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Post by RHWorldbuilding on Mar 12, 2020 14:47:19 GMT -9
Hey All!
I’m just curious to get to know people because I’m still new. AND, since it’s a gaming forum I thought I’d ask what games people play. This can be with Paper Minis, traditional Minis, or games without minis at all. Do you play RPGs like DND OR pathfinder, or more wargames like 9th Age, Warhammer, two-hour-wargames, etc?
I guess I’ll go first! The whole reason I got into making paper minis was so that I could get BACK into wargaming. I used to play Warhammer fantasy when I was a kid, and found The 9th Age: Fantasy Battles when I started to be interested in wargames again. I’m learning the Quickstarter and Full rules and have played a couple turns just to figure out combat and such. Also I play a few solo games and some home brew rules I’ve developed myself.
what about you?!
RH Worldbuilding
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Post by cowboyleland on Mar 12, 2020 17:18:42 GMT -9
I DM a D&D 3.5 (with lots of houserules) on Monday evenings but since I might get busy soon we switched this week to me being a player in D&D 5e. That group has also experimented with Hunter and Call of Cthulu. Wednesday nights I play in a group that jumps around even more. We just finished the first Pathfinder 2e minicampaign. We also tried the TORG reboot there as well as "Monster of the Week." Next up is maybe we go back to "Tales from the Loop." My favourite system is actually Savage Worlds. So, to answer your question: I play all the RPG's.
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shep
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Post by shep on Mar 12, 2020 21:13:17 GMT -9
I've been playing RPGs for more than 30 years, as well as skirmish and tabletop wargames – I basically played almost everything imaginable. Right now, I GM a Star Trek Adventures campaign (TNG setting), run a now-and-then-game of okumarts' Save The Day, a now-and-then-game of The Dark Eye 1st Edition, play a Dungeon World-based version of The Dark Eye in my regular Fridays' group (playing together for as long as I play), and eagerly want to start playing the great Carnevale skirmish game. Aside from that, I'm a freelance journalist and editor, writing for a RPG print mag and translating for various RPG publishers. So, I'm testing basically almost every second new game that hits the shelves, and I'm one of the guys who translated The Dark Eye into English, Fragged Empire and Star Trek Adventures into German, and I'm an author for Private Eye, too. Furthermore, I usually run games at conventions, however, with Corona locking down all sorts of gatherings, I guess there will be no convention games this year... I got into paperminis for practical reasons: My wife basically forbid me to buy more minis, since they take up so much storage space...
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Post by alloydog on Mar 12, 2020 22:36:38 GMT -9
To be honest, I hardly play anything, as there isn't really anyone to play with and solo games get dull very fast - part of the fun of RPGs is getting into character, but when you're on your own, it's pointless. Solo games are just preprogrammed adventures or just become excersises in dice rolling... Wargames with good mechanics can be fun, but still without the occassional real-life opponent, it lacks something. I actually enjoy making (and modding) the figures and models. Having said that, when I do play, I use Chronicles of Blood from Crystal Star Games for fantasy battles and Don Glewwe's Beer and Pretzels Space Marines for SciFi. A couple of years ago, I found Victory Point Games Strike Force One, which although is for two players, can be played solo as well. I have since also found The Drive On Metz. Neither seem to be available any more, but I found all the files for The Drive On Metz from the Victory Point Games website and so made up the pieces myself - Reading about these games, it seems they have been offered free at various conventions and were published in at least one magazine, so I didn't feel too guilty about making my own copy... I bought and made up all the parts for Dave Okum's Darkfast Dungeons. I started to play, one evening, but things seemed a bit complicated. I think this weekend, I'll sit down with it and pop up the video on YouTube.
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Post by glennwilliams on Mar 13, 2020 5:39:36 GMT -9
I went through a kickstarter phase, and now the games are rolling in. In the middle of Ludus Magnus Games' Sine Tempore, a sci-fi skirmish game Next up, Lock n'Load's new version of Space Infantry.
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Post by oldschooldm on Mar 13, 2020 7:12:52 GMT -9
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Post by squirmydad on Mar 13, 2020 10:03:11 GMT -9
Kings of War, Pathfinder, some Songs of Blades & Heroes, currently trying to get a Fantasy Trip group together, lots of 40K and Kill Team, used to play Cyberpunk, Champions, and Gamma World. Lots of Gamma World. My son wants me to play Age of Sigmar, looks interesting.
