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Post by papermakeit on Nov 22, 2010 10:11:40 GMT -9
Hi all, I don't know how many of you use hexagon grid maps for game sessions. If interested, I completed the new Hexagon Grid System built-in in Shuffler. Now not only hexagon lines, but also dots and numbers on each cell and many trimmers to customize the final result. Demo here. Any bug report or suggestions are welcome as usual. Claudio
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Post by jabbro on Dec 7, 2010 5:00:55 GMT -9
Claudio I just got around to playing with your demo shuffler. It is nice. I have a couple of suggestions With most terrain building programs I have played with you either get an unending brush, once you select a stencil so you can continuously stamp it until you select another shape, and/or they have shortcut keys. The shortcut keys usually allow you to press a keyboard key and click on a stamp, one already on the play area, an duplicate it so you do not have to go back to your palette. I did notice you have control set to fill an entire area with a shape. That is nice. Another option that would be nice is rotation...Maybe that is what the full version is for. This is very nice.
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Post by papermakeit on Dec 7, 2010 9:17:52 GMT -9
Hi jabbro, thank you for your interest in Shuffler and for your suggestions. 1) After activating an Element (left-click on it), press D key. This action will clone the object. 2) Similarly, after activation, if you press LEFT/RIGHT Arrow Key, the Element rotates (Map itself doesn't rotate). 3) Other Commands Keys are explained in Shuffler Help Page. Let me know if this helps you and if you are more suggestions. Bye, Claudio
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