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Post by gothique on Dec 2, 2020 2:51:01 GMT -9
Inspired by the Shep and Glenn Williams, I have recently started creating a table for Carnevale by TT Combat. I will post progress here as this has quickly moved past a simple build.
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Post by gothique on Dec 2, 2020 3:08:08 GMT -9
For my first buildings, I chose the Venice Back Alleys set by glennwilliams. At first I built one straight off the print but felt it didn't quite work with the figures and setting. After discussion with monstersbtm, I decided to upscale the building by 10% to fit better with the larger figures (my idea)and fit the building around the Riva to create an entrance on the canal. The Port d'Aqua, as monstersbtm explained to me, is the traditional front door for Venetians. The Riva (pavement/jetty) is a David Graffam 2 inch platform with the drop reduced to 40mm to fit my rescaled building
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Post by gothique on Dec 2, 2020 3:12:10 GMT -9
The street side of the building, in this case a fruit seller
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Post by gothique on Dec 2, 2020 3:13:42 GMT -9
A birds eye view showing how the elements come together
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Post by gothique on Dec 2, 2020 3:17:33 GMT -9
The trick. The back wall was shortened by one floor (40mm in this case) and the sides cut away to allow a 10 overhang into the canal. The base is then slid into the building and the roof goes on.
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Post by gothique on Dec 2, 2020 3:18:50 GMT -9
Impressed with the results, I tried this with another building
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Post by gothique on Dec 2, 2020 3:19:21 GMT -9
And a third
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Post by gothique on Dec 2, 2020 3:23:02 GMT -9
I am starting a similar conversion on the Merchant Prince house. I this case I am not rescaling but will be making a few minor changes. Balcony and entrances completed
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Post by gothique on Dec 2, 2020 3:25:20 GMT -9
The balcony was easy. Isimply cut away yhe upper arches but left the railing as a solid piece for ease of construction
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Post by gothique on Dec 2, 2020 3:30:18 GMT -9
For the new Port d'Aqua, I built cut away the windows on the enclosed balcony and fitted a back wall. I lined the base and sides as these will be more visible. This will replace the original grand entrance, which is now on the water.
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Post by gothique on Dec 2, 2020 3:34:40 GMT -9
The original entrance porch, cut away, bulked out with mounting boards and given a floor from a David Graffam tile. This will be moved to the back of the building, which will be extended down 10mm to match the Riva.
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Post by monstersbtm on Dec 2, 2020 11:08:08 GMT -9
You were right my friend! I like it, a lot! So far your setting is awesome. May I suggest you to try some 1" high riva? There are high Rivas in Venice, but not so many. Game wise, having a 2" tall riva requires you a climb action to go away from the canal. I see it as a welcome addition, but probably playing on a board with only rised Rivas can give headaches to players 😉😂😂 anyway, differentiate the tallness of the Rivas can give an interesting gaming experience. A question rises and I'm sure you, as a more experienced cardboard modeler, can help me: Rivas and cardboard buildings are extremely lightweight. Have you got any trick to place them firmly on the board? There's nothing worst then clumsily hitting the board and make all of our beloved stuff take off... I thought about filling Rivas with some kind of material like plaster, Das or artist chalk, just to give additional weight.
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Post by gothique on Dec 3, 2020 4:12:19 GMT -9
You were right my friend! I like it, a lot! So far your setting is awesome. May I suggest you to try some 1" high riva? There are high Rivas in Venice, but not so many. Game wise, having a 2" tall riva requires you a climb action to go away from the canal. I see it as a welcome addition, but probably playing on a board with only rised Rivas can give headaches to players 😉😂😂 anyway, differentiate the tallness of the Rivas can give an interesting gaming experience. A question rises and I'm sure you, as a more experienced cardboard modeler, can help me: Rivas and cardboard buildings are extremely lightweight. Have you got any trick to place them firmly on the board? There's nothing worst then clumsily hitting the board and make all of our beloved stuff take off... I thought about filling Rivas with some kind of material like plaster, Das or artist chalk, just to give additional weight. I agree, even large items can move if knocked.The first solution is a steadier base mat. My Wild West town has a dust cloth for a base mat. I can easily be disturbed if the cloth moves. My graveyard is on a rubber backed grass mat. even the small items are very stable. I am still working on the Riva, so we can probably find a solution between us. One possibility is fitting thicker card (mounting board) under the pavement and in the base. The should give the extra weight without risk of damage. My plans for the finished table will be a central island at the 40mm height (2" in game terms with the grander houses at the front, on the Grand Canal. The backs of these houses will face the square. At 90 degrees to these will be a row of Venice back alleys buildings lined along a lesser canal. The square itself will contain a market and wells. A second small canal will snake around the other side of the island. Across from the Back Alleys houses will be a 1" high riva, leading to a dock area. Across the second side canal, houses will be set back from the water behind another 1" riva. I hope to have a church on this third island. The bridges will have sloping platforms where the riva is lower. The higher riva is simply allow for the Port d'Aqua, it may be practical to create an incline to lower the riva wherever possible.