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Post by creyates on Mar 13, 2020 11:17:19 GMT -9
Been getting back into Kings of War recently, Gloomhaven, and enjoying Root also! I tried Rising Sun once and it was pretty fun. I've been slowly working on developing a rules system of my own for small scale (10-15mm) hex based wargame.
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Post by factoria tabletop on Mar 14, 2020 5:03:25 GMT -9
hi all! well, i need to say that i am new in the hobby ( i started in 2014...more or less) i fallen in love with mordheim... i decided to créate my own rules to play it so... i dont really know if i can say i am a gamer also, heroquest and risk! oh yeah
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shep
Eternal Member
Red Alert! Shields up! LENS FLARE!!!
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Post by shep on Mar 14, 2020 14:24:21 GMT -9
hi all! well, i need to say that i am new in the hobby ( i started in 2014...more or less) i fallen in love with mordheim... i decided to créate my own rules to play it so... i dont really know if i can say i am a gamer also, heroquest and risk! oh yeah Don't worry, everyone starts small...
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Post by Antohammer on Mar 15, 2020 6:08:28 GMT -9
when i play with my friends (team1) as a player we use DnD 5e becouse carlos the dm is a super dnd fanatic they dont play wargames unluckyly... T.T when i do the dm with my sister, his boyfriend and my girlfriend (this is team 2) i use a my simplyfied version of DnD 3.5 mixed with pathfinder..... when i play wargames instead is soloplaying the most of the time..... so i use my own ruleset with square grid I dont play warhammer anymore from 3-4 years... the gw shop where i played is around 1 hour away.... so i got bored to go that far and the guys there were sh***s.... ^_^
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Post by Punkrabbitt on Mar 15, 2020 7:47:08 GMT -9
I play miniatures games.
Mostly, I play Five Leagues from the Borderlands, Five Parsecs From Home, and Rangers Of The Shadowdeep, because they are all solo games I can play at home in my underwear.
I play the Rampant family of games with my friends (Lion Rampant, Dragon Rampant, The Men Who Would Be Kings) as well as occasional games of De Bellis Antiquitatus, Bolt Action, and Warhamster 40,000.
I mostly use papercraft terrain. I have paper standee forces for Five Parsecs, Rangers, and Dragon Rampant.
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Post by alloydog on Mar 15, 2020 7:47:28 GMT -9
when i play wargames instead is soloplaying the most of the time..... so i use my own ruleset with square grid May I recommend Chronicles of Blood? It is very easy to play and has a neat "random element" in it - it is possible lose, even playing against yourself! so i got bored to go that far and the guys there were sh***s.... ^_^
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Post by Antohammer on Mar 15, 2020 9:04:38 GMT -9
when i play wargames instead is soloplaying the most of the time..... so i use my own ruleset with square grid May I recommend Chronicles of Blood? It is very easy to play and has a neat "random element" in it - it is possible lose, even playing against yourself! so i got bored to go that far and the guys there were sh***s.... ^_^ thankyou man i ll take a look ;-)
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Post by alloydog on Mar 15, 2020 10:20:57 GMT -9
One other thing - because it deals with "units", you can have as many or few figures as you want. I once read a play-test write-up where some one followed all the rules about what unit types to use and so on, but applied them to single figures, so it became a one-on-one skirmish game. The result was a still very playable game.
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Post by RHWorldbuilding on Mar 19, 2020 15:30:37 GMT -9
I think it’s exciting how many people are writing their own rules. Also, the solo community here seems strong, which is great to hear.
If you’re not already aware, The Solo Wargaming Show is a great podcast to get ideas for soloing (obviously). I myself found it on Spotify, but that usually means it’s available on all the major podcast providers. There aren’t a lot of podcast episodes (8ish?), but I believe the host also has a YouTube channel (I don’t watch a lot of videos, so I haven’t looked) which has more content. The podcast reviews books and games geared towards solo players, with commentary on how different aspects can apply to ANY solo game/campaign. I’ve purchased multiple books based on recommendations from the show, and all have been full of useful info. Check it out!
In that vein, a question for the Soloists out there. What ideas/mechanics have you encountered that have made the biggest improvement on your solo gaming experience? “Improvement” in this case can mean anything. For example, adding to the fun, the realism, autonomy of opponents, gameplay flow etc.
