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Post by jb4c on Feb 7, 2021 15:58:14 GMT -9
It's finally done. This is my first attempt at creating a paper miniature. I hope you guys like it
Uh, by the way, I figured since the light source is in front of the wizard, the back view of the figure should be darker. Does that look all right? Feedback is appreciated
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Post by factoria tabletop on Feb 8, 2021 2:05:26 GMT -9
to me, a very nice looking mini! i really like it... your first time making a mini you said... ? and you coming with this??? ....aaaaarrrrrrgh envy increasing hahahaha bravo!
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Post by jb4c on Feb 8, 2021 7:37:16 GMT -9
to me, a very nice looking mini! i really like it... your first time making a mini you said... ? and you coming with this??? ....aaaaarrrrrrgh envy increasing hahahaha bravo! Oh, thank you. Now that I look at it, I probably should have put some more details on the wizard's hand. It looks a bit carttoony.
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Post by mesper on Feb 8, 2021 7:40:45 GMT -9
[...] I figured since the light source is in front of the wizard, the back view of the figure should be darker. Does that look all right? IMHO - yes. [...] Feedback is appreciated Really great art style and job! It contains all the elements of a good figurine - hero-specific pose (so it is most useful for most of the players), with good proportions between the general "image" of the hero and the details/accessories, so should look good on the table. Then cool colours and, last but not least, a well-made back side of the figurine (perhaps the most difficult thing IMHO)! Well, I'll pay more attention to the lineart overlaying colours layer(s) - just to get rid of those "jagged" white lines on the border between lineart and colours. Perhaps inking should be just a little thicker (kinda 2-3 px would do the job), so that the edges of the colour layer(s) are hidden under black lineart. It's a good idea to have the lineart layer applied above/an top to the colour layers - this is usually done using Multiply mode (PS layers mixing/blending menu). Then, just for fun, I added couple quick, small/soft effects to the original version, to bring out/emphasize certain elements and areas of the drawing. Anyway, that's just my two cents - thanks for sharing and keep up the good work!
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Post by Vermin King on Feb 8, 2021 7:41:47 GMT -9
I think he is referring to the back of the hand
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Post by cowboyleland on Feb 8, 2021 10:58:43 GMT -9
If making one side darker than the other is fun for you, you should keep doing it.
In game play, however, you don't know if your figure will be put on the table in front of or behind a campfire, or facing the opposite direction to a neighbouring figure. Maybe no one would notice, or it might look strange.
As I said, if the idea of a darker back side keeps you wanting to make figures, keep doing that.
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Post by mesper on Feb 8, 2021 13:42:41 GMT -9
[...] In game play, however, you don't know if your figure will be put on the table in front of or behind a campfire, or facing the opposite direction to a neighbouring figure. Maybe no one would notice, or it might look strange. Well, I have to admit that it sounds reasonable from a game-table view perspective. So agreed - in such a case the most important (and enough/sufficient as well) solution will be to maintain simple consistency between A and B side lighting and shadows.
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Post by jb4c on Feb 8, 2021 20:41:35 GMT -9
[...] I figured since the light source is in front of the wizard, the back view of the figure should be darker. Does that look all right? IMHO - yes. [...] Feedback is appreciated Really great art style and job! It contains all the elements of a good figurine - hero-specific pose (so it is most useful for most of the players), with good proportions between the general "image" of the hero and the details/accessories, so should look good on the table. Then cool colours and, last but not least, a well-made back side of the figurine (perhaps the most difficult thing IMHO)! Well, I'll pay more attention to the lineart overlaying colours layer(s) - just to get rid of those "jagged" white lines on the border between lineart and colours. Perhaps inking should be just a little thicker (kinda 2-3 px would do the job), so that the edges of the colour layer(s) are hidden under black lineart. It's a good idea to have the lineart layer applied above/an top to the colour layers - this is usually done using Multiply mode (PS layers mixing/blending menu). Then, just for fun, I added couple quick, small/soft effects to the original version, to bring out/emphasize certain elements and areas of the drawing. Anyway, that's just my two cents - thanks for sharing and keep up the good work! Oh, thank you. Yes, those jagged little lines are annoying. I'm coloring something else now, and I extended the "feather" effect a little to make the color go into the lines. For some reason that makes my Krita slow down when I use flood fill, but I can just use the pencil tool to fill in the areas instead. The effects you added look great! I was kind of in a hurry when I made this, and I probably should take a little more time to make it look as good as possible, but then I also need to learn to work quickly. I'm planning on doing this professionally. Some time in the next six months or so, in fact. I have no time left. I need to find some balance between working fast and making my work also look as good as possible.
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Post by jb4c on Feb 8, 2021 20:42:34 GMT -9
I think he is referring to the back of the hand I really should have at least given the guy some fingernails.
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Post by jb4c on Feb 8, 2021 20:43:56 GMT -9
If making one side darker than the other is fun for you, you should keep doing it. In game play, however, you don't know if your figure will be put on the table in front of or behind a campfire, or facing the opposite direction to a neighbouring figure. Maybe no one would notice, or it might look strange. As I said, if the idea of a darker back side keeps you wanting to make figures, keep doing that. Thank you. I'll keep experimenting. I never seem to be quite happy with what I do, but if I keep working on just one thing I'll never move on to something else.
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