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Post by tomoko on Dec 19, 2019 6:35:06 GMT -9
To develop models, I use three programs (although you can reduce them to two if you wish). The first stage of development is the manufacture of a 3D prototype. I make very simple models that can be made in 2-4 hours. My models are not bench models, but simply game ones, which can be done a lot in a small amount of time and immediately put into battle. I make models in Google Sketchup. This is a very simple 3D editor that can be mastered in literally 1-2 days. In it I make 3D models, which I immediately break down into simpler details. Group the details. After that I export the model in 3ds format The second stage is the creation of a 3D model sweep. I know that Google Sketchup has a plugin for this, but I have not used it. I use the Japanese program Pepakura Designer 3. I open the 3D model in it and click "unfold". The program does a sweep, but it will need to be fixed, since machine algorithms do it "crookedly." I also turn off the flaps, I will draw them later during the final revision. Such models will be difficult to assemble. We will need to finalize the drawing ourselves. After a little work, we do the correct unfolding of the model. At the end, I export the drawing in vector EPS format The third step is to draw a future prototype. I import the eps format into Adobe Illustrator and overdraw the sweep in the finishing one. We get a scan of the model of the future prototype. Now you can print and glue the prototype. If the prototype suits me, I draw the texture and flaps for the glue. This is the final stage of model development.
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Post by tomoko on Dec 19, 2019 7:41:05 GMT -9
The drawings are not from this model, but the result looks something like this
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Post by tomoko on Dec 24, 2019 4:43:29 GMT -9
The prototype is made! It is time to paint textures
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Post by dafrca on Jan 20, 2020 8:13:37 GMT -9
Tomoko, you make it sound so easy, but please know you have talent and skill. I love how your items turn out. Well done. Thanks for the peek behind the curtain.
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