For me, I love adding random event markers to the battlefield, which are triggered when a model gets within a set distance. It gives a fun side element to a battle. My events are usually pretty mixed between positive and negative effects, even some neutral events. Or maybe nothing will happen at all. It creates a moment of tension where you have to weigh the risks vs. rewards to decide if you want to trigger an event. It could help you win a glorious victory, or really mess up your battle plans/fighting efficiency.
RH Worldbuilding
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Post by alloydog on Mar 19, 2020 18:49:28 GMT -9
In that vein, a question for the Soloists out there. What ideas/mechanics have you encountered that have made the biggest improvement on your solo gaming experience? “Improvement” in this case can mean anything. For example, adding to the fun, the realism, autonomy of opponents, gameplay flow etc. For me, it's mechanisms that trigger random events that add to the interest. I was into games like TUNNELS & TROLLS for many years, because it had a large suppy of solo games. But, because they are based on choices, there is only so much variation that can happen. The adventures are essentially programmed. Even games such as Chronicles of Arax from Crystal Star Games tried to add some randomness by using dice rolls to determine the next paragraph to go to. But, with Chronicles of Blood, the wargame, there is a random event feature that you apply to your side which can really mess things up if you're unluck enough. I've even been thiking about adding more such mechanics that can affect both sides to really remove any sort of predictablity from the games. I know I tend to drone on about Chronicles of Blood, but it's one of the few games, as a solo player, that I haven't printed up loads of stuff for, played a game or two, sighed with boredom and then never touched again.
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Post by marcpasquin on Mar 20, 2020 6:06:08 GMT -9
In that vein, a question for the Soloists out there. What ideas/mechanics have you encountered that have made the biggest improvement on your solo gaming experience? “Improvement” in this case can mean anything. For example, adding to the fun, the realism, autonomy of opponents, gameplay flow etc. Because actual strategy is something hard to replicate in a random way, I've been toying (very much a work in progress) with a system to replicate enemies that operate without any complex strategy. This could be a mob of villagers, a zombie horde or a gigantic atomic monster. The idea is that behaviour would be a mixture of randomness and reacting to the gameboard and to the current state of play. you would have 2 deck of cards: Objectives and Actions. At the beginning of the game, you would pick an objective card representing (unsurprisingly) the objective of the enemy. For an Atomic Monster for example, this could be something like: - reach the opposite side of the game board - destroy half the buildings - destroy 3/4 of the player's force - protects its nest: must stay a set number of turns in a randomly determine spots Every time it would be the turn of the enemy, you would pick a card from the Actions deck to determine what the Atomic Monster would do, this could be: - Atomic Monster screams in rage but otherwise does nothing (having this type of non-action cards would create expectation by preventing each actions being an attack) - if just attacked: Atomic Monster attacks units that just attacked it. If it wasn't attacked in the previous turn: Atomic Monster attacks closest unit (excluding those representing military hardware) - if just attacked: Atomic Monster moves closer to the unit which attacked it but does not attack. if it wasn't attacked in the previous turn: Atomic Monster wanders off in a random direction but otherwise does nothing - if just attacked: Atomic Monster attacks closest units whether it attacked it or not. If it wasn't attacked in the previous turn: Atomic Monster attacks closest vehicle / military hardware - Atomic Monster attacks closest building, any unit within a certain radius might be harmed due to flying debris. randomly determine if building is destroyed or just damaged - Atomic Monster swats at closest unit, unit is pushed back a certain distance but does not suffer serious harm - Atomic Monster picks up a large rock or rips a chunk of building and throws it in a random direction while screaming in rage. it falls on the unit *furthest* away from the behemoth. - etc.....