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Post by gothique on Dec 3, 2020 4:13:57 GMT -9
The completed Grand Canal facade for the Merchant Prince house
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Post by monstersbtm on Dec 3, 2020 5:22:01 GMT -9
You were right my friend! I like it, a lot! So far your setting is awesome. May I suggest you to try some 1" high riva? There are high Rivas in Venice, but not so many. Game wise, having a 2" tall riva requires you a climb action to go away from the canal. I see it as a welcome addition, but probably playing on a board with only rised Rivas can give headaches to players 😉😂😂 anyway, differentiate the tallness of the Rivas can give an interesting gaming experience. A question rises and I'm sure you, as a more experienced cardboard modeler, can help me: Rivas and cardboard buildings are extremely lightweight. Have you got any trick to place them firmly on the board? There's nothing worst then clumsily hitting the board and make all of our beloved stuff take off... I thought about filling Rivas with some kind of material like plaster, Das or artist chalk, just to give additional weight. I agree, even large items can move if knocked.The first solution is a steadier base mat. My Wild West town has a dust cloth for a base mat. I can easily be disturbed if the cloth moves. My graveyard is on a rubber backed grass mat. even the small items are very stable. I am still working on the Riva, so we can probably find a solution between us. One possibility is fitting thicker card (mounting board) under the pavement and in the base. The should give the extra weight without risk of damage. My plans for the finished table will be a central island at the 40mm height (2" in game terms with the grander houses at the front, on the Grand Canal. The backs of these houses will face the square. At 90 degrees to these will be a row of Venice back alleys buildings lined along a lesser canal. The square itself will contain a market and wells. A second small canal will snake around the other side of the island. Across from the Back Alleys houses will be a 1" high riva, leading to a dock area. Across the second side canal, houses will be set back from the water behind another 1" riva. I hope to have a church on this third island. The bridges will have sloping platforms where the riva is lower. The higher riva is simply allow for the Port d'Aqua, it may be practical to create an incline to lower the riva wherever possible. Your plan seems to be solid. I don't understand : do you plan to have stuff permanently glued to the mat or just planning for an ideal setup? What church do you think you will use? I know vermin king is working on his San zan degolà project, but it takes time...
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Post by gothique on Dec 3, 2020 8:45:40 GMT -9
I was thinking about a number of sections which slot together on top of a large water mat. It could be taken apart for transport and set up quickly. Glenn Williams is also planning a church, so I may end up with both. I am very interested in the San Zan Deloga project, it would be nice to integrate models by different designers
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Post by Punkrabbitt on Dec 3, 2020 11:47:58 GMT -9
Amazing!
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Post by Vermin King on Dec 3, 2020 15:41:13 GMT -9
Nine appointments today. San Zan is probably going to have to wait until I have some time to decompress. The madness ends on Dec 7 at midnight
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Post by monstersbtm on Dec 3, 2020 21:38:15 GMT -9
Duri i banchi! (Venetian version of "keep calm and carry on)
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Post by gothique on Dec 4, 2020 5:18:53 GMT -9
My Patricians should adopt this slogan
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Post by greypilgrim on Dec 5, 2020 7:27:50 GMT -9
monstersbtm - You have inspired me to start a Phraseology List (in Original Foreign Text and English listings). Thankyou for "Giving-Me-One-More-Thing-To-Do" (tm) - LOL
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Post by monstersbtm on Dec 5, 2020 11:29:15 GMT -9
monstersbtm - You have inspired me to start a Phraseology List (in Original Foreign Text and English listings). Thankyou for "Giving-Me-One-More-Thing-To-Do" (tm) - LOL You are welcome 😁😁 if you feel overwhelmed by the task, you can always do as I do: procrastinate. 😉 Anyway, feel free to ask if you need. I don't know if the source of "duri I banchi" expression is available in English.. If not give me a call, I'm glad to help 👍 this community is awesome
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Post by gothique on Dec 10, 2020 5:27:08 GMT -9
The Merchant Prince house (version 1) is finished Front (canal) view with facade fitted around a 2 inch David Graffam platform
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Post by gothique on Dec 10, 2020 5:29:22 GMT -9
Back view on Riva. I extended the sloping handrail and put the fancy door on this side.
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Post by gothique on Dec 10, 2020 5:31:28 GMT -9
Chimney side view. To bring the stacks almost level, I lowered the chimney base almost to the Riva
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Post by gothique on Dec 10, 2020 5:35:55 GMT -9
In view of earlier comments by monstersbtm I am reworking then Back Alleys buildings in their original scale with modifications to fit a 1 inch Riva. I am also working on a simple kit-bash to create a shallower roof for my next Merchant Prince house.
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Post by Vermin King on Dec 10, 2020 5:38:47 GMT -9
Until I sort out my printer, I am kind of dead in the water. After 13 years of solid service, I am afraid the old girl will have to be replaced. It is soooooo 2020
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Post by gothique on Dec 10, 2020 8:24:24 GMT -9
Sad news VK
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Post by monstersbtm on Dec 10, 2020 10:56:27 GMT -9
Until I sort out my printer, I am kind of dead in the water. After 13 years of solid service, I am afraid the old girl will have to be replaced. It is soooooo 2020 13 years for a printer is about 91 for a human. May it rest in peace 😉😂 Andrew, great job! I really like the look of your buildings. Very inspiring!
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Post by gothique on Dec 11, 2020 3:05:00 GMT -9
Vermin King noticed that I had positioned the chimney too low for this kind of building. Thank you for catching that, mate. I covered the side with a second layer of card (a lot of damage removing the old chimney). New chimney shortened to the upper trim (which looks neater in any case) and fitted at the correct level. I think this looks even better.
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