism, but you are going way beyond what is needed for a little fun. Of course, maybe this degree of attention and realism is, in fact, a part of thefun for you. In that case, carry on! But don't frustrate yourself too much; the rest of us are fine with whatever shortcuts and oddities that creep in.
|
|
|
Post by Vermin King on Oct 12, 2019 7:21:00 GMT -9
Vermin King, are you making paper kits for fun and gaming, or developing scale models for the serious car collector and builder? From where I sit, you are doing a phenomenal job with your attention to detail and realism, but you are going way beyond what is needed for a little fun. Of course, maybe this degree of attention and realism is, in fact, a part of thefun for you. In that case, carry on! But don't frustrate yourself too much; the rest of us are fine with whatever shortcuts and oddities that creep in. You've hit very close to the mark there. On any design, it is a compromise. 100% accuracy isn't going to happen. Simplifications have to take place. Errors creep in. So, the question is when is it 'good enough'. Some of those really bug me, and I mean to come back and make adjustments, but there is always something else I want to do more than revisit old designs. You may have noticed an uptick in the quality of my little toys that started about the time of the Dodecagon House. I decided I needed to raise my standards of 'good enough' or I would have a mountain of things to revisit instead of the large hill. So, if I see something that needs fixed, I know others will see it, too, and I feel an obligation to fix it. Which comes down to my target audience. I want to have a broad audience. If a modeler sees it, will he at least consider building it? Would it be an easy enough model that someone who is fairly new to card models be able to build with a high probability of success? Is it something that gamers might find helpful? I see the Canon one-pagers that appeal to a broad audience, and Dave Winfield's Koolwheelz, and mauther's models. These all blur the lines between models and toys. That's what I am aiming for, and scaled to where they would appeal to gamers and be a convenient size to appeal to those who just build for their collections. Now, back to the '57 Chevy, I decided to reduce the BilsportJR to fit two on a page, and then did my recolors. No, I haven't got it scaled to 1/55, yet, nor have I changed the wheels/tires, yet, nor done any of the other versions. But I think I have all the glitches fixed, and have four base models to modify going forward. EDIT -- base model wheelbase is 114 inches, 115 for the Nomad, so I am going to go with 2 inches, just to make things easier than 2.07 and 2.09 EDIT #2-- Okay, things looked 'tight' on 2 inch wheelbase, so I am probably around 1/53 on these That should leave room for the wheels at the bottom and enough room side to side for doing the Nomad and pre-El Camino versions
|
|
|
Post by Punkrabbitt on Oct 12, 2019 16:09:03 GMT -9
I just had to check... you "read" as if you are getting increasingly frustrated, and it was disturbing o.0
|
|
|
Post by Vermin King on Oct 12, 2019 17:09:22 GMT -9
Overwhelmed
EDIT --
Between running a business Monday thru Friday, trying to get a second business going, and doing the part-time Chick-Fil-A gig, there just is very little time to do anything I want to do. And the part-time job formerly was 'therapy'. Seeing people and being active. It's hard going to two days a week-Friday night and Saturday night- and finding I am still the only one cleaning, only now the crap is crusted on for a whole week. I think Monday I am going to tell them I need to go on leave, if they can't get day shift to do their jobs. What sucks is that if I were to go down to one day, I'd be coming in to a much bigger mess. I'm just a bit on the old side to be able to do a full week's worth of cleaning on the busiest nights of the week, especially if I try to keep up in one day instead of two.
What I need is a vacation, and that can't happen until January...
Designing things is my therapy now. Only I can only squeeze in a bit of time for it. Which is probably why I am trying to do 'top notch'. I can only do so much, and I want what I do to look good, be very buildable, and have little to complain about.
And my current plan was to do Road Warrior proxies, just not Australian. At this point, I have the Snake Truck and a single buggy towards that end. There are no '57 Chevys in the movie, but it probably would be classified in the same category as the DeSoto, only with broader appeal. And I think a Nomad and a '57 Chevy Ute would also fit in. Once I get those done, I'm going to go back and finish the Desert Buggy from the movie. Then I might do the 60's Camaro/Firebird I lost on the dead computer. Or do the red Falcon. Or the MegaForce FAV. Not sure. There's going to be a lot of mood-dependency for a while.
I do have a question regarding the Bel Air's, though. I originally planned to do the red one as just a top-of-the-line Bel Air, the green one as the Nomad, the gold one as a Ute, and the grey one as a wasteland survivor Bel Air. Once I work out the layouts for the different versions, should it isn't very much more work to do each of the different versions for each color. But would anyone be interested in that? And before anyone asks, I plan on doing an undercarriage for these, but it will be a universal undercarriage that fits each vehicle in the series
|
|
|
Post by Vermin King on Oct 13, 2019 10:22:27 GMT -9
Well, I don't think I'm the only one with a bit of burn-out. As it happens, at church this morning, the message was on Exodus 18 where Jethro basically tells Moses to delegate and prioritize, since he isn't making any progress and he's trying to do too much. The point of the message was prioritize -- Must, Should, Could -- And do the Musts first. As an add-on, there are some things you just shouldn't be doing (the example being the pastor trying to do property maintenance and improvement, and having to pay someone to fix what he did). And burnt-out people are no good to anyone. Needless to say, it was well timed. A bunch to mull over and digest. Working on my wheels library while I'm doing that. Unfortunately, many of the images of wheels I think are appropriate are just to small to adjust and scale properly. EDIT-- I think this ought to give me enough to get started I also found a '57 with different highlights and windows, so I think the BSJR is going to undergo a bit of a texture upgrade EDIT #2-- Pleased so far
|
|