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Post by RHWorldbuilding on Mar 20, 2020 15:06:38 GMT -9
In that vein, a question for the Soloists out there. What ideas/mechanics have you encountered that have made the biggest improvement on your solo gaming experience? “Improvement” in this case can mean anything. For example, adding to the fun, the realism, autonomy of opponents, gameplay flow etc. Because actual strategy is something hard to replicate in a random way, I've been toying (very much a work in progress) with a system to replicate enemies that operate without any complex strategy. This could be a mob of villagers, a zombie horde or a gigantic atomic monster. The idea is that behaviour would be a mixture of randomness and reacting to the gameboard and to the current state of play. you would have 2 deck of cards: Objectives and Actions. At the beginning of the game, you would pick an objective card representing (unsurprisingly) the objective of the enemy. For an Atomic Monster for example, this could be something like: - reach the opposite side of the game board - destroy half the buildings - destroy 3/4 of the player's force - protects its nest: must stay a set number of turns in a randomly determine spots Every time it would be the turn of the enemy, you would pick a card from the Actions deck to determine what the Atomic Monster would do, this could be: - Atomic Monster screams in rage but otherwise does nothing (having this type of non-action cards would create expectation by preventing each actions being an attack) - if just attacked: Atomic Monster attacks units that just attacked it. If it wasn't attacked in the previous turn: Atomic Monster attacks closest unit (excluding those representing military hardware) - if just attacked: Atomic Monster moves closer to the unit which attacked it but does not attack. if it wasn't attacked in the previous turn: Atomic Monster wanders off in a random direction but otherwise does nothing - if just attacked: Atomic Monster attacks closest units whether it attacked it or not. If it wasn't attacked in the previous turn: Atomic Monster attacks closest vehicle / military hardware - Atomic Monster attacks closest building, any unit within a certain radius might be harmed due to flying debris. randomly determine if building is destroyed or just damaged - Atomic Monster swats at closest unit, unit is pushed back a certain distance but does not suffer serious harm - Atomic Monster picks up a large rock or rips a chunk of building and throws it in a random direction while screaming in rage. it falls on the unit *furthest* away from the behemoth. - etc..... Very tough thing to do, I’ve also worked on ways to automate enemy actions in a way that’s not predictable. Currently I use a table, where a die roll at the start of the game determines how the enemy will initially act. There are also conditions which will cause an enemy to change the way it’s acting. For example, a unit that is initially disposed to aggressively attack the closest player unit, might be caused later to flee for cover, change targets and attack the unit attacking it (if not it’s original target), or stop and hold its position.
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Post by okumarts on Mar 20, 2020 17:33:29 GMT -9
Here are the games I ran in 2019. A pretty wide mix of stuff.
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Post by emergencyoverride on Mar 21, 2020 8:01:40 GMT -9
I've played a ton of different stuff over the years like warhammer fantasy, celtos, 40k, warmahordes, infinity, d&d, This is not a test and Ghost archipelago, etc. Now Im pretty focused on darkfast dungeons, Rangers of shadow deep, and Fallout Wasteland Warfare. With Fallout the only one I'm using non paper minis for. Also, Four against Darkness is a blast for solo small teams and Andrea is always adding new supplements to keep it fresh! Being shut in now I am getting quite a few games of 4ad in.
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Post by marcpasquin on Mar 21, 2020 13:46:13 GMT -9
I've played a ton of different stuff over the years like warhammer fantasy, celtos, 40k, warmahordes, infinity, d&d, This is not a test and Ghost archipelago, etc. Now Im pretty focused on darkfast dungeons, Rangers of shadow deep, and Fallout Wasteland Warfare. With Fallout the only one I'm using non paper minis for. Also, Four against Darkness is a blast for solo small teams and Andrea is always adding new supplements to keep it fresh! Being shut in now I am getting quite a few games of 4ad in. Been a fan of the fallout games for years (well, until 76 came out.....) so I'd be curious to know how well the game capture the vibe of the game world. Is it just a matter of having skirmishes between fallout specific factions or are there rpg elements to it ?
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shep
Eternal Member
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Post by shep on Mar 22, 2020 3:54:04 GMT -9
Been a fan of the fallout games for years (well, until 76 came out.....) so I'd be curious to know how well the game capture the vibe of the game world. Is it just a matter of having skirmishes between fallout specific factions or are there rpg elements to it ? An RPG-add-on book is available from Modiphius, but you need to have the skirmish game for the rule-mechanics, dice, etc.
