OK folks-as well as getting my images etc together for the switch to publishing on my own rather than through JIM, I have been tinkering away at a set of rules, board, cards, doors etc for my minis, imaginatively titled SURVIVAL HORROR. The first version is set over 3 levels of the besieged SHPD police station, and I have been playtesting the first scenario:
The evening went well with a LOT of input to the rules, which have been heavily revised. A lot of tea, cider and pizza was consumed along the way, but the end result was a (relatively) smooth flowing, fun filled zombie game. The long suffering Bride of DARKMOOK has also been helping out with mini playtests (2 player and solo play should be a feature!), and we are finally bashing it into shape! I have started on the finished board using textures I have been working on:
(Fastest fingers in the West!) More news to follow as and when it comes! This is NOT a quick process, but I will be adding pics and design stuff as I go along.
Hey ADS! Been super busy these past few weeks, so haven't really progressed much further than rule bashing a little and modifying some card designs-and making some doors! I plan on the 'basic' game coming with some of the previously released minis, and character cards for all the stuff I have put out, including the free Hoard minis. I am thinking of the cop and inmate zombies, as well as maybe Hodder and/or Gunnar. The hunters would be exclusive to the game most likely, as well as a new 'BOSS' character. I will let folks know if I need further playtesters, but that will be well into the new year-I am still sorting the image files for my move to independence on RPG Now! Just to whet your whistles, here are some of the WIP cards:
Hey Darkmook where have your figures gone at RPGnow, I had a load on my wishlist and they seem to have disappeared!!! Is this connected to Jim's removal of his stuff and your imminent setting up on your own?
Hey thanks folks! I am really snowed under at work at the moment, but I managed to get some new bases and a re-color done this week for the game, as well as sketches for 2 more hunters. I will post when I get them finished up and the chance!
Magpiestear-my figs have taken a quick break as Jim was hosting them for me. I am hoping to get them back up from this week, starting with the free Hoard set and Set 1-Last Man Standing.
Thanks again to Jim for all his help and encouragement too!
Hey all! Just a quick update on progress! I have been busy updating the rules (really just simplifying and streamlining), figuring out the weapons and special items and getting the images and tokens layed out. I am also nearly finished with the next two human minis-a biker and grizzled veteran cop. Here are the cards version 2.0:
(Bioweapon and Fast Zombie)
(Magnum, Hand Gun and Chainsaw)
(Vehicle Key Objective Item, Lock Pick and Medical Pack)
Text etc needs adding, but I am pleased with how the basic background and images have turned out. I am hoping to get the basics finished for a new playtest at the end of the month, so should post again then!
Thanks all! I decided to slow down a little, and scale back what I wanted to do with the game-I was trying to cram all my miniatures into it and it was getting waaaaaaaaay too big and complicated! I am definately going back to the drawing board a little, and am really pleased with the new cards and counters-as soon as I get the final human minis finished I will post pics of them all. I am aiming to playtest after my birthday is out of the way (start of March) and should have some 'action shots' up from that too!
Well, things are moving along at a snails pace, but as well as cutting out zombies any spare minutes I have, I have finished the second of the 4 human characters in the game. He isn't formally named as yet - I have just been referring to him as The Biker:
I have almost finished the colouring on the Veteran Cop, then just need to get the final character drawn up and I can get round 2 of the playtesting done!! Will keep you posted!
OK! Long time no post-sorry about that folks, but things have been a little frantic recently! We managed to get the second round of official playtesting done with what was essentially the finished rules and board. Following the test, some minor adjustments were made to the rules, and a major adjustment to the board-a reduction to two levels and less rooms, to quicken the pace! Here are a few pics!
Biker in the cell block
All quiet for now...
The zombies are massing!
The game under way!
Hunter and Veteran Cop vs Zombie Hounds
Bioweapon vs Biker
Waaaaaaay too happy...
Game over for the Biker as his companions decide with extreme prejudice who gets a space in the van!
A good time was had by all, and the mechanics made for an enjoyable fast paced but tactical game. The number of weapons and items seemed right, and the massing zombies added a real air of tension as the game progressed!
Looking forward to the next playtest and getting this sucker into production!
