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Post by glennwilliams on Oct 22, 2010 14:22:34 GMT -9
Just curious. Does anyone here actually use specularity and normal maps in their design work? I've got to admit, I don't see an advantage (but that might be a function of my tools: ultimate unwrap and ultimate papercraft).
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Post by stevelortz on Oct 25, 2010 14:03:46 GMT -9
Here's how I used to make maps: Take a piece of typing paper, crumple it up and soak it in tea. Let it dry out and spread it out flat. Splash strong coffee on it. Let it dry out. You can stick it in the oven to speed up the process. Tear the edges off. Burn one if you like. Using a variety of colored inks, draw your map. Fold the map up, dog-ear one corner after it's folded, then carry it around in your hip pocket for a few weeks. Who needs software!?! Have fun! Steve
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Post by Reivaj on Oct 25, 2010 16:07:35 GMT -9
Excelent Idea Steve!!, ItΒ΄s a very artesanal map
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Post by Dominic on Oct 26, 2010 0:41:37 GMT -9
While I like Steve's approach (I need to make more proper handouts for my group...), I think Glenn meant other kinds of maps - en.wikipedia.org/wiki/Specularity and en.wikipedia.org/wiki/Normal_mapping. Personally, I have yet to try specularity in any project, and I don't see it as something that'll greatly improve paper models - or rather, I think the same can be achieved using simpler tools. As for normal mapping, I've been using bump maps to add some grain or perspective to some of my textures, but only as a backdrop to build upon. @glenn: I believe you have a new private message?
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Post by glennwilliams on Oct 26, 2010 5:53:47 GMT -9
While I like Steve's approach (I need to make more proper handouts for my group...), I think Glenn meant other kinds of maps - en.wikipedia.org/wiki/Specularity and en.wikipedia.org/wiki/Normal_mapping. Personally, I have yet to try specularity in any project, and I don't see it as something that'll greatly improve paper models - or rather, I think the same can be achieved using simpler tools. As for normal mapping, I've been using bump maps to add some grain or perspective to some of my textures, but only as a backdrop to build upon. Yep, that's it. I can see it for renders for promotional pix (in some alternative universe of infinite, controllable time), but it really just looks like fluffy lard frosting for paper models (plus Papercraft needed a Heimlich maneuver when I tried). Even the bump maps seem redundant. Maybe it's just me and old eyes.
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