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Ogres
Jun 10, 2009 9:39:53 GMT -9
Post by jabbro on Jun 10, 2009 9:39:53 GMT -9
My next set is going to be a bunch of Ogres. I have 4 of them. They are fairly simple and all in the same design. The first is just a standard Ogre. He is a bit larger than a regular figure but still fits on the same 25mm base. I played around with mud. Not sure I got the look right. If anyone has some tips or pointers, let me know. I also played around with various other bits and textures. I tried not too make him too busy, but not simple at the same time.
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Ogres
Jun 10, 2009 10:27:39 GMT -9
Post by squirmydad on Jun 10, 2009 10:27:39 GMT -9
You got the coloring and textured down. I just use a large splatter brush and apply yellow, brown ,and red as necessary, then make it multiply or overlay transparency, whichever transparency effect look good. All that matter is the final look.
The only thing I don't like is the position of the weapon. All single handed weapons should be outside of the body, unless the figure is armed with two weapons, or two handed weapon. This makes them easy to mod, but also makes the figure easier to distinguish on the table. If all the equipment and weapons were inside the body silhouette it would just look like a roundish blob from a distance. Open up the poses and get those arms outside the silhouette of the body shape.
Cool design, reminds me of the plastic figures! JIM
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Ogres
Jun 10, 2009 11:30:44 GMT -9
Post by jabbro on Jun 10, 2009 11:30:44 GMT -9
Thanks, Jim. I'll keep this in mind when I do the designs on the new figs. This is one of the old inked characters, and I really did not think about modding. It took me a while to fix the feet as I figured it would. These lot were poorly designed altogether, but I thought they would still be useful.
If nothing else, it lets me practice techniques.
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Ogres
Jun 10, 2009 13:12:51 GMT -9
Post by squirmydad on Jun 10, 2009 13:12:51 GMT -9
Thats cool, I just like to impose my views of how these things should look whenever I get a chance...
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Ogres
Jun 10, 2009 13:31:20 GMT -9
Post by kane on Jun 10, 2009 13:31:20 GMT -9
Gotta agree with Jim on all points. Looks GREAT but would be even better with the club set apart from the body.
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Ogres
Jun 15, 2009 8:06:06 GMT -9
Post by jabbro on Jun 15, 2009 8:06:06 GMT -9
Surprisingly, I think all those issues are fixed with this next Ogre and should be for the other two. Sorry it took me so long. Things have been picking up quite a bit at work and Guild Wars has stolen a lot of spare time. ;D I played with the mud some more. I found a technique that renders wet mud quite well.
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Ogres
Jun 15, 2009 10:30:21 GMT -9
Post by kane on Jun 15, 2009 10:30:21 GMT -9
Lookin' good! Could easily mod that for another weapon or a cow hanging from the left hand. Heheh...
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Ogres
Jun 15, 2009 12:00:34 GMT -9
Post by jabbro on Jun 15, 2009 12:00:34 GMT -9
Cows as weapons... Reminds me of Earthworm Jim.
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Ogres
Jun 15, 2009 15:32:26 GMT -9
Post by squirmydad on Jun 15, 2009 15:32:26 GMT -9
The beveling and shading really give it some depth and will look great printed out. Still looking for your design of the Fimir. I know I have some sketches for "swamp dwellers" floating around too... JIM
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Ogres
Jun 16, 2009 3:54:27 GMT -9
Post by jabbro on Jun 16, 2009 3:54:27 GMT -9
Thanks, Jim. The Fimir are on my list, but they are a little ways down. I'll get to them eventually.
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Ogres
Jun 16, 2009 11:21:35 GMT -9
Post by jabbro on Jun 16, 2009 11:21:35 GMT -9
And a double post. Here is the third Ogre. The theme for this one is dried mud. EDIT: Forgot his lips.
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Ogres
Jun 16, 2009 12:54:14 GMT -9
Post by onemonkeybeau on Jun 16, 2009 12:54:14 GMT -9
Wow Jabbro!
You never cease to amaze me!
These Ogres look fantastic!
onemonkeybeau
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Ogres
Jun 16, 2009 14:24:37 GMT -9
Post by jabbro on Jun 16, 2009 14:24:37 GMT -9
Thanks, Beau. The ogres pretty much designed by GW that came with the Against the Ogre Hoard set for HeroQuest were definitely not the studs of fashion. More like their lazier, bigger, slovenly cousins.
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Ogres
Jun 17, 2009 16:21:41 GMT -9
Post by jabbro on Jun 17, 2009 16:21:41 GMT -9
And the last Ogre.
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Ogres
Sept 27, 2009 9:31:44 GMT -9
Post by xtea on Sept 27, 2009 9:31:44 GMT -9
They look really amazing. The textures are really cool. They are really ugly and digusting creatures. xDD I dont wanna meet them.
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Ogres
Sept 27, 2009 11:23:36 GMT -9
Post by jabbro on Sept 27, 2009 11:23:36 GMT -9
The mud was a simple scatter brush with the layer blending options turned on. Bevel and emboss is used an almost everyone. I played with color and layering but that is the basic trick to it.
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