Last Edit: Jun 28, 2010 23:59:11 GMT -9 by darkmook
PHEW! Long time no post! Worry not though, progress has been going on apace in SURVIVAL HORROR world-had a couple more playtests, a lot of design and mechanics tweaking and additional character design and we are finally getting something like! I hope to get a write up of the last playtest on here and the DARKMOOK blog soon, but in the meantime here is a quick pic of the re-designed civilian:
Howdy folks! Been out of commission for a while with a sprained spine/pelvis joint, so pc time is at a minimum at the moment! Just a quick peep at the first versions of the ESCAPE VAN objective tile from the SURVIVAL HORROR BOARDGAME:
After consultation with the playtesters, I think we will go with a closed door version to stop any 'hiding zombie' arguments! Hope to be posting more regularly again soon once the back is a bit better.Cheers!
I am still working out a few kinks and polishing the artwork and hope to get the finished product out early in the new year!
The playtests have all been very positive and it is proving to be a fun couple of hours of gaming-the tension builds nicely as the zombies mass, the bioweapon appears and the human players scramble for the last seat in the waiting chopper...
wyvern: surfduke: You should be able to post links to any files or images already on a website somewhere by just adding the URL when you set-up a post using the full "Create Post" Forum post editor (i.e. NOT the "Quick Reply" version).
May 27, 2020 10:20:28 GMT -9
wyvern: I've found Photos loading the first image slowly every time I've switched on the computer in recent times. It's been OK after that, but seems like it can't quite remember how to do it just after it's been woken up...
May 27, 2020 10:17:36 GMT -9
surfduke: Do you want a preview pdf of the Jupiter 2 here? If so how do I post it.
May 27, 2020 0:39:56 GMT -9
Vermin King: That would explain why 'Photos' loaded slower this weekend. It was 'improved'
May 26, 2020 8:07:25 GMT -9
wyvern: It wasn't some fresh Windows "improvement" then... I noticed the icon for the MS image viewer, "Photos", changed a few days back as well. Doesn't seem to have changed the app, as far as I can tell. Yet.
May 26, 2020 4:26:25 GMT -9
lightning: Glad that only a restart was involved. I wouldn't have the energy to much more today :-)
May 26, 2020 3:01:39 GMT -9
Vermin King: I had a scare and a half. Went to open a pdf for the first time today and nothing happened. Checked All Programs and saw that Reader updated on 05/23. Restarting fixed it. Whew
May 25, 2020 10:56:44 GMT -9
Vermin King: His eyes must not be as old as mine
May 21, 2020 11:12:39 GMT -9
cowboyleland: I always thought Tirick was a little mad.
May 21, 2020 7:11:40 GMT -9
Vermin King: Really worn out tonight, so when I'm like that I just look for things I used to have, but don't any more. I got the Zippy models and am rebuilding my Tirick/TCF Gaming folder. How the heck would anyone build his 1/1000 Battletech mechs without enlarging
May 20, 2020 17:12:58 GMT -9
Toman: yea I have been. pretty cool project. I've done a few scratch builds like that but not as large. cutting individual stones or carving stones in foam sucks.
May 19, 2020 16:50:41 GMT -9
Vermin King: Anybody else following Mauther's home-made Playmobile castle build? Looks really good so far
May 18, 2020 18:13:38 GMT -9
cowboyleland: Good point. Maybe make the wing feathers seperately so that the wind could get through them?
May 14, 2020 6:10:23 GMT -9
squirmydad: We had two operators for the hawk though, one to carry the weight and the other to flap the wings.
May 13, 2020 11:02:25 GMT -9
squirmydad: Probably silk and dowels. I assisted in the construction of a giant hawk puppet for an indoor show, probably about the same size as that pegasus.
May 13, 2020 11:01:49 GMT -9
Vermin King: It's got to be really light. The article dealt with parade puppets. I don't think I'd want to be trying to control that in a stiff wind
May 13, 2020 4:21:20 GMT -9
lightning: that's a nice pegasus!
May 13, 2020 4:10:32 GMT -9
shep: Will it fly, if you move the wings fast enough?
May 13, 2020 1:10:51 GMT -9