Post by mcoyfan on Aug 4, 2020 3:04:09 GMT -9
Having been playing zombicide : Green Horde RPG campaign, loosely based on Warhammer fantasy. We decided it was time to try a different foe, and get to use some Antonhammer's excellent paper figures instead. As a few can be found on the forums, and some of Dave Okumarts as well. or two
Rules
The rules changes were minimal, be used the usual spawn cards but simply substituted.
Walker/ tainted Clan rats/Slingers
Runners/tainted skirmishers/Assassins
Fatties/ tainted Halberdiers/ Warp throwers
Abominations/tainted Rat Ogre/ Warp enhanced Rat Ogre
Necromancers Leaders/Seers, (Alternative arrival)
We gave the Scaven an extra move based on original movement type,
Leaders could override the usual 'zombie' logic if they had Line of sight.
Seers could cast two different combat spells like a character.
Slingers had a basic attack at 2 areas.
We only deployed four heroes and not use the trebuchet in the game, but allowed multiple hits accumulate to take out the Orgres.
Back ground
Prince Furien the half Elf
Beyrn the Slayer,
Giselle the enchantress
Aethur knight of Albion
Setting
While clearing a Zombie incursion, in the mountain region between to vast empires, the heroes discover a deserted village. Previous encounters with the necromancers minions hint at different foes, Rodents of unusual size, and opposable thumbs!
The mission is to search these ruins to determine the source of this new threat. (mission was to find ratmen nest entrance several marker were placed, only one was the entrance.)
Seeking the Necromancers Minions they forge on ahead to explore the ruins to quell the reanimates, but find a foe of a different kind. Was decided to search the ruins to determine if there was nest entrance with in and to discover it and report back to the greater force to come and exterminate the foul pests.
The beginning of the mission no real resistance first on the second turn first contact was made a lone rat warrior was discovered lurking under a hedge. Quickly Dispatched by Beyrn's axe, the enemy rodents took two turns to react, a few Halberdiers and slingers creeping in from the far side of the village. Followed a turn later by heavier command elements and a Rat Ogre.
On turn Six, The forces only truly meet at the Main hall in the center of town.
The Nest entrance is discovered, and of course is heavily guarded by ratmen, as the hero’s clear the vanguard, the arriving forward element of the enemy led by the Rat Ogre engage as well. Catching the heroes between to forces. Prince Furien engages the Rat Ogre and there vanguard and proves triumphant. But on Turn 8 a larger force of enemies arrive at the spawn points, With the nest discovered, and worried they would be overrun the heroes begin to withdraw back the Starting point.
During this retreat they run into The rat commander and his seer with a few Halberdier's. The close fighting proves vicious,Giselle risking to fire eldrich energies into melee scorching Bayrn's beard but killing a enemy Halberdier . The impetuous Aethur engaged the Rat commander only to fall foul of his blade. He is quickly avenged by Bayrn, and the prince himself help recover the fallen knight.
With Giselle cover the final retreat form the village her magic’s overcome the enemy seer as they depart. The enemy remain the the village to regroup and choose a new leader as the Heroes withdraw to alert there allies of the additional threat they now must face.
Result:
Although the Heroes found the lair entrance and left with the intelligence the Scaven well an truly owned the board by the end , so a marginal victory for our heroes.
It was fun to play with the different units, the gameplay was much more intense, unlike the slow force you could manoeuvre around quick reaction was required to counter the enemies. The paper miniatures were much easier to move around even in large groups and very easy to tell apart. The game started slow due to luck of the draw, but by the end I have virtually every rat Minifig I had printed out on the board!
We look forward to using the system for other foes as well.
thanks to all the artist involved in the various figures used.
Rules
The rules changes were minimal, be used the usual spawn cards but simply substituted.
Walker/ tainted Clan rats/Slingers
Runners/tainted skirmishers/Assassins
Fatties/ tainted Halberdiers/ Warp throwers
Abominations/tainted Rat Ogre/ Warp enhanced Rat Ogre
Necromancers Leaders/Seers, (Alternative arrival)
We gave the Scaven an extra move based on original movement type,
Leaders could override the usual 'zombie' logic if they had Line of sight.
Seers could cast two different combat spells like a character.
Slingers had a basic attack at 2 areas.
We only deployed four heroes and not use the trebuchet in the game, but allowed multiple hits accumulate to take out the Orgres.
Back ground
Prince Furien the half Elf
Beyrn the Slayer,
Giselle the enchantress
Aethur knight of Albion
Setting
While clearing a Zombie incursion, in the mountain region between to vast empires, the heroes discover a deserted village. Previous encounters with the necromancers minions hint at different foes, Rodents of unusual size, and opposable thumbs!
The mission is to search these ruins to determine the source of this new threat. (mission was to find ratmen nest entrance several marker were placed, only one was the entrance.)
Seeking the Necromancers Minions they forge on ahead to explore the ruins to quell the reanimates, but find a foe of a different kind. Was decided to search the ruins to determine if there was nest entrance with in and to discover it and report back to the greater force to come and exterminate the foul pests.
The beginning of the mission no real resistance first on the second turn first contact was made a lone rat warrior was discovered lurking under a hedge. Quickly Dispatched by Beyrn's axe, the enemy rodents took two turns to react, a few Halberdiers and slingers creeping in from the far side of the village. Followed a turn later by heavier command elements and a Rat Ogre.
On turn Six, The forces only truly meet at the Main hall in the center of town.
The Nest entrance is discovered, and of course is heavily guarded by ratmen, as the hero’s clear the vanguard, the arriving forward element of the enemy led by the Rat Ogre engage as well. Catching the heroes between to forces. Prince Furien engages the Rat Ogre and there vanguard and proves triumphant. But on Turn 8 a larger force of enemies arrive at the spawn points, With the nest discovered, and worried they would be overrun the heroes begin to withdraw back the Starting point.
During this retreat they run into The rat commander and his seer with a few Halberdier's. The close fighting proves vicious,Giselle risking to fire eldrich energies into melee scorching Bayrn's beard but killing a enemy Halberdier . The impetuous Aethur engaged the Rat commander only to fall foul of his blade. He is quickly avenged by Bayrn, and the prince himself help recover the fallen knight.
With Giselle cover the final retreat form the village her magic’s overcome the enemy seer as they depart. The enemy remain the the village to regroup and choose a new leader as the Heroes withdraw to alert there allies of the additional threat they now must face.
Result:
Although the Heroes found the lair entrance and left with the intelligence the Scaven well an truly owned the board by the end , so a marginal victory for our heroes.
It was fun to play with the different units, the gameplay was much more intense, unlike the slow force you could manoeuvre around quick reaction was required to counter the enemies. The paper miniatures were much easier to move around even in large groups and very easy to tell apart. The game started slow due to luck of the draw, but by the end I have virtually every rat Minifig I had printed out on the board!
We look forward to using the system for other foes as well.
thanks to all the artist involved in the various figures used.