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Post by Dave on Apr 10, 2010 17:50:50 GMT -9
 Here's the mockup of my new model, the Split Ruin. It's nearly divided down the middle. This was a successful test, so now I'm moving on to the serious line-work and texturing. I'm planning to include some features I haven't tried before, such as optional layers for extra holes in the walls. We'll see what happens!
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Post by squirmydad on Apr 10, 2010 18:47:04 GMT -9
I like the continuous damage through the roof walls and floors, should look really nice with texture. I'm glad you've been inspired to do this range of ruined buildings. JIM
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Post by old squirmydad on Apr 10, 2010 19:17:17 GMT -9
Looks like a Titan missed and the giant sword's downstroke clove the building. Then he kicked it in the corner in frustration.  Looks huge. 
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Post by Dave on Apr 10, 2010 19:37:46 GMT -9
Ruins are really fun to design, and they're teaching me a lot about how to do interior-and-exterior models. They're also useful across a lot of different time periods, so I think it was a good move to start doing these.
Squirmydad, the footprint on this model is about 6" x 5", and it stands about 6.5" tall. If it were complete, it would be just a bit larger than my Grey Hare Inn model. The lines on my cutting mat are 2" apart, which should help you judge the scale.
Did you go see Clash of the Titans?
;D
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Post by Parduz on Apr 11, 2010 6:24:41 GMT -9
While they are beautiful, i can't see how i can have a house ruin with holes in a medieval setting... catapults was fir castle walls, not for villages. Maybe a burnt ruin will fit best.
This is just a comment, i really like the overall look of your buildings (ruined or not ;D)
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Post by Dave on Apr 11, 2010 12:10:44 GMT -9
Hi parduz,
These ruins are really designed with gaming in mind, not just to stand in as pretty scenery. Realism isn't the main goal.
A hole in the wall gives a mini figure line of sight on an enemy, or makes it possible to move through a wall. My latest models include wooden "bridges" that can be placed through the holes, so minis can move from one ruin to another. There are some skirmish games where this is a cool feature. One medieval-ish skirmish game in particular (which I'm not going to mention by name!) definitely has a good reason for holes to be punched through old buildings.
And they're not just useful for medieval games. I've designed these with multiple texture layers so that they can be used for fantasy and medieval settings, but also Napoleonic war, American Civil War, Spanish Civil War, steampunk, World War I and World War II, and maybe even modern day and post-apocalypse.
At some point I might design burnt buildings and give them a more realistically destroyed appearance. I probably wouldn't be able to include some of the textures that I like, since a plaster-and-beam building would burn down differently from a stone or brick building. Those are actually great ideas for new models... Thanks!
;D
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Post by Dave on Apr 12, 2010 2:57:34 GMT -9
This model is almost done! My final built version works great, and I just need to get some sleep before I lay out the PDFs and get this one into the store for sale.
I'll start thinking about my next model, probably another set of ruins. I want to do something with a chimney and/or stairs. I've got a few ideas kicking around already.
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