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Post by squirmydad on Mar 22, 2020 9:06:45 GMT -9
I've played a ton of different stuff over the years like warhammer fantasy, celtos, 40k, warmahordes, infinity, d&d, This is not a test and Ghost archipelago, etc. Now Im pretty focused on darkfast dungeons, Rangers of shadow deep, and Fallout Wasteland Warfare. With Fallout the only one I'm using non paper minis for. Also, Four against Darkness is a blast for solo small teams and Andrea is always adding new supplements to keep it fresh! Being shut in now I am getting quite a few games of 4ad in. Been a fan of the fallout games for years (well, until 76 came out.....) so I'd be curious to know how well the game capture the vibe of the game world. Is it just a matter of having skirmishes between fallout specific factions or are there rpg elements to it ? Modiphius has some free quickstarts if you want to sample Fallout; Wasteland warfareGetting Acclimated
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Post by emergencyoverride on Mar 22, 2020 20:52:16 GMT -9
It is skirmishes (3 to 10 figures depending), but there is a huge narrative aspect to it with several campaigns already out there that really capture the whole vibe. The figures and models are pretty much spot on from the games. If you see a safe or other piece of terrain in the video game. It looks the same in the tabletop version. The against the Mirelurks expansion comes out in a month or two and it will also have a narrative campaign. There is also an rpg expansion out that matches up with the cards and figures from the game and a full bespoke 2d20 rpg coming out later this year or next year with source books and the works. I fully expect it to be next year as they just announced a full New Vegas expansion for the tabletop game for this Fall. Sweet music to my ears as that is one of my favorites. You can download the rules for free on drive thru in the links Squirmydad provided. Its a ton of fun and I not only enjoy playing, but have been having a great time assembling and painting which I never expected to be able to do again because of my hands. (Rheumatoid arthritis) I find I can paint around an hour or hour and a half before I have to take a break. Give it a look!
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Post by Cardstock Dane on Mar 23, 2020 5:14:43 GMT -9
Old school D&D (boxed sets) and AD&D, Marvel Superheroes, DC Heroes, and a bit of MERP. I also play Pike & Shotte, but I use lead/plastic for those. And Heroclix, but that's a different story. (I use the Heroclix-minis for the superhero RPG games too).
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Post by RHWorldbuilding on Apr 3, 2020 19:28:42 GMT -9
Anyone ever played Full Thrust? Or can you recommend a space fleet battle game? Ideally one with free rules.
I’ve been sketching around some sci-fi fighters and such, but having a ruleset I want to play makes me more motivated to keep working on them.
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Post by alloydog on Apr 3, 2020 22:21:47 GMT -9
...Or can you recommend a space fleet battle game? Ideally one with free rules. As a teenager, I used to Play the Traveller RPG. While Book 2 Starships cover single starship combat, Book 5 Highguard covered multiple ship combat. The rules are now freely available at Traveller SRD. I once used the ship manoeuvring in Book 2 to help teach my youngest about vectors. (I did also use ice hockey)
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Post by RHWorldbuilding on Apr 4, 2020 7:37:43 GMT -9
...Or can you recommend a space fleet battle game? Ideally one with free rules. As a teenager, I used to Play the Traveller RPG. While Book 2 Starships cover single starship combat, Book 5 Highguard covered multiple ship combat. The rules are now freely available at Traveller SRD. I once used the ship manoeuvring in Book 2 to help teach my youngest about vectors. (I did also use ice hockey) Thanks Alloydog! I’ll definitely check those out. I love reading new rules!
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Post by paraplegicracehorse on Apr 16, 2020 13:38:41 GMT -9
I've been playing RPGs for more than 30 years. (geez. Am I really that old?) The last 15 years, or so, mostly solo as my social situation has changed dramatically. Work takes me from home for months at a time, where I lose internet access so even VTTs can't help me. My favorite game as a kid was Shadowrun (1st and 2nd editions, FASA), to which I attribute my ability to convert ASE/SI weight and distance measures in my head. This helped a lot when I became a mechanic later in life and I can now fairly reliably convert temperatures and volumes as well. I played a lot of choose-your-own type gamebooks, too. My favorites were Car Wars line from SJG, which made sense because I was also an avid Car Wars player. It's still one of my favorite games of all time. The last few years have mostly been various HTML games (Twine), and I've been doing some USE ME solo wargaming. I'm currently investigating other solo games: 5150 (TWH), Frostgrave (Osprey) and a few others. I have enjoyed Chronicles of Arax and Chronicles of Blood and it saddens me that the two lines are seemingly abandoned. Ancient Odysseys: Treasure Awaits! (Precis Intermedia Games) is one I am rapidly rekindling my interest in, as well. I have written numerous game engines of my own, some each RPG and wargaming, almost all rules-light. Current projects include two wargames -- one oriented to the minis player and another to the print-n-play crowd, a generic solo-play miniatures wargame A.I, and new setting for Ancient Odysseys. I am also formatting a document for translating 25mm and 15mm skirmish games down to 6mm for portability (and affordability.) This last was inspired by the team at Pocket Warhammer. My current preference for solo RPGs are letter- or journal-writing games, though Ancient Odysseys fills my need for a quick game of murder hobo action.
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