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Post by nikloveland on Nov 21, 2010 17:15:31 GMT -9
The Diorama style is what World Works Games typically uses to show their stuff. The Light Box is what Sir Rob (and many others) typically uses. The playing mats are what we (Sanity Studios) have traditionally used (but labrat wants to try something new).
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Post by Parduz on Nov 21, 2010 17:22:42 GMT -9
I really have no preference, but only a suggestion: WWG ads pictures are beautiful.... too much beautiful. I've not the knowledge base to say that my impression is what it happens really, but i always doubt that the image are "original" and not photoshopped to make them more appealing and more "catching". Because this feel, i'm always unsure about how they will look in reality and so i'm reluctant to buy anything (and i have got a kind of proof of that from some shot of the built "tree" they have for free).
So, whatever you'll choose, pls keep it "real"; amateur photos are meh, pro photos are good, altered photos (or too much lens/light tricks) are bad. IMHO.
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Post by sunraven01 on Nov 21, 2010 18:19:23 GMT -9
I want to know what it will look like, printed out, and on my table.
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Post by Sirrob01 on Nov 21, 2010 21:14:55 GMT -9
Interesting poll, I might have to switch to diorama's
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Post by Dominic on Nov 21, 2010 22:28:05 GMT -9
I cast my vote for dioramas because I think they work better when it comes to showing the products in context. My main concern is what to use for a diorama, if not competotors' products . Then again, it can only be good for business overall. I like lightbox pics, too, but they tend to be a bit sterile.
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Post by sammo on Nov 21, 2010 23:42:28 GMT -9
The light box gradient is the one for me. It might not give the flashiest look or the best in context uses, but it does give me a good idea of exactly what I'm getting.
I also like the way Degobah Dave shows off his models, sort of a rendered version. I feel like I know exactly what I going to wind up with when I buy his stuff.
I imagine that in general you can usually pick multiple promo shots though. It doesn't seem like it would be too hard to get a "no frills, this is what you get" pic accompanied by a "check out this product in action shot."
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Post by Dominic on Nov 22, 2010 1:20:15 GMT -9
I imagine that in general you can usually pick multiple promo shots though. It doesn't seem like it would be too hard to get a "no frills, this is what you get" pic accompanied by a "check out this product in action shot." After thinking aout it, I second that one.
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Post by glennwilliams on Nov 22, 2010 6:22:31 GMT -9
Diorama--but man are they a pain to produce. You need space, equipment, time.
I never liked the results I got with a lightbox, and they're no good at all for larger model sets.
I'm trying to learn Daz 3d to try CGI dioramas--but who needs one or more additional software packages to learn?
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Post by tirick on Nov 22, 2010 8:06:35 GMT -9
I've meant to build myself a light box for some time now, but have not gotten around to it. I really like the way Reaper displays their miniatures (same with Games Workshop to many degrees). Stark white background and table, with clear shots of the actual product.
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Post by Floyd on Nov 22, 2010 8:48:10 GMT -9
I am all for dioramas.
I find that too often the gradated backgrounds don't always suit, sometimes make everything appear overly flat, and dark-light depending on the color of the background. And if you aren't the best at cutting out the figures or edging them - more times than not your mistakes will show up worse than they actually are. If you intend to go this route, use a variety of neutral colors please.
The StoneEdge, Gaffam Games & Ebbles Miniatures Rendered displays work well too.
~Floyd The Cardboard Warrriors promo pic at the top was created in about an hour. And while it's no where near the production level of WWG ( I don't have Gels, Fancy Flash/Lights with barn doors to control the studio like lights...) we can achieve similar results easily in a Photo editing program (eg. Photoshop).
I used 3 procedures for post production in Photoshop to create the above image: 1. Render Light Flare for sword and it is cast a little onto the wizard. 2. I darkened the edges of the image to be more of a vignette and focus on the center action. I darkened the adventurer in the cave's side that are recessed into darkness (so that it looks like he is illuminated by his lantern). 3. The saturation was brought up slightly. An unsharp mask was added after the image was reduced and cropped to size. (which is a sort of finely controlled sharpening that can reduce aritfacts but enhance details).
The miniatures and terrain above are from my play collection. They weren't specifically printed and assembled for that image. I used a big metal reflector (like you can get from Walmart) and a 500 watt blue bulb. I took a sheet of tracing paper and covered the front of the bulb to get a softer diffused light-source.
And I wrote the above just to explain that not a lot of time or effort is needed to produce (imo) a much more interesting & appealing display of what you're selling.
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Post by nikloveland on Nov 22, 2010 14:26:13 GMT -9
Yeah Floydski, thanks again for the top banner pic. I'm thinkin' it would be a good idea to introduce a few diorama pics and then some 'normal' product shots for future releases.
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